Author Topic: Idea - Item Durability  (Read 2313 times)

Legacy_Birdman076

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Idea - Item Durability
« Reply #15 on: September 08, 2011, 01:15:33 am »


               Can colored text be changed on the fly?
               
               

               
            

Legacy_QlippothVI

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Idea - Item Durability
« Reply #16 on: September 11, 2011, 09:57:40 pm »


               Maybe add a feature for PCs to inspect an item? Or even OnEquip, a temporary glow as mentioned by ffbj. It only lasts 2 rounds or something, as if you inspect it as you equip the item. I think colored text would be best, though.
               
               

               


                     Modifié par QlippothVI, 11 septembre 2011 - 08:58 .
                     
                  


            

Legacy_ffbj

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Idea - Item Durability
« Reply #17 on: September 11, 2011, 10:10:34 pm »


               Yeah that would probably be best and just have a color text associated with a particular item designation.  From red to violet, red being the lowest, following along with the visible color spectrum.
               
               

               
            

Legacy_QlippothVI

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Idea - Item Durability
« Reply #18 on: September 12, 2011, 12:25:37 am »


               I do NOT mean to get this thread off track, but:
I've been playing around with TheRack's Universe of Arlandia, he's got his module up for download: http://www.simtotal.com/uoa (look under download on the left).

He's got an item you use to inspect your equipment and skills for repairing such things. No frills with the objects, there is only one quality and it appears to wear OnAttack against something, whether creature or placeable. I'm simply having a lot of trouble finding a teacher in the module to teach me any of these skills. and the initial world is HUGE (22x22 areas, in a 41 by 41 grid, reused and dynamically generated content). So I can't really tell you how using the Repair Kit works, yet.

He does some CRAZY things with a DB, though. More than one world, ships, airships, spaceships. Build your own buildings, can become mayor, etc. Not easy to find all the cool goodies right off the bat, though. And not quite enough structure too keep people involved. Anyway, check it out, lots of cool scripting in there.
               
               

               


                     Modifié par QlippothVI, 11 septembre 2011 - 11:39 .
                     
                  


            

Legacy_QlippothVI

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Idea - Item Durability
« Reply #19 on: September 12, 2011, 06:35:11 am »


               Also, Blue or Green (unblemished) to Yellow (worn) then Red (hanging by a thread) is the most widely used color scheme for conditions from physical to environmental.
               
               

               
            

Legacy_ShadowM

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Idea - Item Durability
« Reply #20 on: September 12, 2011, 11:33:56 pm »


               Yeah that what I did , just finished most of it up for hr 7.50A  It white undamaged, green little damaged, light blue, yellow then red. Just need to put in the feed back so you can see specific numbers with my custom examine pc have. I had to do some tricky stuff to get to work with renamed items, but all good.
               
               

               
            

Legacy_QlippothVI

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Idea - Item Durability
« Reply #21 on: September 13, 2011, 03:16:01 am »


               Is this for your House Rules Hak set?
               
               

               
            

Legacy_ShadowM

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Idea - Item Durability
« Reply #22 on: September 13, 2011, 03:48:45 am »


               Yeah, I always thought about adding a item durability system to it and this topic got me to start work on it. Thanks for bringing this up. '<img'>
               
               

               
            

Legacy_ShadowM

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Idea - Item Durability
« Reply #23 on: September 16, 2011, 12:11:19 am »


               ok I got the system pretty much in place I just thinking how to break down the damaging other items in the other slots. I worked it down to some percentages ran through the chest on hit. Tell me what you think I have one list with shield and one without a shield.

Chest    - 30%
Sheild   - 15%
Cloak    - 10%
Helm     - 10%
Boots    - 10%
Belt     - 5%
Gloves   - 5%
Necklace - 5%
Ring 1   - 5%
Ring 2   - 5%

Chest    - 30%
Cloak    - 13%
Helm     - 13%
Boots    - 13%
Belt     - 11%
Gloves   - 5%
Necklace - 5%
Ring 1   - 5%
Ring 2   - 5%
               
               

               


                     Modifié par ShadowM, 15 septembre 2011 - 11:13 .
                     
                  


            

Legacy_R-TEAM

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Idea - Item Durability
« Reply #24 on: September 17, 2011, 06:07:15 am »


               Hi,

sounds very promissing '<img'>
Miss this option in NWN (item durability) .....
Would it possible to make an override version ?

Regards
R-TEAM
               
               

               
            

Legacy_Azador

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Idea - Item Durability
« Reply #25 on: December 18, 2011, 04:06:28 am »


               I saw a really nice version of item degradation on the PW "Wake" by Sil, Undertowe, and a few others. I'm not sure where they are now or how they did it, but it was an excellent system.
               
               

               
            

Legacy_wyldhunt1

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Idea - Item Durability
« Reply #26 on: December 18, 2011, 05:08:01 am »


               There are a few nice item degradation systems out there. We used one in our old PW.
I forget which system it was included in... Olanders systems maybe?
               
               

               
            

Legacy_ShadowM

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Idea - Item Durability
« Reply #27 on: December 18, 2011, 05:53:18 pm »


               Sorry, I left the thread hanging.
R-TEAM - I not sure, I look more into it later.
I sorry I took so long to respond, but I almost ready to release it in HR 1.50 but I wanted to add some support items like mending spell, ways to repair and sunder feats.
               
               

               
            

Legacy_ShadowM

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Idea - Item Durability
« Reply #28 on: December 24, 2011, 08:48:48 pm »


               Well if you want to test it out, it in HR 150
Here the link
HR 1.50