Author Topic: Help with a Rogue/Ranger/Monk Build  (Read 536 times)

Legacy_PracticalKat

  • Full Member
  • ***
  • Posts: 174
  • Karma: +0/-0
Help with a Rogue/Ranger/Monk Build
« on: October 15, 2014, 04:42:54 pm »


               

I'm planning to start SoU / HotU in the next while.  I've been looking on the Epic Character Build site, and drew on this build and that one.  


 


My aim is to have a high-level rogue with plenty of tactical options (sneak attacks up close or at a distance, trapping), with favoured enemy feats to help against undead and constructs as well as extra kama attacks and IKD to pile on the hurt. And the 


 


I wanted to be able to use kamas to get the benefit of the Monk bonus attacks, otherwise I would have gone halfling.  The starting stats are odd, but I couldn't fit in three the SC feats otherwise.  


 


Build attached below.  Comments appreciated!


 


------------------------------------------------------------------------------------------------------------------------------


 



Rogue(19), Ranger(10), Monk(11), Human

 

STR: 11

DEX: 17 (32)

CON: 12

WIS: 14

INT: 12

CHA: 8

 

Human: (Quick to Master)

01: Rogue(1): Dodge, Blind Fight

02: Ranger(1): Favored Enemy: Undeads, {Dual Wield}

03: Rogue(2): Weapon Finesse, {Evasion}

04: Monk(1): DEX+1, {Cleave, Improved Unarmed Strike, Stunning Fist}, (DEX=18)

05: Ranger(2)

06: Monk(2): Weapon Focus: Kama, {Deflect Arrows}

07: Rogue(3): {Uncanny Dodge I}

08: Ranger(3): DEX+1, (DEX=19)

09: Ranger(4): Mobility

10: Monk(3)

11: Rogue(4)

12: Ranger(5): DEX+1, Improved Critical: Kama, Favored Enemy: Constructs, (DEX=20)

13: Monk(4)

14: Ranger(6)

15: Rogue(5): Weapon Focus: Longbow

16: Monk(5): DEX+1, (DEX=21)

17: Monk(6): {Knockdown, Improved Knockdown}

18: Ranger(7): Toughness

19: Rogue(6)

20: Ranger(8): DEX+1, (DEX=22)

21: Ranger(9): Epic Weapon Focus: Kama, {Improved Two-Weapon Fighting}

22: Monk(7)

23: Rogue(7)

24: Rogue(8): DEX+1, Great Dexterity I, (DEX=24)

25: Monk(8)

26: Rogue(9)

27: Monk(9): Great Dexterity II, {Improved Evasion}, (DEX=25)

28: Rogue(10): DEX+1, Defensive Roll, (DEX=26)

29: Ranger(10): Epic Prowess

30: Rogue(11): Great Dexterity III, (DEX=27)

31: Rogue(12)

32: Monk(10): DEX+1, (DEX=28)

33: Rogue(13): Great Dexterity IV, Epic Dodge, (DEX=29)

34: Rogue(14)

35: Rogue(15)

36: Rogue(16): DEX+1, Great Dexterity V, Self Concealment I, (DEX=31)

37: Rogue(17)

38: Rogue(18)

39: Monk(11): Self Concealment II

40: Rogue(19): DEX+1, Self Concealment III, (DEX=32)

 

Hitpoints: 382

Skillpoints: 346

Saving Throws (Fortitude/Will/Reflex): 24/21/33

Saving Throw bonuses: Mind Effects: +2, Traps: +4

BAB: 26

AB (max, naked): 41 (melee), 39 (ranged)

AC (naked/mundane armor/shield only): 33/33

Spell Casting: Ranger(2)

Alignment Changes: 0

 

Disable Trap 42(45), Discipline 30(30), Hide 31(42), Listen 38(40), Move Silently 31(42), Open Lock 29(40), Persuade 4(3), Search 41(42), Set Trap 30(43), Tumble 40(51), UMD 30(29)

 

 

