Vaalyah wrote...
I have about... 35 save files in my folder? The problem is that I don't remember if I had overwritten one just before entering.
Been there, done that.  I can relate. I've already accidentally overwritten a game well into Ch 3 with a save testing with my trainer module.  Blast! I hate when that happens!
However, I should leave my swords there, enter the dungeon, enter immediately in that room, kill my weapon, take whatever I need from the inside, and then exit again to take back my swords, is it correct?
If it's a "virgin" save, meaning before the first time you enter the dungeon in that game... yes. Just tested it.  Bought a lame sling and some invis potion in the city, sailed over to the island, dropped all my sweet weapons outside the door, sneaked past any resurrected golems (it's a halfling so was pretty easy to do, size-wise), entered the spirit room, grabbed a +2 sword, killed the spirit (needed some serious buffing!), & checked the remains.  Just Merkil's Hammer which is a nasty weapon, BTW.  Returned to my stash which was all there intact. Done.
I put my PC in the middle of the two panels that change numbers. The one on my left shows 5 and the one on the right shows 4. I read 54 over my PC's head. Maybe the scavenger is not summoned because I had not been in the library where there is a book saying "enter 54"?
Tested this, too, while invisible.  If you are facing the back of the room, 5-4 will summon the scavenger and destroy it by clicking the center control panel.  Also, tested killing the Guardian and that worked fine too.  was kind of funny that the nasty iron golems just stood there while I performed my task.  Looks like the maker never installed True seeing into themÂÂ
'>
To say the truth, I get a bit anxious each time I enter that dungeon. It is Valen fault! As soon as we entered that place, he did a long speech about "how it is dangerous here, pay attention where are you sending us, we are all in danger"... and now I am literally upset for Deekin's safeness :-s
Stock up on invisibility potions.  You should have found some True Seeing-casting items in Ch 1 to allow Deekin to cast his buffs on you while invisible.  Then you'll be able to let Valen chatter away in perfect safety.
Moreover, I did the city of avariel (or how it is spelled), then the maker island. Maybe I am not enough levelled up to enter this dungeon... maybe I should have gone to mind flyer or beholder before...
[/quote]
Dunno.  I randomly grabbed a level 20 rogue/cleric/ranger halfling PC and had no problem.  Well... the spirit took a while with the lame weapon, but otherwise seemed pretty easy to me.  Try to make that Attractor item to immobilze most of the wandering golems while you proceed at your own speed.
There is tons of XP available in the dungeon so you should be able to level at least once inside there.  To be honest, when I play that level I actually ENCOURAGE the scavenger to keep resurrecting golems to farm more XP.  That's because I have no scruples:P