Author Topic: Rogue Development for OC  (Read 939 times)

Legacy_Empyre65

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Rogue Development for OC
« Reply #15 on: March 07, 2013, 08:47:52 am »


               Here's a designed-for-the-OC AA starting with your current state at level 8. You will likely need to adjust the skills to fit what skill points you have already spent.

OC Archer for BrendonWP (Rogue 10 / Wizard 1 / Arcane Archer 9)
Elf, Any Alignment
Playable 1 - 20, PvM

Abilities:
STR: 10
DEX: 16 (21)
CON: 12
WIS: 8
INT: 16
CHA: 14

Leveling Guide:
Elf: (Hardiness vs. Enchantments, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Sleeplessness)
01: Rogue(1): Dodge
02: Rogue(2): {Evasion}
03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=17)
05: Rogue(5)
06: Rogue(6): Point Blank Shot
07: Rogue(7)
08: Rogue(8): DEX+1, (DEX=18)
09: Wizard(1): Weapon Focus: Longbow, {Scribe Scroll}
10: Arcane Archer(1)
11: Arcane Archer(2)
12: Rogue(9): DEX+1, Called Shot, (DEX=19)
13: Arcane Archer(3)
14: Arcane Archer(4)
15: Arcane Archer(5): Blind Fight
16: Arcane Archer(6): DEX+1, (DEX=20)
17: Rogue(10): Improved Evasion
18: Arcane Archer(7): Improved Critical: Longsword
19: Arcane Archer(8)
20: Arcane Archer(9): DEX+1, (DEX=21)

Stats:
Hitpoints: 156
Skillpoints: 211
Saving Throws (Fortitude/Will/Reflex): 10/7/18
Saving Throw bonuses: Spells: +3, Mind Effects: +2, Traps: +1
BAB: 16
AB (max, naked): 21 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 19/25
Spell Casting: Wizard(1)
Alignment Changes: 0

Skills:
Disable Trap 20(25), Hide 23(28), Listen 23(24), Lore 13(16), Move Silently 22(27), Open Lock 20(25), Search 20(25), Set Trap 20(27), Spellcraft 12(15), Tumble 20(25), UMD 18(20)

01: Disable Trap(4), Hide(4), Listen(4), Lore(1), Move Silently(4), Open Lock(4), Search(4), Set Trap(4), Tumble(4), UMD(4), Save(7)
02: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), Save(9)
03: Disable Trap(1), Hide(1), Listen(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), Save(12)
04: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), Save(14)
05: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), Save(16)
06: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), Save(18)
07: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), Save(21)
08: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), Save(24)
09: Spellcraft(12), Save(17)
10: Hide(2), Listen(2), Move Silently(2), Save(18)
11: Hide(1), Listen(1), Move Silently(1), Save(22)
12: Disable Trap(4), Hide(1), Listen(1), Move Silently(1), Open Lock(4), Search(4), Set Trap(4), Tumble(4), UMD(4), save(6)
13: Hide(1), Listen(1), Move Silently(1), Save(10)
14: Hide(1), Listen(1), Move Silently(1), Save(14)
15: Hide(1), Listen(1), Move Silently(1), Save(18)
16: Hide(1), Listen(1), Move Silently(1), Save(22)
17: Disable Trap(5), Hide(1), Listen(1), Move Silently(1), Open Lock(5), Search(5), Set Trap(5), Tumble(5), UMD(5)
18: Hide(1), Listen(1), Lore(4), Move Silently(1)
19: Hide(1), Listen(1), Lore(4), Move Silently(1)
20: Hide(1), Listen(1), Lore(4), Move Silently(1)
               
               

               
            

Legacy_Gregor Wyrmbane

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Rogue Development for OC
« Reply #16 on: March 07, 2013, 02:34:08 pm »


               

Empyre65 wrote...

Here's a designed-for-the-OC AA starting with your current state at level 8. You will likely need to adjust the skills to fit what skill points you have already spent.

