virusman wrote...
Open face helmets:
...As I don't have any suitable helmet models for testing, the current implementation may have some bugs: i.e. disappearing head when re-entering area or logging in with helmet equipped.
I did some testing on this.
I grabbed two default helmet models and extracted them with NWN Explorer. Pulled them into gmax, removed the front of both, but added the dummy node to the 2nd model. Dropped them into override and opened a basic module that had both helms ready to grab in-game.
Results:
Test 1: Basic Equipping
Helm 1 (normal) - helm appeared, head vanished (normal behavior)
Helm 2 (with new dummy) - helm appeared head remained (desired behavior)
Test 2: Transistions
area transitions with helm 2: head and helm remain
Test 3: Loading saved PC
loading PC in module that had been saved with helm 2: helm visible, head missing
Test 4: Direct item swapping (not, "unequip one, then equip the other")
test 4a:
put on helm 1: head vanishes, helm 1 appears
swap in helm 2: helm 2 appears, head remains missing
test 4b:
put on helm 2: helm 2 appears, head remains visible
swap in helm 1: helm 1 appears, head remains visible
So...direct item swapping seems to keep whatever head state comes with the first one being equipped. Going back to doing a full unequip, then equip different helm causes the game to reset the head model.
Other observation (not NWNCX-specific): It looks like the default helms were originally made to go over the default human male head model. Both helms I tested left some space around all sides of the default head (most notably at the top of the head), and not even the ears clipped through the sides of the pot helm (the narrowest of the helm models, I think). So, if anyone redoes a helm to be open-faced, it should have some faces added to the interior so that a player doesn't see the sky by looking under the edges of said helm.
Modifié par The Amethyst Dragon, 13 juillet 2012 - 11:50 .