Author Topic: Has anyone been able to mod Toolset?  (Read 8813 times)

Legacy_virusman

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Has anyone been able to mod Toolset?
« Reply #105 on: November 27, 2011, 07:49:59 pm »


               NWNTX with updated Optimizations plugin (fixed access violation in certain cases). The compiler DLL has also been updated.
http://data.virusman...-full-1.0.4.rar

There is a known issue with 2DA caching: if you open a module with one set of haks, then open another module with another set of haks, Toolset will use cached 2DAs from the first module.
So if you're using this plugin, restart the Toolset before opening another module.
               
               

               


                     Modifié par virusman, 27 novembre 2011 - 07:52 .
                     
                  


            

Legacy_Shadooow

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Has anyone been able to mod Toolset?
« Reply #106 on: November 28, 2011, 01:56:32 pm »


               new version wants msvcp100.dll which is not included in the package, I tried to download it from those dll-webs, but it threw some errors, could you provide correct link?

btw: would be possible to allow set value greater than 50 into item charges field? I suspect it can handle 255, the 50 is only toolset limitation.
               
               

               


                     Modifié par ShaDoOoW, 28 novembre 2011 - 05:53 .
                     
                  


            

Legacy_virusman

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Has anyone been able to mod Toolset?
« Reply #107 on: November 28, 2011, 07:55:22 pm »


               I've uploaded the updated package with msvcp100.dll included. The link is the same.
               
               

               
            

Legacy_FunkySwerve

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Has anyone been able to mod Toolset?
« Reply #108 on: November 28, 2011, 09:25:20 pm »


               This is officially the best thing since sliced bread. I began testing it by reworking all of our mod's areas to fire a unified, general onenter event, with variables for certain things. This wasn't easily done with moneo, since it involved opening and reading a great number of unique onenter scripts, as well as areas and area property boxes.

It has saved me literally dozens of hours already, by my estimation, over just the short period I've been testing. MUST HAVE.

Very nice work. '<img'>

Funky
               
               

               
            

Legacy_SkywingvL

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Has anyone been able to mod Toolset?
« Reply #109 on: December 09, 2011, 10:01:42 pm »


               New Advanced Script Compiler (and compiler DLL, usable with the NWNTX plugin) posted. The note about the "toolset compiler plugin" below only applies to NWN2, not NWNTX for NWN1.

Release 8:
----------

- Fixed warning message NSC6019 sometimes showing an incorrect count for the
standard compiler's internal identifier limit.

- IR disassembly output (.ir and .ir-opt files in NWNScriptCompiler -d mode)
now includes the literal values of constant variables in the disassembly
text.

- The compiler no longer generates a second NSC6018 (unsupported pragma
directive ignored) for each line causing the warning to appear.

- Added support for enabling full extensions mode in the toolset compiler,
which requires the NWScript Accelerator plugin to be used server-side for
parameterized scripts to function.

- New warning NSC6021 issued in compatibility mode when a nested assigment
  where the RHS expression being assigned is itself an assignment, e.g.
  "a = b = c;", is encountered.  This does not parse properly in the
  standard compiler.
               
               

               


                     Modifié par SkywingvL, 09 décembre 2011 - 10:09 .
                     
                  


            

Legacy_virusman

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Has anyone been able to mod Toolset?
« Reply #110 on: December 12, 2011, 11:43:15 pm »


               Another fix for the Optimizations plugin:
http://data.virusman...-full-1.0.5.rar
               
               

               
            

Legacy_Silvercloudjes

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Has anyone been able to mod Toolset?
« Reply #111 on: December 13, 2011, 01:34:01 pm »


               I'm havin an issue where in the standard bioware toolset I can see Custom monsters with their appearances, but when i click on the same custom monster in the nwntx it will show an empty field in the appearance box and the creature appears invisible. Any ideas or is this normal?
               
               

               
            

Legacy_wyldhunt1

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Has anyone been able to mod Toolset?
« Reply #112 on: December 13, 2011, 07:10:20 pm »


               While we wait for someone who may have a proper answer, I do have one idea...
Go to your NWN\\logs folder (Not logs.0). Open the nwntx_optimizations.txt file and do a text search for appearances. See if it has any error messages. Mine doesn't cache appearances.2da and I've never had an issue (And appearances is nowhere in that log file). I assume your appearances.2da is cached and something odd is happening.
Is it only happening with certain custom appearances, all custom appearances, or every appearance in the toolset? If it's only a few, I'd be curious which line numbers they were in the appearances.2da. If they are the bottom rows, it may be that nwntx has some max line number or something that it can handle...

Anyway, I know almost nothing about nwntx. If you can give more of that kind of info, it may help Virusman though.
               
               

               
            

Legacy_virusman

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Has anyone been able to mod Toolset?
« Reply #113 on: December 13, 2011, 08:21:28 pm »


               

Silvercloudjes wrote...

I'm havin an issue where in the standard bioware toolset I can see Custom monsters with their appearances, but when i click on the same custom monster in the nwntx it will show an empty field in the appearance box and the creature appears invisible. Any ideas or is this normal?

This is exactly the issue that was fixed in 1.0.5. Please check if you're running the latest version.
               
               

               
            

Legacy_wyldhunt1

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Has anyone been able to mod Toolset?
« Reply #114 on: December 14, 2011, 01:11:31 am »


               Or.... Virusman could already be several steps ahead of us. '<img'>
I've never heard of a more efficient virus in a santa hat. Not ever.

btw: Thanks for all the cool toys you've given us Virusman and SkywingvL. Very appreciated.
               
               

               


                     Modifié par wyldhunt1, 14 décembre 2011 - 01:13 .
                     
                  


            

Legacy_OldTimeRadio

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Has anyone been able to mod Toolset?
« Reply #115 on: December 17, 2011, 06:31:41 pm »


               

wyldhunt1 wrote...
btw: Thanks for all the cool toys you've given us Virusman and SkywingvL. Very appreciated.


Hear! Hear!  Much appreciated work.
               
               

               
            

Legacy_henesua

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Has anyone been able to mod Toolset?
« Reply #116 on: December 31, 2011, 07:34:11 pm »


               Yes, I am playing with this modified toolset too.

I am curious if the changes have only been to the compiler. It seems that the toolset is a little quicker, more responsive as well. Am I imagining that?

[edit]
Another question: Must this modified toolset always be started from the loader? Or is that only on first launch?
The reason I ask is that the loader won't run from my start menu, and I prefer to launch all my programs from there.
               
               

               


                     Modifié par henesua, 01 janvier 2012 - 12:44 .
                     
                  


            

Legacy_virusman

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Has anyone been able to mod Toolset?
« Reply #117 on: January 01, 2012, 02:29:43 am »


               Yes, NWNTX Optimizations plugin makes it more responsive.
Toolset has to be started from the loader. You can edit the Toolset shortcut to point to the loader.
               
               

               
            

Legacy_henesua

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Has anyone been able to mod Toolset?
« Reply #118 on: January 01, 2012, 02:44:00 am »


               Thanks. And again thank you for putting this together. I appreciate your work. Its a great help for me.
               
               

               
            

Legacy_wyldhunt1

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Has anyone been able to mod Toolset?
« Reply #119 on: January 07, 2012, 10:01:34 am »


               Never mind. Dumb moment.
               
               

               


                     Modifié par wyldhunt1, 07 janvier 2012 - 10:04 .