Q.dot wrote...
Yeah the ninja theme is general, I would like the build focused on attack/damage and also use stealth. As for the focus on the weapons, what would you recommend?
Here is dilemma when dual-wielding a non-finessable weapon like a katana: You can't use a Dex build because the AB will only be derived from the Str modifier for that weapon (i.e. the katana). Lower Dex has a direct effect on stealth effectiveness so in this build it becomes a Catch-22.
Of course, there are ways to raise both Str and Dex equally to accomodate this, like levels in RDD, but it will always result in a much lower overall attack than maxing one ability.
A pure Dex kukrimaster (dual-wielding 2 kukris) is far superior and has none of the AC problems inherent to a Str build. It still has the typical dexer problem of finding an adequate damage source, however. Wpn Spec feats help, but a WM relies on crits to achieve the higher damage. Overwhelming Crit and DevCrit are unavailable to a Dex build. IIRC there are several good kukrimaster builds available on the ECB.
But the uniqueness of a katana/kukri build is always worth exploring... so here is a suggested non-DevCrit build that will address most of the needs of your request:
Slightly stealthy dual-wield katana mh/kukri oh per Hip 110212F15/WM22/R3, Human
STR 17 (30)
DEX 15
CON 12
WIS 8
INT 13
CHA 8
HP 488 (448 w/Blind Fight)
BAB 30@Lvl 40
AB max naked - 49 (melee)/33 (range)
AC (naked/std armor&shield) - 22/32
Saves F/R/W - 21/21/15
1 F(1) Dodge, Mobility, 2-Weapon Fighting
2 F(2) Expertise
3 F(3) Ambidexterity
4 F(4) STR+1, Weapon Prof: Exotic
5 F(5)
6 F(6) WF: Katana, Spring Attack
7 F(7)
8 F(
STR+1, WS: Katana
9 F(9) Whirlwind Attack
10 WM(1) WoC: Katana
11 WM(2)
12 F(10) STR+1, WF: Kukri, WS: Kukri
13 WM(3)
14 WM(4)
15 F(11) Imp Crit: Katana
16 WM(5) STR+1
17 WM(6)
18 WM(7) Toughness**
19 F(12) Imp 2-Weapon Fighting
20 F(13) STR+1
21 *R(1) EWF: Katana
22 WM(
23 WM(9)
24 WM(10) STR+1, Imp Crit: Kukri
25 WM(11)
26 WM(12)
27 WM(13) EWF: Kukri, WoC: Kukri
28 WM(14) STR+1
29 WM(15)
30 WM(16) Grt Str 1, Armor Skin
31 WM(17)
32 WM(18) STR+1
33 WM(19) Grt Str 2, Epic Prowess
34 WM(20)
35 WM(21)
36 R(2) STR+1, Grt Str 3 [Evasion]
37 F(14) EWS: Katana
38 WM(22) Epic Toughness
39 F(15) EWS: Kukri
40 R(3) STR+1 [Unc Dodge]
Skills@40 - Disc 42(52), Hide 43(45), Intim 4(3), Move Sil 43(45), Tumb 40(42), left=14
SkPt Alloc
1> Hide(4), Intim(4), Move Sil(4), Tumb(4), Sv=24
2> Disc(5), Sv=23
3-20 (each level)> Disc(1), Total Sv=77
21> Hide(20), Move Sil(20), Tumb(20), Sv=27
22> Disc(2), Sv=29
23-39 (each level)> Disc(1), Total Sv=80
40> Hide(19), Move Sil(19), Tumb(16), left=14
Comments
*By moving Rogue (1) to level 1, 22 skillpoints can be gained but 1AB is lost. The extra skills may be preferred.(re: Intimidate as cross-class for fighter & rogue multiplier at char create). The feat sequence will need to modified slightly to accomodate this change.
**Blind Fight is conspicuously missing and can be subbed for Toughness if -40HPs isn't too painful.
AC is quite low, so vamp regen is recommended, if available, on weapons. Also, with a high base AB like this, expertise mode can add +5AC during combat. Weapon Spec (4 places) can also be eliminated to free up 4 feats.
You should be able to at least notice how feat-intensive a design like this can be and how it limits the overall effectiveness for the sake of innovation.
edit: BTW, I believe many of the old ECB members frequent the World of Greyhawk forum
here.
Modifié par HipMaestro, 13 février 2011 - 02:10 .