HipMaestro wrote...
Using the console to control the environment rather than via what the designers intended, I can only perceive the role of an ineffectual personality (i.e. "weanie") that prefers others in the party to do all the "dirty work" (i.e. normal combat). Or perhaps... a god-like personality steeped in the vicarious thrill of altering their environment at will. Dunno. I was hoping to get KooKoo's reasoning for the comment, but instead sparked mommie's ire. It happens. '>
Perhaps the original console-using comment was more an attempt to be humorous rather than lend some alternative viewpoint to the OP's question. If so, the humor-detection part of the brain was excised from this skull long ago. And in that case, I offer my apologies for attempting to glean some topical information from a jibe.
Hello.
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It was
entirely a joke.
Honestly, it felt like you were being quite nasty, which is why I dropped out of the thread. The truth is, I really don't care much for battle. I like playing games with stories, much as I enjoy reading a book.
When reading Jean Auel's books, I skip over the parts where she talks about plants. When I play modules, I go through the battle most of the time without ever cheating. However, there comes a point where many module builders make a battle too difficult or too long and it just doesn't interest me, so at times I do cheat to get through it.
My standard gaming routine is this:
1. Play the game/module with no cheats and without looking at a walkthrough.
2. If the module is unreasonably difficult, or for some reason I just can't figure something out, I'll cheat/look at the walkthrough.
3. If I play a second time through, I'll likely cheat through battles. The way I figure it, the author intended the story to be finished if the player makes it past that battle. If I get through that battle, I get to see the ending sooner.
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4. I almost always play rpg modules and games instead of action modules or first person shooter type games.
5. I love Final Fantasy stories, but the incessant need to level up drives me bonkers.
6. When I do cheat, I fix it so that I can get through as quickly as possible, then go and change everything back.
Another thing is that most of my characters have slight flaws . . . (no comment necessary, amers & shia)
'> They always have purple hair, because the emo bunnies ambush them all and dye it. My fighter has terrible will saves and can be easily killed by magic, My cleric tries to handle all the battles by himself.
Out of all of them, my sorcerer is awesome. Everybody thinks so. Just ask him.
I play games to have fun and usually succeed whether I cheat here and there or not. I always do my best to back up my co-players although sometimes I don't succeed, and I make my modules in a way that I hope others will enjoy. I even tell them they can cheat if they want to.