Well I made my human CHA paladin insipred by the powerfull build 4ftr/ 6pal/and 30CoT with these starting stats:
14 STR
10 DEX
14 CONT
14 INT ( High INT for a paladin because I wanted disarm , expertise, knockdown (improved versions too) and many skill points for heal, taunt, dicipline, persuade and even cfraft armor to customize looks)
8 WIS ( For me the paladin spells are not bad, but in this build with only 6 paladin levels wisdom was not even needed. Not to mention that will saves are going to be high anyways thanks to divine grace and sacred defence)
16 CHA and raising it to 25+ for greater smiting
Im having a blast with this build since it really feels more like a divine warrior with many combat feats rather than a combat oriented cleric with few spells. And as I said, paladin spells are just ignored and I focus more on divine shield/might to buff my character. Right now Im lvl 13 and Im about to finish SOU. Then I plan to play a bridge mod, then HOTU and after that the sands of fate series.
The best of all was that this build even made sense in terms of RP (I mean, my char was a fighter that decided to join the paladins of Torm and eventualy when he gained experience and divine power from his deity ,he became an epic champion of Torm.
Modifié par Noldorsteel, 28 mai 2012 - 06:03 .