Author Topic: World Serpent Inn  (Read 1104 times)

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
World Serpent Inn
« on: July 14, 2010, 01:17:03 am »


               Server Website
NWN Vault page with Screenshots



BASICS



IP Address: Non Static. Look us up on the RP channel on
Gamespy, or check the website for the current IP.
Setting: Forgotten
Realms primarily, with quests set in sigil, dark sun, ravenloft, and so
on.
Number of DMs: 8
Level Range: 1-30
Magic Level: Moderate
RP:
Encouraged but not enforced. OOC chatter in tells only.
Forced
Systems: None. No food or bedrolls required to rest. Rest is set on a
timer.




SETTING


A famous tavern apparently
from the Prime, the World Serpent Inn is a curious planar pathway
indeed, as it shifts location from Prime to Outer Planes, and even Inner
Planes seemingly at will. Almost all the inhabitants of the Inn are
travelers, either by design or by chance. Many have simply stopped here
during journeys to other places, while others came to the Inn
accidentally, then realized they could not get home.

Opening a
door in the Serpent takes you into a dark labyrinth-like passage. Along
its walls are many doors of all types; doors made completely of links of
metal, doors frosted over with ice or covered in a layer of shadow,
doors glowing with ever changing glyphs, and more. Those who look about
keenly may notice that some doors appear or disappear or seem to change
position along the walls in an endless, silent shuffle.

Nobody
knows who built the place, nor why it seems unfettered by the rules of
normal time and space, but shift it does, and many travelers are
thankful for that.




SERVER DESIGN


The World
Serpent Inn is requires only CEP 2.3 to play or preview. WSI has over
300 highly detailed areas to explore, with more in the works. Custom
built encounters, quests, unique magic items, and an incredible
community of mature role-players.

There are many different areas
to explore, at varying levels of difficulty. Some areas can be reached
easily, while other require special access such as maps, keys, etc. Many
dungeons have an unfolding story to discover during play, making it
feel like a pnp session.

Dynamic changes are made to the module
as time passes and as a result of in-game events. Players can literally
change the face of the module through their actions in the game. DMs are
true storytellers and work with the players to give them a chance in
the spotlight.





THREAD PURPOSE


We'll be
posting updates here to keep the community aware of new changes. Happy
Gaming! 'Posted