henesua wrote...
Should Spawns by DMs and Scripts be treated with equal precedence?
I would say yes. If NPC are unique, They should be unique. If the NPC is called for, A check should be given for the area they are in. If there are no PC present, there should be a chance for them despawning and respawning in the new area. I would even give them a chance to flee from the area if they are low on HP.
Whats a good way to handle death of a Unique NPC?
Hard to say on this one. It really depends on the rank/position of the NPC. What the PC's do with the body, after it is killed, and many other factors can come into play. I would give it at least a Game TimeStamp, that it could not be raised before the stamp expired, Reguardless of server resets, Unless of cource the body is directly found.
Or perhaps you would want to give your unique NPC a few minions each that wonder the world, every time they die, looking for them to raise. So if there body way in the grave yard in town, A minion would either have to fight of sneek there way in to raise them. giving them a smaller played out chance to be raised.
Whats a good way to handle Hitpoints of a Unique NPC?
Restore X% hit points per day, Use possesed healing gear(rings,Pots,wands,ect..). Spend excess gold on Healing, Either directly or just x amount of gold per HP.
Of cource if your NPC is a Cleric, Just give them full HP after a few hours. I am sure thy would just go back to there temple and get healed if needed.
Or if there HP are low enough you could say they will only respawn at there home base. basicly they stay home untill they feel that are in shape to go out on the road again.
And I suppose the biggest question is:
should limits only apply to scripted spawns? DM spawns would happen independently of this system - except for some text feedback to the DM about the data stored on the creature.
I feel that a unique NPC should be unique. DM on a server should have no problem working together, If they do, well you then have bigger problems. You may want to concider allowing DM's to add there own unique NPC to the system that only they are allowed to control/spawn.
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ok My turn.
Should Unique NPC be allowed to loot player.I kind of like the Idea myself. The more players/monsters he kills/loots the stronger and better equipted he gets.
Why stop at NPC, How about unique ItemsI played with this Idea at one time just never implemented it.
Basicly you track the Item in the DB so you always know if it is out and about. If one ever disappeared from the server for X amount of time, You spawn it back into the world. If the player had it, You simply remove it from there inventory when they log back in. You will just need to let your player base know up front that Uniqe items have to stay in play, That if they sit unused in there vault for too long, they will be stolen/sneek-off/wife throws them in a garage sale/ whatever.
I also thought about having the items fall off the PC when they where killed. The item would simply sit there untill something came around and picked it up. Be it another PC, NPC, NPC minion, Or just plain old encounter.
Just some extra thoughts.