Gregor Wyrmbane wrote...
Alignment is absolutely essential! It's one of the most frequently argued subjects in NWN. Everyone loves a good alignment debate. Just try to imagine how many flame fests we'd miss if alignment was eliminated. ;^)
You might dig this.... And yes it is a Wall of Text but a fun read.
[7:35:27 PM] Paco Petro: I honestly think Alignments are a crutch
[7:35:38 PM] Paco Petro: People fall back on them too much
[7:36:03 PM] Paco Petro: Plus the actual huge philosphical differences that come up are amazing
[7:36:25 PM] Paco Petro: Consider Batman...is he Lawful? Chaotic? Good? Evil?
[7:37:07 PM] Paco Petro: Superman is easy but think of all the real life sitituations and try and compare/comparmentize the alignments and you could go mad
[7:37:53 PM] Paco Petro: I know a very good person. She takes care of orphans from other countries that no one wants...one swith severe disabilties and what not
[7:38:19 PM] Paco Petro: She also does things that one would never consider a good person would do. Ever
[7:38:22 PM] José Pedro Castro: The problem with alignments being used as a crutch is because very few people actually understand them.
[7:38:35 PM] Paco Petro: Not true. Many folks understand them THEIR way
[7:38:43 PM] José Pedro Castro: Exactly. Which is erroneous.
[7:38:43 PM] Paco Petro: which is fine.
[7:38:48 PM] Paco Petro: No not true at all.
[7:38:57 PM] Paco Petro: Everyone is entitled to thier own view
[7:39:25 PM] José Pedro Castro: Good and Evil in Forgotten Realms and DnD are cosmic forces as true as the laws of physics. They are clear, defined entities with specific goals.
[7:39:31 PM] Paco Petro: You are stating it in way that makes sense in my eyes of a LawfulNuetral person who his hell bent on adhering to strict totaltarian rules
[7:39:51 PM] Paco Petro: In your eyes your stating fact
[7:40:05 PM] Paco Petro: I really do not see them as well defined goals
[7:41:03 PM] José Pedro Castro: I am stating fact - every book ever written about DnD defines alignment as the place a mortal occupies in the grand scheme of things. It's not somethign up for personal debate - heck, doing so, more often than not, is what gives most Evils the justifications they employ to do their nefarious deeds.
[7:41:39 PM] José Pedro Castro: Sell your soul to a demon in order to save a city. Despite the good intention, it does not make the evil act any less evil.
[7:42:13 PM] Paco Petro: Bane wants total control over everything. His way is defined. Yet a god like Tymora is not well defined. Her goals are just that by thier very nature... undefined because she may see her actions or Priest may see his actions as good but would a cleric of Silvanous? Who knows?
[7:42:26 PM] Paco Petro: And that does indeed make the act less evil.
[7:42:27 PM] José Pedro Castro: Of course, Tymora's a Chaotic goddess.
[7:42:37 PM] José Pedro Castro: A force of change.
[7:42:48 PM] Paco Petro: If I kill bob to save tom AND sue then I did something postive
[7:43:02 PM] Paco Petro: It is not evil to make a command descion.
[7:43:09 PM] Paco Petro: It is necassary
[7:43:35 PM] José Pedro Castro: It doesn't. That's the relative way of approaching the deed. A good deed cannot result from an evil deed and vice versa, not in an objective alignment system.
[7:43:42 PM] Paco Petro: And actually the Players Handbook states Alignment should be seen as not core rules but as guidelines. Do not let it hinder your PC.
[7:44:44 PM] Robert W. Sanders: Rather than discussing the morale and ethical side of this discussion, since it is near impossible to come to agreement on, why not discuss what the pro's and con's of making the change would bring?
Does removing the alignment system benefit the server in some way, either mechanically or coding or something along those lines?