OC Archer for BrendonWP (Rogue 10 / Wizard 1 / Arcane Archer 9)
Elf, Any Alignment
Playable 1 - 20, PvM


In all likelyhood, that character will never make it above level 17 in the  OC. And probably won't make level 17 until just before the end. Level 20 is out of the question. Nice build for a PW with a level 20 cap, though.  
               
               

               
            

Legacy_PracticalKat

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« Reply #17 on: March 07, 2013, 06:10:44 pm »


               Thanks for all the suggestions, guys.  I tend to feel that my character is a generalist, with a bent for archery, so I'll probably go CoT and save AA for next time.  

I've cleaned up the lower levels of Helm's Hold mostly on my own.  Well, Sharwyn was cornered while I was under the influence of Fear early on, and left me.  I also used the constructs to help me, but otherwise all on my own <feels *achievement*>.

Now I'm stuck on the top level.  I've taken a potion of invisibility before I go in, and I'm wearing an Elven Cloak that should help me hide and move silently, but as soon as I start setting my array of traps in the entry hall the doors open and I get taken down.  If I can just lay all the traps I'll have a better chance...

Any hints?

BTW, what are those strength-draining creatures and how do you deal with them?
               
               

               
            

Legacy_MagicalMaster

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Rogue Development for OC
« Reply #18 on: March 07, 2013, 07:54:32 pm »


               

brendonwp wrote...

Thanks for all the suggestions, guys.  I tend to feel that my character is a generalist, with a bent for archery, so I'll probably go CoT and save AA for next time.


Keep in mind your archery will be rather weak without AA due to how ranged weapons are handled by default.  5 AB and 5 damage is huge.  If you can sneak attack foes you'll be better off, but that won't always happen.

You can still do a build that's a generalist with AA, frankly, and still use a melee weapon if you want to.

But if you don't take AA (or some class that boosts ranged capability), you're better off pretty much ignoring ranged attacks except to attack monsters as they close in.

brendonwp wrote...

Now I'm stuck on the top level.  I've taken a potion of invisibility before I go in, and I'm wearing an Elven Cloak that should help me hide and move silently, but as soon as I start setting my array of traps in the entry hall the doors open and I get taken down.  If I can just lay all the traps I'll have a better chance...


Doors from the side room?  Which monster(s) is/are attacking you?

brendonwp wrote...

BTW, what are those strength-draining creatures and how do you deal with them?


Name?

Potions of Lesser Restoration remove ability drains (as does Antidote and Remove Disease).
               
               

               
            

Legacy_PracticalKat

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« Reply #19 on: March 07, 2013, 08:29:08 pm »


               Speed helps to get traps laid rapidly.  Ghoul lords are the draining ones - and yes, I have too few Lesser Restoration potions '<img'>  

Too many tries for tonight - I don't think I'm well enough prepared..
               
               

               
            

Legacy_MagicalMaster

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« Reply #20 on: March 07, 2013, 09:37:33 pm »


               Some more details are needed if you want help.

As far as I can tell, you're on the last level of Helm's Hold (and thus can't retreat) and dying.

Are you dying to the side rooms?  Are you dying to the room with the bad guy?  What are you dying to?

Keep in mind that if you don't have many potions, you're better off letting yourself get drained a bit before using them.  So removing a drain of 2 strength is a waste of a potion, wait until you're drained more, if that makes sense.
               
               

               
            

Legacy_Empyre65

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« Reply #21 on: March 07, 2013, 11:12:38 pm »


               Setting a trap will exit you from stealth as if you attacked. Maybe try setting the traps before you open the door.

I always build to level 20 for the OC just in case, keeping in mind that I won't actually reach level 20. I have heard of players exceeding level 20 in the OC, and I assume they used an exploit.
               
               

               
            

Legacy_PracticalKat

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« Reply #22 on: March 08, 2013, 06:11:26 am »


               @MM - I did do a save before entering the last level, so I can start from scratch every time luckily.  I buff up on potions (have plenty, except Restoration), and go in with all my traps to set up a surprise for the locals.    

