Nevermind.
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Open face helmets:
http://data.virusman...nwncx-0.2.5.rar
Add dummy node named "nwncx_openface" to your model, and the game won't remove the head when you equip the helmet.
I'm still not sure it's the best way, but it seemed better than VFX. Anyway, even if you want to use VFX, you can create an empty model just with that dummy node and apply any kind of VFX in OnEquip script.
As I don't have any suitable helmet models for testing, the current implementation may have some bugs: i.e. disappearing head when re-entering area or logging in with helmet equipped.
Modifié par virusman, 19 juin 2012 - 12:42 .