Author Topic: Darkness spell  (Read 1644 times)

Legacy_cds13

  • Sr. Member
  • ****
  • Posts: 360
  • Karma: +0/-0
Darkness spell
« on: July 24, 2012, 01:05:29 pm »


                Hi everybody,

                          do you ever use this spell? I mean I find no use in it since the only way I can find it useful is when I want to run away from enemies.
Surely when you cast it on you enemies and you got a "big" party (henchie, summoed creature and familiar) they will stop attacking since the enemy is no more in sight. Should I use this magic as the octopus uses its ink? Or do you use it in some other way?

Thank you all
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Darkness spell
« Reply #1 on: July 24, 2012, 02:45:27 pm »


               its rarely used spell but it might be useful, you just need to cast ultravision or true seeing spell beforehand to be able to see in the darkness
               
               

               
            

Legacy_Dante2377

  • Full Member
  • ***
  • Posts: 128
  • Karma: +0/-0
Darkness spell
« Reply #2 on: July 24, 2012, 04:56:18 pm »


               On a character with sneaks and blind-fight, it can be effective way to generate sneak/death attack (eg. from Assassin power).
               
               

               
            

Legacy_Mystery X

  • Full Member
  • ***
  • Posts: 248
  • Karma: +0/-0
Darkness spell
« Reply #3 on: July 24, 2012, 07:23:58 pm »


               Though I haven't mastered this particular use of Darkness, I have seen it suggested as a means of crowd control.  If you have a powerful group of enemies and can't draw them off one at a time, you can use Darkness on them and pick them off one at a time.
               
               

               
            

Legacy_Gregor Wyrmbane

  • Sr. Member
  • ****
  • Posts: 324
  • Karma: +0/-0
Darkness spell
« Reply #4 on: July 25, 2012, 02:53:51 am »


               I've heard that due to a bug the darkness spell can be used to detect stealthers in the immediate vicinity. How that would work, or whether it's true I don't know. I've never tested it. Does anyone here know anything about that?
               
               

               
            

Legacy_cds13

  • Sr. Member
  • ****
  • Posts: 360
  • Karma: +0/-0
Darkness spell
« Reply #5 on: July 25, 2012, 07:33:31 am »


               Thank you all, so I need some pre-casting in order to fight in the darkness, eventually I can deal sneaks like I were always stealthy and I can manage the "divide et impera". Thank you again.

To GW: seemed so to me when I was playing a bridge module (The Nether Scrolls) which has
SPOILER an insane amount of shadows which brought darkness all the time but were visible while next to me.
               
               

               
            

Baaleos

  • Administrator
  • Hero Member
  • *****
  • Posts: 1916
  • Karma: +0/-0
Darkness spell
« Reply #6 on: July 27, 2012, 03:44:29 pm »


               Darkness, can be useful for roleplay, and some custom script systems.

I have a teleport power in my server, that when used on yourself, will teleport you to the nearest Darkness Spell, or the first one it finds in the gameworld.

Eg - Treating Darkness as a doorway/portal.
               
               

               
            

Legacy_cds13

  • Sr. Member
  • ****
  • Posts: 360
  • Karma: +0/-0
Darkness spell
« Reply #7 on: July 27, 2012, 11:49:47 pm »


               Really? Why teleporting next to a darkness spell? Is it t avoid the falling in an area full of foes?
               
               

               
            

Legacy_Luminus

  • Newbie
  • *
  • Posts: 49
  • Karma: +0/-0
Darkness spell
« Reply #8 on: September 06, 2012, 02:39:29 am »


               A bit late here. Darkness is absolutely awesome in NwN1 if you know how to use it.

Some years ago I made a Monk/Wizard/Assassin for the A Hunt Through the Dark modules.
I dualled kamas and I used all my spell slots for Darkness and Ultravision. Coupled with the Assassin's Darkness "spell" I had more than enough castings.

My main tactic was to cast Ultravision, then go in the middle of a group and hit someone with my Death Attack. Then as everyone was swarming on me, I casted Darkness on my self and proceeded to Sneak/Death Attack everyone to death in a few seconds.
               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Darkness spell
« Reply #9 on: September 06, 2012, 02:48:11 am »


               If by "awesome" you mean "broken" because the AI can't handle it at all, sure.
               
               

               
            

Legacy_Luminus

  • Newbie
  • *
  • Posts: 49
  • Karma: +0/-0
Darkness spell
« Reply #10 on: September 06, 2012, 03:33:15 am »


               

MagicalMaster wrote...

If by "awesome" you mean "broken" because the AI can't handle it at all, sure.


By "awesome", I mean very useful and effective.
More broken than Time Stop and Isaacs or Black Blade of Disaster?

I believe enemy spellcasters can cast Ultravision too. And Tony K's AI, improves the AI quite a lot.

If you don't want to exploit the AI, don't use it. Players on PWs can always just run out of the AoE.

The OP didn't think of it as useful and I responded by saying why it is. I don't see a problem here.

Edit: Also, isn't that how Drizzt is famed to fight? Faerie Fire (Ultravision in this case) on the enemy, then Darkness, then fight inside the globe. You can always pretend that the enemies cannot see a way out.
               
               

               


                     Modifié par Luminus, 06 septembre 2012 - 02:39 .
                     
                  


            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Darkness spell
« Reply #11 on: September 06, 2012, 08:17:52 am »


               

Luminus wrote...

