I'm getting errors, I press f9 and I see the area splash loading screen then I get...
Neverwinter Nights has encountered a problem and needs to close. We are sorry for the inconvenience.
error signature:
AppName: nwmain.exe AppVer: 1.6.9.0 ModName: unknown
ModVer: 0.0.0.0 Offset: 5f290001
my nwnx.ini:
; NWNX2 configuration file
; These are the default values for NWNX2. Values specified on the command
; line take precedence "Genesis IIServer" "houndsilver_v11a105" "AO_saveLOCv13" "module_zero_forgev106".
; "pw_cust_v101" "pw_cust_v200" "Coin Test (No CEP)v6" note "houndsilver_v11a106" is hakreq
[NWNX]
ServerPort = 5121
ModuleName = "AO_saveLOCv13_starwars"
WatchdogProcess = yes
UpdateIntervalProcess = 5
WatchdogGamespy = no
UpdateIntervalGamespy = 20
GamespyRetries = 5
OldGamespyProtocol = no
RestartDelay = 5
[ODBC2]
; Log file
MaxLogSize = 512 ; in KByte
LogLevel = 2 ; 0=nothing, 1=only errors, 2=everything
; Use these two settings for the SQLite internal database
source = sqlite
file = sqlite.db
; Use these two settings for ODBC connections
;source = odbc
;dsn = pwdata
; Use these five settings for MySQL connections
;source = mysql
;server = localhost
;user = nwn
;pwd = nwn
;db = nwn
; Set hookscorco to false if you want to disable hooking of
; StoreCampaignObject and RetrieveCampaignObject entirely
hookscorco = true
[PROFILER]
MaxLogSize = 512 ; in KByte
LogLevel = 1 ; 1=overall statistics, 2=full script callstack
[FUNCS]
;Number_of_Skills, the amount of skills from skills.2da (last row+1)
Number_of_Skills=28
;debugLevel: 1 should only show basic information, 2 should include errors and 3 should log pretty much everything
debugLevel=3
;Set this to 1 to use the CustomTrapGeometry functions
HOOK_CustomTrapGeometry=1
[TMI]
Unlimited=0
Limitlevel=4
[FIXES]
;copy_vars = 0 ; Copy local variables on stack split and on store transaction,
; fire OnDisturbed when you merge a stack from a placeable
;compare_vars = 0 ; If set to 1, items with different local vars don't stack
;keep_hidden_in_conversation = 0 ; If set to 1, creatures don't unhide when they start a conversation
;hp_limit = -127 ; Negative HP limit - values up to -127 are allowed
;hide_charlist_all = 0 ; Hide the whole online characters list on login (appears empty)
;hide_charlist_levels = 0 ; Hide the class(es) (displays nothing instead of class list)
;hide_charlist_portraits = 0 ; Hide the portrait (shows default male/female portrait)
;hide_charlist_dms = 0 ; Should be self-explanatory
;cap_ability_inc = 12
;cap_atkbonus_inc = 20
;cap_skill_inc = 50
;cap_ability_dec = 30
;cap_atkbonus_dec = 60
;cap_skill_dec = 50
;portalcrash = 1
;spelluses_fix = 1
;healkit_poison = 1
;healkit_disease = 1
;Paste these inte NWNX.ini and configure as desired
;1 = no, 0 = off
;all hooks are disabled by default
[EVENTS]
event_script=nwnx_events
log=1
DownloadCharacter=0
PickPocket=0
Attack=0
ExamineItem=0
ExamineCreature=0
ExaminePlaceable=0
ExamineDoor=0
ToggleMode=0
StealthMode=0
DevastatingCritical=0
UnPolymorph=0
TrapTrigger=0
EndDialog=0
RemoveSanctuary=0
Another thing I noticed is its not launching nwnx or server as usual, and I took out the network bridge and it runs but not in dm client
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Modifié par Greyfort, 06 août 2011 - 06:55 .