Thanks for the vote of confidence jmlzemaggo. Though I hate to break it to you that, since this is a prologue, the story of this module is still going to feel unfinished. The main purpose of this Prologue module is to practice for the first chapter, so in time you'll still get to learn plenty about that messy-haired kid (semi-spoiler: His name is Eric Osme). Gameplay-wise, this version is going to be a big overhaul from the build you played.
Here's a breakdown of what's new in the next update so far:
- Adrenaline system
- 5 new music tracks
- Alternate ending
- New secret objective
- More spoken dialog
- Rebalanced allies and enemies (Nomads no longer slaughter everything in sight)
- Statistics system lets you see your kills, score, assists, etc.
- Improved supply boxes
- Improved AI (Wounded soldiers now try to retreat, better response to commands)
- Loads of bugfixes
And of course I'm open to any suggestions or requests.
Modifié par JM Scion, 17 mars 2011 - 09:57 .