Mockery wrote...
I'd be happy to cheat myself into area three (or the center of area one via binding,), but I simply don't know what the areas are called, and therefore can't teleport myself.
in the chat bar, type (3 separate commands, press <Enter> after each):
## DebugMode 1
## dm_jumptopoint 95 75 q2c_undermountainlevel2
## DebugMode 0
If there are any variables set by completing the puzzle, hopefully they are not quest killers. Otherwise, this will get you past the locked door. The most important command of the three above is the last one... so be sure to turn debug mode off or it will adversely affect your game. (Important: Console commands are case-sensitive.)
Then set a binding at/near that point, return to where you left your henchperson(s), re-enlist him/her and transport back to the "safe" zone on level 2 central. Take note, that regardless of which hench(es) you select to party level 3 with, only Deekin will accompany you to the next chapter... so if you want him in the next chapter, set another binding (level 3 west) before you talk to Halaster, return to Waterdeep, hire Deekin and return for the completion of act 1.
Good luck with the rest of the campaign!
Modifié par HipMaestro, 26 janvier 2011 - 06:12 .