Rolo Kipp wrote...
<may be missing...>
If you copy the "Prelude.nwm" file from the "nwm" folder to the "modules" folder and then change the extension to mod ("Prelude.mod"), you can load the module in the toolset.
<...the point>
True, Rolo, but the file manipulation should not be necessary.
Any module that appears in the nwm folder should be automatically able to be opened in the toolset just by checking the
Campaign Modules selection at the bottom of the
Open screen. That window will not appear unless the
Start normally option has been checked on the
Welcome screen. However, the
Welcome screen itself includes an option called
Show this screen on startup so if it has been unchecked I am not sure how modules in nwm folder can be accessed at all without the
Welcome screen appearing (I've never unchecked it myself and have no desire to disable the access of campaign modules in order to test the point.).
So, if the
Prelude.nwm
file is there is to be copied and renamed into the modules folder, then by default, it MUST be accessible via the toolset as an .nwm module UNLESS somehow it was assigned some level of protection that prohibits the toolset from accessing it there. No clue how that could happen but it's the the only gliche I can venture as a factor.
Or maybe ~I~ am missing the point.