MagicalMaster wrote...
You can get bags of holding pretty quickly (in Chapter 1) and you can also use Bull's Strength and other strength enhancements. Unless you're carrying armor or large weapons, most stuff is pretty light.
this is disputable
as MrZork said, you dont need such high charisma or wisdom just for better choices in conversations because the scripts doesnt check for base ability score so buffs from items/spells applies.
So if the player want he can help himself for this by pre-boosting int,char,wis abilities before conversation. But is it really such necessary? I found the possibility to carry more weight or have higher AC or have even more hitpoints much more profitable than having high charisma/wisdom to get different (not always better) choices in conversations.
All I wanted is to inform OP that strength has also meaning. Now its up to him what he prefers.
Summary:
Strength - melee damage, melee attack, maximum load
Dexterity - AC, ranged attack
Constitution - hitpoints - should be at least 12 for wizard, 14 preferably
Intelligence - wizard spell power and number - 16 at start, I would advise not more as that takes too many ability points
Wisdom - cleric/druid spell power/number
Charisma - sorcerer/bard spell power/number
the wisdom is occassionaly used for *insight* choices in coversation
charisma is often used for "trusthworthy" choices in conversation
Modifié par ShaDoOoW, 06 septembre 2012 - 05:52 .