Even with Speed I don't manage to set more than four (max five) traps before the residents come looking, set them all off and I'm left running up and down and summoning a couple of low level Creatures to distract the mob.  Both of the side rooms are emptied and even Desther and his Skeleton Chieftain came to pay a visit once!  

I'm thinking of scraping together some cash and buying a Deafness scroll, using that then  Darkness, and only then setting traps.  The advice about timing potions sounds good - I left it too late once and killed myself trying to set a strong trap with too little skill once though.. Casting Protection from Alignment might also help me last longer.

@E65 - The problem is that all the doors are closed to start with, and I'm not opening them myself.  I'm around a corner setting my first trap, and as soon as it is set the critters come to have a look.  I'm thinking about using Deafness and Blindness initially (see above) to give myself more time, but that might not help if the act of casting disturbs the trouble.    

The worst is that I've been hauling a huge cache of strong traps around that I recovered in the game, and don't get to use more than a third of them before I have to run.  I can take the zombies without too much trouble with Speed and Cat's Grace and my Mace of Disruption, but the other ones drain me and then I don't deal enough damage to fight my way clear of the mob.  

I would try Electrical Arrows if I could afford them.  Even with normal arrows, I'm surprised at how well PBS works with the Elven Court Bow.
               
               

               


                     Modifié par brendonwp, 08 mars 2013 - 06:34 .
                     
                  


            

Legacy_MagicalMaster

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« Reply #23 on: March 09, 2013, 08:12:08 am »


               I suppose trying kill the side rooms normally without traps, and then trying the main room.  Make sure you're wearing gear to increase your AC and use healing potions as needed.  I really don't remember it being that bad except for the instant death Bodak, so not sure what to say.
               
               

               
            

Legacy_PracticalKat

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« Reply #24 on: March 09, 2013, 08:32:07 am »


               I'll give it a go again - I remember trying that with a more melee-oriented character, and finding that sometimes the one room stays closed for a while.  That would make things a lot easier.  

I'm wearing Hide + 1 armour, and maybe need to sell that and buy Leather + 1 to get the full advantage of my 18 Dexterity plus Bracers + 1 plus Cat's Grace.  

I haven't had the chance to try out the Silence scroll that I went back and bought.
               
               

               
            

Legacy_MagicalMaster

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« Reply #25 on: March 09, 2013, 09:00:02 am »


               Are you also wearing the monk boots of Dodge +2?  Amulet of Natural Armor?  Ring or cloak with Deflection?  Potions of Barkskin can also increase your AC further for a few minutes if needed (+3 Natural Armor AC, will overwrite necklace).
               
               

               
            

Legacy_PracticalKat

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« Reply #26 on: March 09, 2013, 10:00:48 am »


               I've got all these, except the Boots.  I've got boots of Reflexes + 3. I suppose I thought they would help with avoiding enemies while moving, but thinking about it now they probably help more with avoiding traps. I've been using Barkskin - are you saying that it doesn't stack with deflection from items?

Having realised I'm going to lose all the custom weapons and armour I gave out to the henchmen when I transition to Chapter 2, I'll be going back to the Hall of Justice in any case.  Will see if I can acquire some Monk Boots while I'm there..
               
               

               
            

Legacy_cds13

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« Reply #27 on: March 11, 2013, 11:08:45 am »


               Get your weapons back before the transition, then. Let them stay naked in the temple :-) I don't think Aribeth will ask them to get out LOL
               
               

               
            

Legacy_PracticalKat

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« Reply #28 on: March 11, 2013, 11:55:32 am »


               Aribeth is being very understanding.. '<img'>
               
               

               
            

Legacy_MagicalMaster

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« Reply #29 on: March 11, 2013, 06:36:36 pm »


               

brendonwp wrote...

I've been using Barkskin - are you saying that it doesn't stack with deflection from items?


The highest value of Armor AC, Shield AC, Deflection AC, or Natural Armor AC is what counts for each category.

If you're wearing a ring of +1 Deflection, helm of +2 Deflection, and Cloak of +3 Deflection...you get +3 Deflection, not +6.

Dodge is the only bonus AC that stacks.