01: Disable Trap(4), Hide(4), Listen(4), Move Silently(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Tumble(4), UMD(4), 

02: Discipline(4), Search(1), Set Trap(1), 

03: Disable Trap(2), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(2), UMD(1), 

04: Discipline(2), Hide(1), Listen(1), Move Silently(1), Tumble(1), 

05: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

06: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

07: Disable Trap(4), Listen(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), 

08: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

09: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

10: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

11: Disable Trap(4), Open Lock(2), Search(2), Set Trap(1), Tumble(1), 

12: Discipline(2), Hide(1), Move Silently(1), Search(1), Set Trap(1), 

13: Discipline(1), Listen(1), Move Silently(1), Tumble(3), 

14: Discipline(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), 

15: Disable Trap(4), Open Lock(2), Search(1), Tumble(1), UMD(2), 

16: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

17: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

18: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

19: Disable Trap(4), Open Lock(2), Search(1), Tumble(2), UMD(1), 

20: Discipline(2), Hide(1), Move Silently(1), Search(1), Set Trap(1), 

21: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

22: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

23: Disable Trap(4), Hide(1), Search(1), Set Trap(1), Tumble(1), UMD(2), 

24: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(2), Search(1), Set Trap(1), Tumble(1), UMD(1), 

25: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(1), Save(1), 

26: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(2), 

27: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(1), Save(1), 

28: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(2), Search(1), Set Trap(1), Tumble(1), UMD(1), 

29: Discipline(3), Hide(1), Search(1), Set Trap(1), 

30: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), Tumble(1), UMD(1), 

31: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), Tumble(1), UMD(1), Save(1), 

32: Discipline(3), Hide(1), Listen(1), Move Silently(1), Tumble(1), 

33: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), 

34: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(1), 

35: Disable Trap(1), Hide(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), 

36: Disable Trap(1), Hide(1), Listen(1), Open Lock(2), Search(2), Set Trap(1), Tumble(1), UMD(1), 

37: Disable Trap(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), Save(1), 

38: Disable Trap(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), Save(2), 

39: Listen(1), Save(7), 

40: Disable Trap(1), Listen(4), Move Silently(1), Open Lock(5), Search(1), Set Trap(1), UMD(4), 

 


               
               

               
            

Legacy_Empyre65

  • Hero Member
  • *****
  • Posts: 662
  • Karma: +0/-0
Help with a Rogue/Ranger/Monk Build
« Reply #1 on: October 15, 2014, 08:27:03 pm »


               

http://nwn.wikia.com/wiki/Concealment

Your 30% concealment is effectively only 9% against an opponent with Bliund Fight. With Self Concealment, you need to either get all 5, or you might as well not bother.

 

Also, I'd suggest using Fighter instead of Ranger. 10 levels of Fighter gives you 6 feats: 3 for dual-weilding, 2 for Weapon Spec/Epic Weapon Spec, and 1 more (Epic Prowess or Armor Skin).

 

Here's a build I played with great success in SoU, HotU, and then the Sands of Fate series, which brought me the rest of the way to level 40.

http://neverwinterva...e/sands of fate

 

Dervish (Rogue 19 / Monk 11 / Fighter 10)
Human, Any Lawful
Playable 1 - 40, PvM
for either the OC + follow-up mods OR SoU, ES, HotU, and SoF

