Argentum Regio continues to grow and evolve. We are now running with more than 100 custom spells! New Areas are being opened constantly - and yes, we are well up there with 1337+ functional, connected Areas.
Recently one of our longtime PLAYERS has undertaken a real-life quest to create both personal maps and some PLAYER maps of the server. She has been busy exploring the server with her characters and compiling the individual maps, eventually assembling them into larger maps showing whole dungeons and even the whole surface land surrounding the main city. She shared her maps with the DM staff who are amazed and an interesting conversation arose soon thereafter, an excerpt follows.
GM_ODA : wb friend Elgate! I am gobsmacked to see the maps done as you have. Kudos to you elgate, stellar job!
Elgate : You know, once again, you've amazed me '>
GM_ODA : *blushes* You like the intricacy of the place down there?
Elgate : Everything makes sense and matches up- the levels, the cave-surface matching up. The way the tunnels wind under and over each other- it's amazing.
GM_ODA : *blushes*
Elgate : I've started 'overlapping' the caves' [maps] onto the world map, and even if they need some rescaling, the proportions always match up once the scale is set.
GM_ODA : Very Happy
Elgate : (Rescaling because NwN inside areas and outside areas seem a little out of proportion)
GM_ODA : yea they are a bit out of scale - indoor to out. You may find an occasion where I allow a small amount of 'drift', though only in the cave ramps, on rare occasion a 'cave ramp' may descend at say P14 and arrive at the level below at location O13 - this is done to confuse a little as a descending ramp in a cave is much less precise/straight than a 'stair', but for the most part, more than 99% you'll find all the entrances/exits match exactly. I had great fun building those areas, counting squares twice keeping sick detailed notes
GM_ODA : That's why I laughed myself silly when some of those posting trolls we had last year said in a post that the areas looked like they were made by a "random generator". I thought, "I win." I had succeeded at introducing a penguin to a room of blind men and convinced them all that it was an elephant.
GM_ODA : When you look at a forest, there is perfect order there, hidden among the seeming chaos. I nailed the seeming chaos. I am amazed at your tenacity to have mapped and linked all those areas/images that is just awesome to see, stellar job on your part!
Elgate : It's also helping me really appreciate the server, and the amount of thought that went into it- and occasionally, seeing everything together makes something 'click' '>
The server is HUGE, so large that it takes a bit of traveling on it and serious exploration of the places it contains to get a notion of the 'big picture'... and it is really really big. In spite of that immensity, the details are there; if you follow an elevated trail, you will discover the elevation holds true from Area to Area, if you leave one map with the sea 'three cliffs below you', when next you see the sea, assuming no elevation changes (RAMPS) are engaged, you will find the sea still 'three cliffs below you'.
Elgate has mapped the c.400 Areas that make up the region surrounding the city of Dohral, when you consider such terrain being blessedly consistent with itself, and yet featuring jumping, climbing, swimming and even hidden trails, and now, new fissures, - you have what may be the closest approximation to 'classic D&D' to be found in NWN.
Vast, yes, but with many details begging the PC to tease them out. Yes, those not wishing to find adventure can plod through and by luck or by guile avoid monsters, but for those with an eye for details, the place is full of intrigue, quest / monster options, and adventurous fun.
Come, see for yourself, what immersion can do. I'll see you on the docks of Dohral.