Author Topic: Sanctum of the Archmage  (Read 16365 times)

Legacy_jmlzemaggo

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Sanctum of the Archmage
« Reply #15 on: August 09, 2010, 08:17:52 pm »


               Hey, you're the writer, and I wanna play your story. That's why I totally agree with you going the hak road.

I really like Estelindis' heads, but I love that Saltius' stuff, as I believe as far as I know anything they're different.

Good luck with your work... and your game as well.

               
               

               
            

Legacy_luday87

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« Reply #16 on: August 09, 2010, 09:22:07 pm »


               the only minus of an updade will be the delay of chepter 3...
say, could you add to previous chepteres or/and to the upcoming chepteres flirts? u know, like in BG1 NPC project/BG2 mods/NWN2 romance pack/etc...(hold his hand/tickle him/kiss his cheek/etc)...?
               
               

               


                     Modifié par luday87, 09 août 2010 - 08:24 .
                     
                  


            

Legacy_AndarianTD

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« Reply #17 on: August 09, 2010, 10:27:43 pm »


               Hi Luday! Fortunately, NWNCQ is so modular that it's probably going to take me more time to playtest the changes than to make them. Don't worry, I won't let it delay Sanctum 3.

As for flirts: in the previous chapters the relationships are still a bit too new for that from a story perspective, at least as I've been working them. I did some of that in Sanctum 2 but kept it limited because I'm a big believer in trying to write romances that evolve over time. But with Sanctum 3 they're just about ready to ripen, so you'll see a lot more of that kind of thing starting in the next chapter. I've got my own take on flirts, so they won't necessarily be BG-style -- but they'll definitely be there.
'<img'>
               
               

               


                     Modifié par AndarianTD, 09 août 2010 - 09:30 .
                     
                  


            

Legacy_luday87

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« Reply #18 on: August 09, 2010, 10:54:40 pm »


               flirts in PID so u can flirt whenever u wand and timed (every X game or real time) NPC initiated flirts would be great...
               
               

               
            

Legacy_AndarianTD

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« Reply #19 on: August 09, 2010, 10:58:28 pm »


               

luday87 wrote...

flirts in PID so u can flirt whenever u wand and timed (every X game or real time) NPC initiated flirts would be great...


Flirts in the companion dialog and NPC initiated ones are both planned. The latter won't necessarily be based strictly or only on game time, though, but will usually be more situational and context-driven. '<img'>
               
               

               


                     Modifié par AndarianTD, 09 août 2010 - 10:04 .
                     
                  


            

Legacy_Tassle_Hof

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« Reply #20 on: August 11, 2010, 05:34:44 pm »


               Just played Sanctum 1 & 2. I've seen it on the vault but was hesitant to play because I really hate getting into a story and then have it leave me hanging. Too many unfinished modules out there. Anyway, I decided to take a chance since this thread was fairly active.

Loved the story! Loved the characters! Chapter 2 was WAY too short but that's just because I didn't want it to end. It's going to drive me NUTS, waiting for the next chapter!

It's a great piece of work!
               
               

               
            

Legacy_AndarianTD

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« Reply #21 on: September 26, 2010, 03:31:32 am »


               Here's another screenshot from Sanctum 3:

'Posted

And here are a couple of screenshots from the NWNCQ makeover of Chapter 1:

'Posted

'Posted

And stand by in the very near future for some more Sanctum 3 screenshots, using a fantastic new tileset developed for the modules by the very talented Estelindis. If I may be so bold, I think they're really going to knock your socks off. '<img'>
               
               

               


                     Modifié par AndarianTD, 26 septembre 2010 - 02:54 .
                     
                  


            

Legacy_AndarianTD

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« Reply #22 on: September 27, 2010, 05:48:34 am »


               The Sanctum of the Archmage v3.4 final update is now online at the Vault. See my blog post here for more information and a couple of new screenshots, and the links for the Vault pages in the "Modules" link in my .sig below.
               
               

               


                     Modifié par AndarianTD, 27 septembre 2010 - 04:49 .
                     
                  


            

Legacy_MaxQuartiroli

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« Reply #23 on: September 27, 2010, 11:56:00 am »


               For people who have already installed it .. what do we have to do?

It's enough to download and add the NWNCQ Hak ?

Or do we have to download also the full Sanctumpatch_v34.7z ?

Or it's better we downlaod the full package Sanctum_v34.7z and replace the current mod we are using?

