Author Topic: Has anyone been able to mod Toolset?  (Read 8806 times)

Legacy_dunahan_schwerterkueste_de

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Has anyone been able to mod Toolset?
« Reply #180 on: June 05, 2013, 08:27:10 am »


               I've got another problem with NWNTX... I downloaded Version 1.03 to 1.05 but all Versions seem to be infected by "TR/Bodegun.9728.1" Malware... My Avira Free Antivirus tells me, the NWNTX Loader is infected by it and whants to delete it. I can not start NWNTX with this loader, because of my Antivirus... Only if I deactivate the Antivirus, then it runs without problems.
I had downloaded also the sourcecode from Virusman's HP (link was posted far far away in this thread) but i could create an executeable version...
Does anyone has a solution for this or a work around?
               
               

               
            

Legacy_DM_Vecna

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Has anyone been able to mod Toolset?
« Reply #181 on: July 15, 2013, 11:40:24 pm »


               Sorry for the six month delay in my answer here. '<img'> I ended up just not using the compiler because I would not get it to work. But know I am in a position where the benefits really do make sense.

However I am still having an issue. Although I am compiling all my scripts when I build the module the game does not reflect any changes made with the compiler. I have the version from AD's download via the neverwinter.info site.

Can anyone else determine if their build actually reflects changes made or other trouble shooting that I might try?

My current NWNTX_compiler config file reads as follows
[Compiler]EnableOptimizations=1EnableExtensions=0


Thanks for the help
               
               

               


                     Modifié par DM_Vecna, 15 juillet 2013 - 10:42 .
                     
                  


            

Legacy_DM_Vecna

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Has anyone been able to mod Toolset?
« Reply #182 on: July 15, 2013, 11:45:45 pm »


               Also to dun_jus;

Your anti-virus software is most likely giving you a false positive. those downloads are clean. I would look at either new anti-virus software or adding NWNTX to the allowable programs list (not sure how on that program). The only other option is to compile Virusman's source code which if you have to ask how to do it may not be a viable option.
               
               

               
            

Legacy_dunahan_schwerterkueste_de

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Has anyone been able to mod Toolset?
« Reply #183 on: July 16, 2013, 08:28:31 pm »


               @ DM_Vecna: Thank you for your response.
To my limited knowlege to compile his code, I tried to change the permissions for this programm. It worked, so that was the usable opinion for me!
Thank you for the answer with these solutions '<img'>
               
               

               
            

Legacy_DM_Vecna

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Has anyone been able to mod Toolset?
« Reply #184 on: July 20, 2013, 10:32:13 pm »


               Here are some issues I am finding with the compiler.

If I write a fuction it should error but does not in the following circumstances.

object DoSomething()
{
return;
}
//mismatched data types

void DoSomething()
{
object oArea = GetArea();
object oArea = OBJECT_SELF;
}

not catching these simple mistakes are causing me woes. Any chance of adding this?
               
               

               
            

Legacy_Shadooow

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Has anyone been able to mod Toolset?
« Reply #185 on: September 17, 2013, 09:51:32 pm »


               Am I the only one for who is the compiler printing errors on single line? Could this be fixed?
               
               

               
            

Legacy_henesua

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Has anyone been able to mod Toolset?
« Reply #186 on: September 18, 2013, 01:58:29 am »


               i get that as well, ShaDoOoW.
               
               

               
            

Legacy_Zarathustra217

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Has anyone been able to mod Toolset?
« Reply #187 on: October 17, 2013, 10:33:34 am »


               Ditto. I'm also getting errors compiling with the most recent version of SkywingvL's plugin.
               
               

               
            

Legacy_Shadooow

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Has anyone been able to mod Toolset?
« Reply #188 on: October 17, 2013, 12:24:22 pm »


               

Zarathustra217 wrote...

Ditto. I'm also getting errors compiling with the most recent version of SkywingvL's plugin.

yes and there is no link for older version, the only reason i used SkywingvL's version anyway was a problem that a PRC compiler didn't allowed declaring global structure with same variable name and same structure name aka struct spell spell; while Bioware compiler did.

Recently, henesua persuaded, bluffed and intimidated me to change this in the CP code and rename the structure to avoid this issue. Since then I reverted to the old PRC compiler instead, everything else works for me there and the settings is less complicated. Recommend the same.
               
               

               
            

Legacy_henesua

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« Reply #189 on: October 17, 2013, 03:22:24 pm »


               

ShaDoOoW wrote...

Recently, henesua persuaded, bluffed and intimidated me to change this in the CP code and rename the structure to avoid this issue.


:innocent:
               
               

               
            

Legacy_Zarathustra217

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« Reply #190 on: October 22, 2013, 06:17:37 am »


               Reverted to the previous version too - it's in the 1.05 toolset extender package if anyone's looking for it.
               
               

               
            

Legacy_TheOneBlackRider

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Has anyone been able to mod Toolset?
« Reply #191 on: December 13, 2013, 02:33:06 pm »


               Many pages with many update links......
Just to be on the safe side: The latest (working) version is nwntx-full-1.0.5.rar (page 5) and even if my anti virus program reports a finding (which it does), it can be ignored?
               
               

               
            

Legacy_henesua

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« Reply #192 on: December 13, 2013, 02:38:25 pm »


               yes. but you will also want the renderaabb plugin which i believe i linked you to earlier.
               
               

               
            

Legacy_TheOneBlackRider

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« Reply #193 on: December 14, 2013, 05:24:05 pm »


               Thanks!
Just for others to more quickly follow that renderaabb-plugin:
http://data.virusman..._aabb-1.0.0.rar
               
               

               
            

Legacy_SkywingvL

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« Reply #194 on: January 28, 2014, 08:52:51 am »


               Release 15 of the Advanced Script Compiler posted.  New NWNScriptCompiler.exe (standalone command line compiler executable) and NWNScriptCompiler.ndl (for NWNTX users).

Download link here.

Release 15:
-----------
- Added -k option to standalone compiler to generate a pseudo-preprocessed
  version of script source text, annotated with originating line numbers and
  file names (useful for diagnosing problems with conflicting #includes).
- Fixed internal compiler assertion when printing out the error diagnostic
  for a duplicate default: block in a switch statement.
- The compiler was not previously issuing an error diagnostic if a duplicate
  case select value was supplied within a switch statement (longstanding bug
  dating back to nwnnsscomp).  This has been rectified with new error
  diagnostic NSC1089: Case value '<integer>' already used.  Previously, code
  for duplicate case blocks would be generated silently.