Abilities:
STR: 14
DEX: 16 (32)
CON: 12
WIS: 12
INT: 14
CHA: 8

Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Toughness, Dodge
02: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
03: Rogue(2): Weapon Finesse
04: Fighter(1): DEX+1, Weapon Focus: Kama, (DEX=17)
05: Rogue(3): {Uncanny Dodge I}
06: Rogue(4): Blind Fight
07: Monk(2): {Deflect Arrows}
08: Fighter(2): DEX+1, Two-Weapon Fighting, (DEX=18)
09: Rogue(5): Ambidexterity
10: Fighter(3)
11: Rogue(6)
12: Monk(3): DEX+1, Improved Two-Weapon Fighting, (DEX=19)
13: Rogue(7)
14: Fighter(4): Weapon Specialization: Kama
15: Rogue(8): Iron Will
16: Monk(4): DEX+1, (DEX=20)
17: Rogue(9)
18: Rogue(10): Great Fortitude, Defensive Roll
19: Fighter(5)
20: Rogue(11): DEX+1, (DEX=21)
21: Monk(5): Epic Weapon Focus: Kama
22: Monk(6): {Knockdown, Improved Knockdown}
23: Fighter(6): Epic Weapon Specialization: Kama
24: Monk(7): DEX+1, Great Dexterity I, (DEX=23)
25: Rogue(12)
26: Fighter(7)
27: Monk(8): Great Dexterity II, (DEX=24)
28: Fighter(8): DEX+1, Armor Skin, (DEX=25)
29: Monk(9): {Improved Evasion}
30: Rogue(13): Great Dexterity III, Epic Dodge, (DEX=26)
31: Rogue(14)
32: Rogue(15): DEX+1, (DEX=27)
33: Rogue(16): Great Dexterity IV, Slippery Mind, (DEX=28)
34: Fighter(9)
35: Fighter(10): Epic Prowess
36: Rogue(17): DEX+1, Great Dexterity V, (DEX=30)
37: Monk(10)
38: Rogue(18)
39: Monk(11): Great Dexterity VI, (DEX=31)
40: Rogue(19): DEX+1, Improved Sneak Attack I, (DEX=32)

Stats:
Hitpoints: 382
Skillpoints: 369
Saving Throws (Fortitude/Will/Reflex): 24/21/33
Saving Throw bonuses: Spells: +3, Mind Effects: +2, Traps: +4
BAB: 26
AB (max, naked): 41 (melee), 38 (ranged)
AC (naked/mundane armor/shield only): 34/34
Spell Casting:
Alignment Changes: 0

Skills:
Disable Trap 43(47), Discipline 42(44), Lore 43(45), Open Lock 43(54), Search 43(45), Set Trap 5(18), Spellcraft 13(15), Spot 43(44), Tumble 40(51), UMD 41(40)

01: Disable Trap(4), Lore(4), Open Lock(4), Search(4), Set Trap(4), Spellcraft(2), Spot(4), Tumble(4), UMD(4), Save(8)
02: Discipline(5), Lore(1), Tumble(1), Save(8)
03: Disable Trap(2), Lore(1), Open Lock(2), Search(2), Set Trap(1), Spellcraft(1), Spot(2), Tumble(1), UMD(2), Save(4)
04: Discipline(2), Lore(1), Save(6)
05: Disable Trap(2), Lore(1), Open Lock(2), Search(2), Spellcraft(1), Spot(2), Tumble(2), UMD(2), Save(2)
06: Disable Trap(1), Lore(1), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(6)
07: Discipline(3), Lore(1), Spellcraft(1), Tumble(1), Save(6)
08: Discipline(1), Lore(1), Save(9)
09: Disable Trap(3), Lore(1), Open Lock(3), Search(3), Spellcraft(1), Spot(3), Tumble(2), UMD(3)
10: Discipline(2), Save(3)
11: Disable Trap(2), Open Lock(2), Search(2), Spellcraft(1), Spot(2), Tumble(2), UMD(2)
12: Discipline(2), Lore(1), Tumble(1), Save(3)
13: Disable Trap(2), Lore(1), Open Lock(2), Search(2), Spellcraft(1), Spot(2), Tumble(1), UMD(2)
14: Discipline(2), Save(3)
15: Disable Trap(2), Open Lock(2), Search(2), Spellcraft(1), Spot(2), Tumble(2), UMD(2)
16: Discipline(2), Tumble(1), Save(4)
17: Disable Trap(2), Open Lock(2), Search(2), Spellcraft(1), Spot(2), Tumble(1), UMD(2), Save(2)
18: Disable Trap(1), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(7)
19: Discipline(3), Spellcraft(1), Save(7)
20: Disable Trap(2), Open Lock(2), Search(2), Spot(2), Tumble(2), UMD(2), Save(6)
21: Discipline(2), Spellcraft(1), Tumble(1), Save(8)
22: Discipline(1), Tumble(1), Save(13)
23: Discipline(1), Spellcraft(1), Save(15)
24: Discipline(1), Tumble(2), Save(19)
25: Disable Trap(5), Lore(4), Open Lock(5), Search(5), Spot(5), Tumble(1), UMD(5)
26: Discipline(2), Lore (2), Save(1)
27: Discipline(1), Tumble(2), Save(5)
28: Discipline(1), Save(9)
29: Discipline(1), Tumble(2), Save(13)
30: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(1), UMD(3)
31: Disable Trap(1), Lore(6), Open Lock(1), Search(1), Spot(1), Tumble(1)
32: Disable Trap(1), Lore(5), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1)
33: Disable Trap(1), Lore(2), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(4)
34: Discipline(5)
35: Discipline(1), Save(4)
36: Disable Trap(3), Open Lock(3), Search(3), Spot(3), Tumble(3)
37: Discipline(2), Lore(4), Tumble(1)
38: Disable Trap(2), Lore(3), Open Lock(2), Search(2), Spot(2)
39: Discipline(2), Lore(2), Save(3)
40: Disable Trap(2), Lore(1), Open Lock(2), Search(2), Spot(2), UMD(5)


