Halo Ravenwing wrote...
That's really odd, because I had the fix installed BEFORE I started chapter 3, and never hit it. =/
Then only the fix for chapter 3 would work, too late for the one in Ch 2.
Maybe I'll play through again with ONLY Valen in my party. That way, the triggers can't be anyone else. Because I was having issues with Deekin triggering conversations that I KNEW were supposed to happen with Valen...
Yes, those triggers chose a companion randomly. It is possible to save beforehand and reload until the right party member speaks up :innocent:
Aw shucks, guess I'll have to play it again.
That's just too bad, isn't it?
ETA: So there's definitely a conversation in the Mimic's lair? I was sitting there thinking, "Really? You got nothing??" I couldn't figure it out, since I know that Aribeth will say something in there. Maybe I'll re-install it, since I have backups of the modules...
When you enter the mimics lair, save your game right after the cutscene. Pause the game and enable debugmode. You will see two triggers (yellow patches) before you. The smaller one on the left, right before the two pillars should be the one to start the conversation (sorry, no toolset at the moment to check for sure). Disable debugmode again and walk over that trigger, reload if necessary.
The second fix for Ch 3 is only a conversation branch that didn't show up in the final talk right before you leave for waterdeep, so no extra triggers involved.
Good Luck