Ideally, kukri is the best offhand weapon with it's extended crit range. That's
IF you can scrounge up Exotic Prof to use it.
However, to assure you will hit enough, the associated WF is fairly important. Most of your damage will be coming from sneaks (I assume that, not knowing if you are planning a purie or not) except against undead, constructs and dragons, naturally. Finessing/DWing multiple WF (and Imp Crit feats) w/o fighter or CoT levels is a tough goal within 18 levels.
Though the rapier is handy, I would still recommend going with only dual kukris. I usually depend on bows or xbows to penetrate elevated DR (like with Belial) and rely on the blade(s) to do the major damage on non-DR enemies. The OnHit props are effective until Ch 3 & 4 when the foes' saves are too high to be of much use.
Otherwise, w/o Exotic Prof elected, I suggest sticking to dual shortswords. You can make an improved version of the Feyduster in Ch 3, but IMO, can buy even better ones than that. Dual daggers are good, too. +3 weapons should be available eventually in shops and drops. Trying to focus in more than a single weapon type with a pure rogue is virtually impossible without multiclassing. Basic Tenet: You can't
crit unless you
hit!
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Keen doubles the crit range (eg, x20 becomes x19-20, x18-20 becomes x15-20, etc.). Any weapon can exhibit the keen property but only slashing weapons can be keened with the arcane Keen Edge spell. Imp Critical will further extend the range (a keened kukri w/Imp Crit will have a x12-20 crit range, almost 50% of hits will crit)
Use scrolls and potions of Endurance & Owl's Wisdom to increase your Fort/Will saves and/or use jewelry (+5 Fort rings are common in the OC).
Another possibility might be to sneak 2 CoT levels in somewhere for the +saves & shield prof. that you could use in a pinch with your melee weapon. Or 2 Ftr (but less help w/saves). If you go with 4 FTR levels, you could get WS for the extra damage. That means a lot in a DEX build (I am assuming this
is a DEX build judging by the finesse focus). DEXpeckers have a tough time causing damage but can stand in there well with the AC boost as long as not caught flat-footed.
[Note: With high UMD, you'll be able to use those sweet monk robes & boots. I also recommend seriously developing your trap slkills which can make rogue one of the easiest/strongest classes to complete the OC with.]
edit:
Vampiric Regen on NWN wiki - VR is related to the amount of damage inflicted per hit. So a +2 VR enhancement can heal at most 2 HP per hit
if your toon is injured at least that much.
Modifié par HipMaestro, 10 janvier 2013 - 04:10 .