More broken than Time Stop and Isaacs or Black Blade of Disaster?


How is Time Stop relevant?  Unless I'm missing something, *no one* can react to the default Time Stop (assuming we're not talking about counterspelling).  It's still incredibly powerful (even overpowered depending on the environment), but not broken in terms of AI.

Abusing AI to attack the invulnerable Black Blade is broken, though, yes.  It's on par with trapping a large enemy on the other side of a doorway they can't pass through and peppering them with arrows.

Luminus wrote...

I believe enemy spellcasters can cast Ultravision too. And Tony K's AI, improves the AI quite a lot.


Only if it's given to them.  Hint: in the original campaign, it isn't.  And that would only apply to the caster as well.

Luminus wrote...

Edit: Also, isn't that how Drizzt is famed to fight? Faerie Fire (Ultravision in this case) on the enemy, then Darkness, then fight inside the globe. You can always pretend that the enemies cannot see a way out.


No.  Faerie Fire and Ultravision are completely different.  Drizzt sometimes uses Darkness to cloak his movement, but then he depends upon his hearing and instincts, he can't see.  In fact, at one point a blind ranger tricked Drizzt into fighting inside Darkness temporarily, and Drizzt was at a severe disadvantage.  He got out of the Darkness quickly.

P.S. Whether they can "see" a way out is irrelevant, they should just pick a direction and get clear.
               
               

               


                     Modifié par MagicalMaster, 06 septembre 2012 - 07:18 .
                     
                  


            

Legacy_MrZork

  • Hero Member
  • *****
  • Posts: 1643
  • Karma: +0/-0
Darkness spell
« Reply #12 on: September 06, 2012, 09:16:33 am »


               I am also wondering how Isaac's and Time Stop actually break anything? Powerful, true, but they are higher level effects and it seems like they do pretty much what they say they do. Just curious.

There's some validity to both sides of this. Darkness is a spell that should form part of a very useful tactic for characters who use it well. But, it's too effective, when all is said and done. It ends up working as sort of a mass retardation spell for most of the NPCs caught in its effect. Also, probably any overlapping light spell ought to negate darkness, or at least have some chance of dispelling it, but it doesn't, at least as far as I can recall.

So darkness (used against NPCs) winds up in the realm of exploit, IMO. Maybe not as bad as silence, but still unusually powerful for a low-level effect.
               
               

               


                     Modifié par MrZork, 06 septembre 2012 - 08:18 .
                     
                  


            

Legacy_Luminus

  • Newbie
  • *
  • Posts: 49
  • Karma: +0/-0
Darkness spell
« Reply #13 on: September 06, 2012, 02:34:55 pm »


               

MagicalMaster wrote...

How is Time Stop relevant?  Unless I'm missing something, *no one* can react to the default Time Stop...


Exactly, no one can react to Time Stop. It is an instant win button combined with Maximized Isaac's Missile Storm.
No, it is not broken in terms of AI, it is broken in terms of pure cheesiness and how easy fights become.

The Darkness and Sneak Attack tactic is much more limited. Unless your build is like mine (Wizard and Rogue/Assassin), you have limited castings so you cannot abuse it to defeat everything. Or some enemies are immune to Sneak Attack.
In PWs you just walk out of the globe.

MagicalMaster wrote...

Abusing AI to attack the invulnerable Black Blade is broken, though, yes.


You don't have to abuse the AI, you just turn invisible.

MagicalMaster wrote...

No.  Faerie Fire and Ultravision are completely different.  Drizzt sometimes uses Darkness to cloak his movement, but then he depends upon his hearing and instincts, he can't see.  In fact, at one point a blind ranger tricked Drizzt into fighting inside Darkness temporarily, and Drizzt was at a severe disadvantage.  He got out of the Darkness quickly.

P.S. Whether they can "see" a way out is irrelevant, they should just pick a direction and get clear.


With Ultravision you can see in magical darkness and Faerie Fire outlines enemies in magical darkness. They are not completely different. Both enable you to see enemies in magical darkness and deny them their concealment.

I have not read the books, I am quoting the Forgotten Realms wiki. So, the only enemy that could counter the Darkness tactic was a blind Ranger? Why didn't every single other enemy or monster just walk out of the globe?

Most monsters/thugs/pirates etc, don't know how the Darkness spell works. To them, the world grows dark and are being attacked next. Of course they are going to defend themselves on the spot.
That's like saying that using Delayed Blast Fireballs to set up traps is exploiting the AI because they just walk on it every time.

MrZork...

Also, probably any overlapping light spell ought to negate darkness, or
at least have some chance of dispelling it, but it doesn't, at least as
far as I can recall.


Per PnP, low level light spells or torches cannot negate the Darkness spell. Ultravision does.
               
               

               


                     Modifié par Luminus, 06 septembre 2012 - 01:37 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Darkness spell
« Reply #14 on: September 06, 2012, 04:04:31 pm »


               There is a difference between AI exploit and imbalanced spell.

Darkness definitely falls in the first category with the black blade and running circles over AOE such as blade barrier.

No doubt the AI should react more clever to the darkness - what happens now is that enemies running into darkness AOE gets darkness effect and stop doing anything untill you attack them again. Monsters should be able to find you and attack you in the AOE - the darkness has still impact on their chance to hit you and they will be flatfooted thus easier to hit.

BTW Keep in mind that NWN OC was built before expansions came. Of course its easy with IGMS or dmg shields then.