AFAIK you must pass both grinder quest checks (Int & Dex) to satisfy the requirements for the merchant shop to open so it is actually working as designed and you have failed the test. I don't think Gru'ul's True Name will open it but I could be guessing badly there. Well, it may work but only if it is the first time you've talked to Gru'ul which apparently is not the case for you.
Will try to identify the variable that needs to be set to open the shop. I usually hoard items that boost both these abilities and Int is the easiest since the shops offer those +Int rings and then suck down Fox's Cunning before making your quicksave. Dex is a bit more difficult to boost but I believe that check is not that hard to beat.
I'll get back to you about the variable... lest some other good samaritan stumbles by in the meantime.
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edit:
Okay, there are 3 that need to be set so since I don't know which one(s) have been or haven't been... set each of them one at a time.
the set variable command is:
dm_setvarint <varname> <value>
note: TRUE/FALSE should evaluate as 1/0 but if not, use
dm_setvarstring instead
substitute each of the following and then click on your PC when the targeting cursor appears:
<varname>,<value> (comma inserted as a delimiter only)
bDismantled,
FALSEbActivated, TRUEbQuestComplete,
TRUE
Hopes this solves the problem for you. I haven't tested it in the module itself.
Modifié par HipMaestro, 14 juin 2011 - 03:06 .