Vaalyah wrote...
4
That could be a nice idea but... I don't even know where to start to do that... I think I'd need a step by step tutorial!
Well... I suppose you could edit the
loadmodule
script and change
SetMaxHenchmen(3);
to another number like
SetMaxHenchmen(4);
, for example.
There are a few caveats worth considering, however...
1. Â You will probably need to change the script parameter in all three HotU modules. Â IIRC the script fires separately each time a new module loads (if it contains the script at all, that is).
2. I am just guessing, but it may need to be recompiled and renamed.  Dunno never tried it myself.
3. Â There could be unanticipated consequences throughout the game where other scripting may conflict with the max henchmen setting. Â The consequences COULD result in a broken module.
4. Â When Module 2 loads it is scripted to only "carry" Deekin fro m the previous chapter and no others. Â If there is a way to circumvent this, I couldn't even hazard a guess on how to do it.
If you are the adventurous type, go for it! Â Myself, I feel fortunate that the game operates reliably and avoid any potential gliches whenever I can.
As far as using the Linkboy... that is used only for porting pre-built PCs into a module and has nothing to do with the module-defined henchmen. But that (OHS) could be a more stable method to increase the party size, if that is your goal. Â Honestly, since the campaigns are so easy to complete with the designed party size, I fail to see the advantage of building up an army other than just for vicarious thrills.
Good luck with whatever path you decide to follow, Vaalyah!
Modifié par HipMaestro, 07 septembre 2010 - 02:26 .