jmlzemaggo wrote...
The handy Vault link to: Sanctum of the Archmage
Thanks for the link, jml. All: jml's link is to my Vault contributions page. You can get to the Sanctum modules from it, but it also contains some additional links that may or may not be of interest to players. If you want a page that links to the module download pages and also includes my "planning updates," I recommend the
"Modules" link in my .sig.
Andarian, are we able to use the Customize Character, by Kamiryn?
I can't NWN without that stuff... [smilie]../../../images/forum/emoticons/bandit.png[/smilie]
Again, I will replay Sanctum of the Archmage your way, anyway. But... [smilie]../../../images/forum/emoticons/wizard.png[/smilie] ?
Sorry, jml. Sanctum isn't compatible with Kamiryn's hak or override. I specifically customize and tailor some of the armor and phenos for Sanctum's special features, such as crawling and ridable pegasi. If you tried to mix the two, then if it worked at all it would likely create results like
this (which was reported by one of my players who had it installed).
It would require a substantial redesign of Sanctum's CC systems to make the two even partly compatible, and there are some features that I don't see any way to keep from conflicting. For example, wing tailoring would break the ridable Pegasus system, which puts the player's wings on a mounted horse body to make mounted pegasi possible. Moreover, to make visible cloaks visible all the time, I had to change them to appear when the player is in the crawling or mounted phenotypes. This differs from the Bioware default behavior, and it basically makes character wings and visible cloaks incompatible.
So in summary, the Sanctum modules have extensive custom CC tailoring and scripting that is often different from the standard NWN module behavior that haks like Kamiryn's are designed to support. That's one of the reasons why I'm so insistent about saying that if you play them with any overrides installed, it's unsupported and at your own risk.
'>
For the record, though, I did spend
a lot of time tailoring options for the player's appearance in the Sanctum modules. This included slaving over many of the custom armor and weapon designs, providing full sets of dye kits, and even some special scripting (such as for the Cloak of Flying). If you had unlimited options to "trick out" your character's appearance any way you wanted from the beginning, then it would (a) be inconsistent with the story, and (
take some of the fun out of finding or crafting some of those items when you do.
Modifié par AndarianTD, 27 septembre 2010 - 02:30 .