[7:46:41 PM] José Pedro Castro: Alignment shouldn't hinder anything, that's the thing. People let alignments configure their characters, rather than the other way around. Many turn it into an issue when there is none - it's a ridiculously simple way of placing a soul in the multiverse without moral or phylosophical debates, because it gives clear, universal definition to where a character is placed.
This does not, in any way, affect a character's behaviour - it is a consequence of it. You don't murder because you're evil, per se - you perform an evil deed by murdering.
[7:47:29 PM] José Pedro Castro: It's mathematical in principle, an axiom.
[7:48:19 PM] José Pedro Castro: This is the objective approach we currently debate getting rid of - as I said in my post, it would imply very dramatic changes to the very core of many classes, skills, spells and more.
[7:48:35 PM] José Pedro Castro: Not to mention Realmslore, which, by itself, is a monumental task.
[7:49:30 PM] José Pedro Castro: It's the subversion of everything DnD roleplaying stands for - I'm not saying this is a bad thing, but it is certainly a very big change, almost too big.
[7:50:08 PM] Paco Petro: onestly unless the vote is 80% to remove it we will not but it gets people talking
[7:51:25 PM] Paco Petro: @emril:
No it is not a universal acceptence. You can look at the real world right now and see the sitituation that arise from one side thinking they are in the right and following the GOOD version of thier God and then see just the opposite from another side who thinks they are doing what is right
[7:52:00 PM] Paco Petro: Seperating something as simple as faith into a mathamtical eqaution is impossible despite what brilliant math men think
[7:52:13 PM] Paco Petro: It is not nor ever will be that simple.
[7:52:29 PM] José Pedro Castro: Perhaps I should word it better; I am not debating whether, in the real world, Good, Evil, Law and Chaos are measurable forces as true as the laws of physics.
I am saying that in Forgotten Realms and in most every setting created for Dungeons and Dragons, it is.
[7:52:42 PM] Robert W. Sanders: Well, as for my opinion, I've never liked alignments. People should be judged on their actions, not their actions dictated by a stat on the character sheet. However, I do see that major changes to the system would be needed to make it flow well in regards to the game mechanics that rely on them.
Nothing says it can't be done though. Hell, no one believed in my original concept of "Timed XP" and I think that turned out very well.
[7:52:55 PM] Paco Petro: And like I said...we are just discussing it and it is not On Th Horizon as much as getting people to think about it
[7:53:29 PM] Paco Petro: I agree. i hated Stones idea at first. In the end it has become a core part of our server.
[7:53:42 PM] Robert W. Sanders: But, I reserve my vote since I don't get enough time to play to honestly be a vote that counts anyhow. I just give my thoughts as worth the paper it's written on.
[7:53:47 PM] Paco Petro: It has taken out the functions of Me Kill orc. me Get XP. me rper now.
[7:54:07 PM] Paco Petro: Thats the thing... I want everyone to vote...even guest to the forum
[7:54:25 PM] Robert W. Sanders: Yep, but god the old TSM near went into fits and claimed the end of the world would be the result if we implemented it. LoL
[7:54:50 PM] Paco Petro: This is something I wonder all the time. As a guy who first played when alignments were three options and elf was a class....I dislike alignments
[7:55:26 PM] Paco Petro: They have become the catch all for DMs and Players. Yes a cleric can be lawful good...and greedy
[7:55:42 PM] Robert W. Sanders: LoL, I'm with you Moul. I remember the old "Chainmail" books...
That's one of the reasons I tend to gravitate toward games that don't use Levels or alignments (ie., Runequest, Shadowrun, etc...)
[7:55:43 PM] José Pedro Castro: Robert; people ARE judged by their actions in FR. Alignment is formed out of said actions. The Universe judges souls as good, evil and so on and so forth based on their interactions with one another and the world - the divine powers cannot interfere in this. The whole purpose of the setting is this; check the War of Light and Darkness section of the genesis of Realmspace, existence itself is owed to the conflict between Selûne and Shar.
[7:55:50 PM] Paco Petro: A fighter can throw his life away to save a child...and be evil. Look at Raistlin...was he evil?
