Baaleos wrote...
I suppose not.
It was more a point of interest I suppose.
At the minute, when I comitt changes to my module, I svn upload the whole module, but the weird thing is that when I make a script change, the upload takes a few seconds, and only sends about 85 kb of data before finishing.
When I do edit an area inside the module, it then requires several mb to possibly the whole module size in data having to be transfered.
I was just wondering if tortoise svn is able to see scripts inside the mod file, and is it doing a merge, which is what is causing the short upload time for script changes, instead of the large upload time for areas etc.
On the script change, why is that weird? The script is
quite small - unless you mean the script isn't under direct subversion control. When you edit the module directly, the whole thing would be
tagged by tortoise as changed, I would imagine, requiring a fresh sync.
This is why we put all but areas under direct subversion control, and not the module as a whole. Also, if the .mod file is the only thing under subversion, then any edit would mean a team member who made an edit of their own would have to do a merge...no idea how that'd work with a non-text based file.
[quote
Question - nwnx_resman - does this allow the adding of areas, and items etc while the module is running?
Are there any instructions around for it, for windows?
I cant seem to find any specific instructions on how to trigger it to sync etc.[/quote]
No, resman doesn't allow instancing of areas - there's another plugin for that,
nwnx_areas, also by virusman.
Resman works instantaneously, though I don't know how it handles overwriting of files in the mod already - last I heard, vman was working on a new version for that. As it is, you just up to the appropriate folder and it's ready to use ingame.
Funky