Author Topic: Neverblender  (Read 2979 times)

Legacy_henesua

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« Reply #15 on: December 31, 2012, 10:51:24 pm »


               woo!
               
               

               
            

Legacy_Asymmetric

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« Reply #16 on: January 24, 2013, 09:05:42 pm »


               Version 1.04 released.

Project page: social.bioware.com/project/8497/

Changelog: http://social.biowar...15/blog/228609/
               
               

               


                     Modifié par Asymmetric, 24 janvier 2013 - 09:06 .
                     
                  


            

Legacy_Asymmetric

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Neverblender
« Reply #17 on: April 12, 2013, 08:57:14 pm »


               Neverblender 1.05 has been released alongside with an updated minimap creation tool (requires neverblender 1.05)

Neverblender:
- Fixed some bugs in the animation export system

Minimap Creation Tool:
- Added option to ignore objects with activated tilefade
- now requires Neverblender 1.05


Project page: http://social.biowar...m/project/8497/
               
               

               
            

Legacy_niv

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« Reply #18 on: October 07, 2013, 03:13:54 pm »


               Hi,

awesome - love it. '<img'> Thanks for all the work you put into this.

I do have a question though. The manual speaks of a export option to apply modifiers on export. Can't find it, and I regularily run into the problem of non-applied mirror modifiers which mess up display in NWN1.

What am I missing?
               
               

               
            

Legacy_Asymmetric

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Neverblender
« Reply #19 on: October 08, 2013, 07:31:40 pm »


               Ah, I think I removed that option in the last release. Now it should always apply any modifiers. I just ran a few test and it worked, but that doesn't neccesarily mean anything.
What version of blender are you using ? Are there any other modifiers on the object ?
               
               

               
            

Legacy_henesua

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« Reply #20 on: December 29, 2013, 04:09:29 pm »


               Any chance of this project making it to neverwintervault.org?

Also, I am not sure but it appears that I am unable to export walkmeshes since the altest update of blender. Anyone else discover this?
               
               

               
            

Legacy_Asymmetric

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« Reply #21 on: December 30, 2013, 07:59:05 pm »


               That's quite likely. They have released 2.69 already ...  I'm still using 2.67 '<img'>.  I'll look into it this week, gonna upload it to neverwintervault too.

I think I'm gonna need change to the name or something, when they get to 2.7 and separate it from the versions for 2.6x. Usually the API changes are really extensive between their major releases. The code has already some ugly hacks in it, to keep it working between versions.
               
               

               


                     Modifié par Asymmetric, 30 décembre 2013 - 08:13 .
                     
                  


            

Legacy_henesua

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« Reply #22 on: January 02, 2014, 06:29:25 pm »


               Sounds good. Looking forward to the update. Thanks.
               
               

               
            

Legacy_Asymmetric

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« Reply #23 on: January 10, 2014, 10:40:34 pm »


               I uploaded neverblender (and my other stuff) to the new vault: Neverblender on the new vault A new version with some bugfixes was released there. I hope I got rid of most of them.

I don't know about the bug with the walkmeshes though. Could be a Mac/Linux related issue, while creating the walkmesh file. I'd have to check that, but my Linux machine is broken '<img'>, only have my notebook atm. Does it work with placeable walkmeshes, tile walkmeshes or neither ?
               
               

               
            

Legacy_henesua

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« Reply #24 on: January 10, 2014, 11:34:52 pm »


               Excellent. I'll get to testing soon.

But when i had trouble it was tile walkmeshes that were bugged.
               
               

               
            

Legacy_Killmonger

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« Reply #25 on: February 08, 2014, 01:33:50 am »


               Fantastic !

Thank you....

<Another learning curve engaged>
               
               

               
            

Legacy_henesua

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« Reply #26 on: March 12, 2015, 05:03:24 am »


               

Since my work on NeverCheetah is stalled until Cheetah3d's developer expands the API, I'd like to shift my efforts to improving NeverBlender.


 


If I make changes to it, whats the best way to getting those released? Is this project in GIT? Or just on the vault?



               
               

               
            

Legacy_Carrot Sticks

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« Reply #27 on: March 17, 2015, 04:14:01 pm »


               

When I've used the mdl rootdummy empty to scale down the model, the model isn't scaled down on export (though it does appear smaller in the viewport).  I'm using Blender 2.71, and haven't had any other issues with the models I've exported, so I'm guessing I'm missing something really simple.



               
               

               
            

Legacy_Asymmetric

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« Reply #28 on: March 17, 2015, 10:22:38 pm »


               


Since my work on NeverCheetah is stalled until Cheetah3d's developer expands the API, I'd like to shift my efforts to improving NeverBlender.


 


If I make changes to it, whats the best way to getting those released? Is this project in GIT? Or just on the vault?




 


There is a repo here https://github.com/gyoerkaa/mdltools, just updated it to the newest version. It contains neverblender, the minimap creation tool and the manual. But beware the code is a mess '<img'>.


 


 


 


 




When I've used the mdl rootdummy empty to scale down the model, the model isn't scaled down on export (though it does appear smaller in the viewport).  I'm using Blender 2.71, and haven't had any other issues with the models I've exported, so I'm guessing I'm missing something really simple.




 


Oh. I didn't take that into account. Up until now I didn't even know you can scale emptys (I believe NWN does not scale dummy nodes). I'll update the next version and apply transformation all children for export. Until then I'm afraid you'll have to apply transformations to the meshes yourself.



               
               

               
            

Legacy_Carrot Sticks

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« Reply #29 on: March 19, 2015, 05:47:56 pm »


               


Oh. I didn't take that into account. Up until now I didn't even know you can scale emptys (I believe NWN does not scale dummy nodes). I'll update the next version and apply transformation all children for export. Until then I'm afraid you'll have to apply transformations to the meshes yourself.




 


Very cool, and thanks.


 


I haven't tried adapting the batch-minimap generator runme.bat to Mac OS; the minimap render setup in Neverblender is working fine for me, but it'd be handy to not have to open each tile individually to set up the render.  When I figure it out, I'd be happy to send you a copy of the Apple Script for inclusion in the download.  Haven't had a chance to test out the python script itself, but there's no reason that shouldn't run just fine.