Aterious Draconius wrote...
@Hip, i figured as much.... figured it wouldent hurt to ask, problem is i havent got a save that is before talking to the mad one unfortunately but this multiplayer module idea u where talking about sounds promising.... how does it work and can it be run localy?
If you ever want to mule items, just make a single module with a single small area and save it. Then open it in multplayer and play with any PC you want. Dump all the items you want to mule over on the ground or in a container (if you feel adventurous;)), then save the game. I usually don't save the character to retain a copy of all the muled items. Then just reopen the same module in MP again, this time with the PC you want to grab the items, pick them up and save just the character this time (unless you want to keep the clean appearance of the mini-module, then save the game as well).
Then just start any SP module you want with the newly-supplied PC. This saves having to use the console to spawn all the items in-game and SHOULD move all those items that were created via scripting as well.
But for goodness sakes, in your travels in SP... SAVE!
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Modifié par HipMaestro, 23 février 2011 - 03:30 .