HR DM TOOL (HOUSE RULES DUNGEON MASTER TOOL)
HR DM Tool is a more streamlined version of the DMFI package into a
single conversation and add features. Some of the added features are as
follows
*No more widgets needed for the DM, but two are included for use by
PC helpers and a widget for PCs. ERF version and Hakpak version and CEP
version. No more trying to find the right widget you need or using tons
of quick slots that you could be using for others stuff.
*Switching to DM integers that can be used in functions with endless
possible setting, saving scripts used and add flexibility. Examples
will given latter in using HR DM TOOL.
*Switching to DM string, similar to integers, but for use with string / words input.
*Ability to scale all standard creatures in game by the DM, a CEP version for 2.2 in
included for scaling all of CEP monsters.
*Ability of the DM to see any skin on PC and creatures in game, this
will allow you to see real specific information about creatures like
damage reduction, immunity, resistances, etc...
*Ability of the DM to swap out skins in game of PC / Monsters. This
will allow you to adjust creatures in game. Example putting a undead
skin on cow (undead cow). Allow you take away PC abusing the skins /
claws / bite hidden item slots for bonus abilities and remove though
items.
*A DM GUIDE added with standard info in game for the DM to look at
include lists of appearances, poisons, diseases, tails, wings, eyes,
item slots, polymorph. Include description of what basic setting on
items are and much more.
*A PLAYER GUIDE added with basic information about the game. Many
area left empty for PW builders to add there own information to the PC.
*A basic database system that will keep track of each DM own setting and save them from game to game.
*A persistent notes setting that allow DM to write in personal notes
to help them keep track one adventure to the next and carry over to any
module you take the DM too with HR DM TOOL system installed.
*Easy installation into any module with little fuss, that allows you to jump and start DMing right away.
*Built off DMFI. This will be very familiar to DMs who have used
this system so you be able to move to the new system quickly and easily.
*More in depth information when you click on any object in the game
you will get a short hand version of it most of it information.
*Tons more streamlined conversation, no more starting all over after
you change a setting on placeable, item, creature, area. You still be
able to stay in the conversation and keep doing more work on the
targeted object.
*Instant feedback, when you make a change it will more then lightly
will show up in the shorthand info above. Letting you know that your
changes have been applied.
*Small things that you can do that I believe are not in DMFI at the moment.
*Ability to change the sky box in game.
*Ability to change spell resistance in game.
*Ability to change undead turn HD in game.
*Ability to change the fog level in game.
*Ability to change portraits in game
*Ability to change hair, skin colors
*Ability to change phenotypes in game.
*Ability to move placeable (static and non static) any direction in game up/down east/west , north south.
*Ability to make placeable usable / non usable.
*Much more
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Read hr dm tool pdf for installation and info.
V. 1.25
Fixed voice thrower not working when possessing NPC
Added ability to issue chat command with targeted voice thrower.
Added /followdm chat command to allow PC to follow possessed NPC and
to have DM have creatures follow him/her when him/her is possessing
another creature.
Added ability to change fog color to any color in game.
Added prefab fog colors from Biowares
Took out all animation out of conversations.
Added chat commands to language conversation for quick reference.
Added race info in the short hand info.
Added version number to the start of player and DM conversation.
Fixed an issue with leveling first class (a good amount of bioware standard creatures cannot be leveled in game.
Fixed Dwarf barbarians and bards NPC not being the right alignment to DM level up.
V. 1.50
Add ability to add / remove item properties in game.
Under item abilities DM CRAFT
Added class/level info to short hand info (like race all short hand
info is compatible with custom classes/ races, so if you have PRC you
still know what class and/or race when short hand info pops up.
Updated hr dm tool with a little more info.
V. 1.51
Fixed a issue with items with unique power fire with other module events (specific with HCR2)
1.51a re-added the dm icons that were missing in 1.51 hak versions, sorry
1.52 Fixed an issue where dm does not have dm skin which is required.
V. 1.75
Added Saving throws to DM short hand information.
Added Gold on creatures / Pc in short hand information.
Added CR to short hand information.
Removed HD from short hand information (just add up all class levels)
Fixed error where adjusting(dmi) or DM String were being said by the targeted creature.
Fixed spelling error of meditate and worship
Added spell information to DM guide and player guide
Added information of prestige classes to DM guide and player guide
Added information of all feats to DM guide and player guide
Added bioware standard combat AI to DM tool under combat AI
1: RANGED (creature moves away when enemy comes within melee range)
2: DEFENSIVE (use defensive feats like knockdown and expertise)
3: COWARDLY (good for animals)
4: AMBUSHER (move out of sight range of enemy and use invisibility or hide then attack)
HR DM TOOL
Modifié par ShadowM, 25 août 2011 - 09:21 .