Seyruun wrote...
Honestly I just wanted to try it out with a rogue and a regular fighter (preferrably 2-handed weapon or sword & board) The problem for me was that wherever I went I just died. I could barely 1v1 any of the generic foes, and I took a ton of time splitting them apart, with lots of kiting with ranged weapons involved. Then I would walk up to people like Gang Leaders in the Peninsula and usually lose life to a crit. At that point I usually had the best armor available (for fighters, a Half-Plate from the Peninsula, Studded Leather for Rogue; Tower Shield and a Scimitar on Fighter). Also, I always did the Prelude beforehand. Drinking Health Potions usually puts me in a lock where I heal, and then lose the same amount of life to my enemy's strike.
And I have beaten the game before; that's why I'm trying to do as much of it on my own, but I seem to fail at the basics if you tell me it's so easy.
Follow MagicMaster's advice. Use the easy-peasy Prelude to reach at least Level 3 (level 4 with the exploit) so that your toon can withstand a single errant crit. A trapper rogue is possibly the easiest class to complete the OC, assuming your combat tactics are not ridiculously lame. They can kill everything without getting their hair mussed.
Like cds already suggested, use a range switch to alarm only 1 or 2 enemies and then immediately kite them away from the mob. That should be standard operating procedure through any module unless you are completely confident of dominating the adversaries. Use anything to get the enemy's attention. Bow, xbow, sling darts,.. whatever is handy and cheap. Elemental ammo, if you can afford it will save a non-trapper from many serious explosions.
Just as an example, Loxar, usually a scary scythe dude, can be pwned by setting a path of stacked traps in the street nearby (if you need help stacking them, let me know) before you enter his home. He will follow your toon outdoors to be kited into the trap field. The dog will remain indoors IIRC.
Those gang bosses can also be kited into a trap field. As can those blasted bloated dire spiders. Use recon to dtermine what is where.
A fighter just needs a few potions to gain the advantage. A few
Speed (+4 AC & extra APR), a
Barkskin (+3 nat AC), an
Endurance (+HPs),
Bull's Str (+AB) or
Cat's Grace for a Dexer. I always save the potions for bosses since in the start potions can be expensive. IMO fighter-types are probably the more difficult to advance in the OC due to the crappy ECL they get, inability to counter magical DR like Stoneskin. and generally pitiful saves except for Fort. But they
do get access to a broad range of weaponry & armor to counter some of the deficiencies.
In any event, I almost always soloed every class, even refraining from using familiars and animal companions or summons which will drain combat XP significantly (figure about -10% XP per party member). Just takes some recon (those
Invisibilty potions are worth the expense) and not biting off more than can be chewed. Flanking allows way too many AoOs which will eventually catch up to you.
Hell, if a geezer like me can own the OC solo... well... anyone can.
'> When you encounter a specific hurdle that seems overbearing, post for suggestions. The "easy" comments are meant for general situations rather than specific ones.
Beggar's Nest is usually the easiest to gain those early levels with all the slow moving zombies to kill Peninsula can be tough because there are lots of foes jammed together most areas and with high perception. Also, those blasted guards will come out and ruin your kills if you are not fast enough. Second choice foe me is usually the Docks..
Modifié par HipMaestro, 28 février 2013 - 10:58 .