[7:55:55 PM] Paco Petro: Hell yeah he was.
[7:56:19 PM] Paco Petro: But in the end...we al loved him and think about Bupu the Gully Dwarf...did that make him less evil?
[7:56:44 PM] Robert W. Sanders: @Jose', I agree, but I always felt D&D was backward. Instead of actions creating alignment, they set alignment to dictate actions.
[7:57:00 PM] Robert W. Sanders: I wish there was a coding system that would track your actions and give you alignment based on that better.
[7:57:01 PM] Paco Petro: Conflict does not always mean good vs evil as much as one faction vs another
[7:57:27 PM] Paco Petro: A really good book was about a very relentless paladin of Tyr chasing a rogue and a Stout.
[7:57:29 PM] José Pedro Castro: Yes, Paco. In FR, they ARE factions in their own right
[7:57:33 PM] Paco Petro: It delved into this a lot
[7:57:48 PM] José Pedro Castro: And so have I. Alignment has been my pet peeve for years.
[7:58:20 PM] Paco Petro: As the hero was not the paladin at all. Evil is in the eye of the beholder. Not the actual Beholder.
[7:58:46 PM] Paco Petro: See how cool these discussions can be though?lol
[7:58:59 PM] José Pedro Castro: Which is fine, but is not a point of view compatible with standard DnD alignment systems and norms.
[7:59:19 PM] Paco Petro: (Who wants to be standrad?)
[7:59:33 PM] Paco Petro: ((chuckle))
[7:59:56 PM] José Pedro Castro: A friend of mine on it, right now;
Removing... alignments?
The only things worse are famine, war and 4e!
[8:00:45 PM] José Pedro Castro: But yeah, consider me a conservative soul when it comes to alignments. I find it a tremendously fascinating way to view people's positions in the grand scope of things.
[8:01:12 PM] José Pedro Castro: Allow me to guide you to a fascinating article on the subject.
[8:01:20 PM] José Pedro Castro:
http://www.escapistm...About-Alignment
[8:02:13 PM] Robert W. Sanders: Agreed. So, if I have a vote, I would say to get rid of Alignments, but ONLY if the new system could interact appropriately with the rest of the game. For example, even if there is no alignment, something would have to monitor actions such as Paladins so they stay in line with their religious dictates. However, characters outside of those limitations would be pretty well free to act as they wish. Now, that doesn't mean they can go on murder spree's freely. Just like in real life, there are repercussions for your actions.
The game would have to have a greater "NPC Vision" that could see players actions. Just because my friends and main people in my town aren't about if I kill someone, the strangers around me can give my description to the guards and such. Players would not be able to rely on the "But there was no players or NPC's around" answer. They would have to be willing to RP that someone is there (looking out a window, ducked around acorner, etc...) based on a percentage chance.
[8:03:02 PM] Paco Petro: In the 3rd edtion I think it is there is a great piece written on alignments. It states that folks should take alignments with a grain of salt. Like the lawful Good dwarf who cannot help but steal a bit because he is greedy but then to compensate he throws himself into the thick of battle and the worse situations. Now his small act of evil is indeed evil but is it enough to swing him one way or the other? Who knows? Should it matter? Not really.
And yes I am installing a Rep System
[8:03:27 PM] José Pedro Castro: Small deeds do not serve to paint a character as wholly Good or Evil.
[8:03:43 PM] Paco Petro: All deeds serve a person
[8:04:06 PM] José Pedro Castro: A Good character will not lose its good status by suddenly caving in to a personal need and stealing from a hungry man in order to eat.
[8:04:31 PM | Edited 8:04:49 PM] José Pedro Castro: Just as a single good deed does not make a character any less evil for being a murderous ****** throughout a lifetime.