Thanks !
               
               

               
            

Legacy_AndarianTD

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« Reply #24 on: September 27, 2010, 12:09:49 pm »


               Max,

You'll need Sanctum_v34.7z, Sanctumpatch_v34.7z, and Chico's two NWNCQ downloads. From Sanctum_v34.7z, you'll need to install both module files (for Chapter 1 and Chapter 2), and the new version of Sanctum.hak. The README, SPOILERS and Release Notes documents are also updated. Everything else is still the same.

To see the new content for v3.4, you'll have to start a new game with the updated modules installed.

Andarian
               
               

               


                     Modifié par AndarianTD, 27 septembre 2010 - 11:12 .
                     
                  


            

Legacy_jmlzemaggo

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« Reply #25 on: September 27, 2010, 01:18:51 pm »


               The handy Vault link to:

Sanctum of the Archmage

Andarian, are we able to use the Customize Character, by Kamiryn?
I can't NWN without that stuff... ':bandit:'
Again, I will replay Sanctum of the Archmage your way, anyway. But... ':wizard:' ?
               
               

               


                     Modifié par jmlzemaggo, 27 septembre 2010 - 01:07 .
                     
                  


            

Legacy_MaxQuartiroli

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« Reply #26 on: September 27, 2010, 02:01:46 pm »


               Thanks for the info Andarian !

Looking forward at it
               
               

               
            

Legacy_AndarianTD

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« Reply #27 on: September 27, 2010, 03:12:17 pm »


               

jmlzemaggo wrote...

The handy Vault link to: Sanctum of the Archmage


Thanks for the link, jml. All: jml's link is to my Vault contributions page. You can get to the Sanctum modules from it, but it also contains some additional links that may or may not be of interest to players. If you want a page that links to the module download pages and also includes my "planning updates," I recommend the "Modules" link in my .sig.

Andarian, are we able to use the Customize Character, by Kamiryn?
I can't NWN without that stuff... [smilie]../../../images/forum/emoticons/bandit.png[/smilie]
Again, I will replay Sanctum of the Archmage your way, anyway. But... [smilie]../../../images/forum/emoticons/wizard.png[/smilie] ?


Sorry, jml. Sanctum isn't compatible with Kamiryn's hak or override. I specifically customize and tailor some of the armor and phenos for Sanctum's special features, such as crawling and ridable pegasi. If you tried to mix the two, then if it worked at all it would likely create results like this (which was reported by one of my players who had it installed).

It would require a substantial redesign of Sanctum's CC systems to make the two even partly compatible, and there are some features that I don't see any way to keep from conflicting. For example, wing tailoring would break the ridable Pegasus system, which puts the player's wings on a mounted horse body to make mounted pegasi possible. Moreover, to make visible cloaks visible all the time, I had to change them to appear when the player is in the crawling or mounted phenotypes. This differs from the Bioware default behavior, and it basically makes character wings and visible cloaks incompatible.

So in summary, the Sanctum modules have extensive custom CC tailoring and scripting that is often different from the standard NWN module behavior that haks like Kamiryn's are designed to support. That's one of the reasons why I'm so insistent about saying that if you play them with any overrides installed, it's unsupported and at your own risk. '<img'>

For the record, though, I did spend a lot of time tailoring options for the player's appearance in the Sanctum modules. This included slaving over many of the custom armor and weapon designs, providing full sets of dye kits, and even some special scripting (such as for the Cloak of Flying). If you had unlimited options to "trick out" your character's appearance any way you wanted from the beginning, then it would (a) be inconsistent with the story, and ('B)' take some of the fun out of finding or crafting some of those items when you do. 'B)'
               
               

               


                     Modifié par AndarianTD, 27 septembre 2010 - 02:30 .
                     
                  


            

Legacy_jmlzemaggo

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« Reply #28 on: September 27, 2010, 03:29:50 pm »


               As I said, I'll play your module, not mine! Great work I'm sure already, even if I'd see it soon "in the flesh".
               
               

               
            

Legacy_OfficerDonNZ

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« Reply #29 on: October 03, 2010, 04:36:32 am »


               Andarian good to see you're still working on Santum. The screenies look brillent. Just DL'd the update as I haven't played it in quite a while. Are you going to do the entire series in NWN1 or are you going to move to DA for the later mods? I know at one time you were considering doing some of the later ones in NWN2.