[8:04:44 PM] Paco Petro: If we are JUSt judged on our grand deeds then if I kill 20 dogs by torturing them yet save 2000 children it is still a stain on me
[8:04:57 PM] Robert W. Sanders: Small deeds shouldn't paint a character, but they do tinge the coloring. As described above, if a Dwarf is greedy and skims from the coffers cheating his friends a bit, but at the same time protects them with his own body when it comes down to it, I would see him as "Mostly good, but weak willed". Not evil.
[8:05:11 PM] José Pedro Castro: Exactly, Robert.
[8:05:27 PM] Robert W. Sanders: So, set the deeds as small changes, not huge, unless the act is huge.
[8:05:46 PM] Paco Petro: What was it that the mage in Dragonlance said...though the color of our deeds blur the lines a bit it is the perceptions that remain?
[8:06:31 PM] Robert W. Sanders: So, a murderous thug swings toward evil by a large amount if he kills indiscriminately. However, if he mugs people but goes out of his way to not kill them (ie., heals them if they die or such to make sure they are only unconscious) then he still swings toward evil, but by a much less amount.
[8:06:39 PM] José Pedro Castro: Only Paladins need to adhere strictly to the dictates of Lawful Good behaviour - other characters are entirely free to do what the hells they wish, but the consequences of their actions are reflected in their alignment. Too many evil deeds will shift one toward Evil. An evil character on the path of redemption who has saved many lives can find himself a Good person, or at the very least Neutral.
[8:07:39 PM] Robert W. Sanders: Actually, i don't see Paladins as needing to stick to LG behaviour. Their behaviour should be in line with their religous dictates. That's how we have the variants that are out there. Certain gods would expect certain behavior, not certain alignment in most cases.
[8:08:07 PM] Paco Petro: Yep. It is crap that paladns are a seperate class.
They should be Divine Champions
[8:08:25 PM] José Pedro Castro: Well, true. But LG is a very broad term which encompasses much; being good, and defending the order under which Good thrives in.
[8:09:07 PM] Robert W. Sanders: This is why I like Runequest. No classes, no levels. You want to improve at "Pick Lock" than go pick locks. You want to improve at "Fireball"? Then go cast fireballs.
[8:09:17 PM | Edited 8:10:02 PM] José Pedro Castro: The paladin of Kelemvor kills undead, while the paladin of Sune defends art, love and beauty. They are different paradigms of LG behaviour.
[8:09:42 PM] Robert W. Sanders: Course, you only have so much time in a day so you can't improve everything. That's what limits characters into their "classes". They tend to just do those things that are important to them.
[8:10:02 PM] Paco Petro: If LG is so broad then that is a problem. It is hard to define where it stops and where it begins.
And the paladin of Tyr kills the Robin Hood. It is a fine line between rightousness and fanatic.
[8:10:54 PM] Robert W. Sanders: Agreed. So if you have a person that covets art and hides it away for his own enjoyment, if the Paladin of Sune stole the paintings to protect them or return them to the church, is that Good or Evil? It's where I dislike Alignment.
[8:12:26 PM] José Pedro Castro: Good differs from Neutral and Evil in very specific ways, Paco. It is not a problem when we take the definitions into account.
A paladin of Tyr would not kill Robin Hood - a paladin would aknowledge Robin Hood's actions as good, though Robin'd still have to go to trial for it. Wronging Evil characters is still wronging, and in many ways, that can contribute to keeping those people Evil - this is the LG rationale.
[8:12:38 PM] José Pedro Castro: It's Chaotic, Robert.
[8:12:48 PM] José Pedro Castro: Remember, there's Law and Chaos playing a part in this.
[8:13:49 PM] Robert W. Sanders: Yea, again, as I mentioned above, trying to argue the basis of alignments is like trying to argue whether a color is better or worse than another one.
I look at this, like I've looked at everything to do with the server, with the single mission statement, "Does this help or hurt the server overall."
[8:14:27 PM] Robert W. Sanders: So, taking out alignments would help the server, but ONLY if it can be done without taking away the basis of guidelines and control needed for certain spells and classes.