               
               

               
            

Legacy_PracticalKat

  • Full Member
  • ***
  • Posts: 174
  • Karma: +0/-0
Help with a Rogue/Ranger/Monk Build
« Reply #2 on: October 15, 2014, 09:12:17 pm »


               

Thanks Empyre for pointing out the SC issue.  I like your build better than mine in the end.  I have a bit of an allergy to taking Fighter levels (losing skill points), but my build has only 5 levels of Rogue by Level 20.  I like the Ranger / Monk synergy concept, but the only way I could get the benefit of the class bonus feats before level 20ish was to squeeze them in up front.


 


And that destroys Rogue-like gameplay for over half the life of the build! Aaaaargh!!!


               
               

               
            

Legacy_Nick The Noodle

  • Sr. Member
  • ****
  • Posts: 318
  • Karma: +0/-0
Help with a Rogue/Ranger/Monk Build
« Reply #3 on: October 16, 2014, 07:15:55 pm »


               


 


I'm planning to start SoU / HotU in the next while.  I've been looking on the Epic Character Build site, and drew on this build and that one.  


 


My aim is to have a high-level rogue with plenty of tactical options (sneak attacks up close or at a distance, trapping), with favoured enemy feats to help against undead and constructs as well as extra kama attacks and IKD to pile on the hurt. And the 


 


I wanted to be able to use kamas to get the benefit of the Monk bonus attacks, otherwise I would have gone halfling.  The starting stats are odd, but I couldn't fit in three the SC feats otherwise.  


 


Build attached below.  Comments appreciated!


 


------------------------------------------------------------------------------------------------------------------------------


 



Rogue(19), Ranger(10), Monk(11), Human

 

STR: 11

DEX: 17 (32)

CON: 12

WIS: 14

INT: 12

CHA: 8

 

Human: (Quick to Master)

01: Rogue(1): Dodge, Blind Fight

02: Ranger(1): Favored Enemy: Undeads, {Dual Wield}

03: Rogue(2): Weapon Finesse, {Evasion}

04: Monk(1): DEX+1, {Cleave, Improved Unarmed Strike, Stunning Fist}, (DEX=18)

05: Ranger(2)

06: Monk(2): Weapon Focus: Kama, {Deflect Arrows}

07: Rogue(3): {Uncanny Dodge I}

08: Ranger(3): DEX+1, (DEX=19)

09: Ranger(4): Mobility

10: Monk(3)

11: Rogue(4)

12: Ranger(5): DEX+1, Improved Critical: Kama, Favored Enemy: Constructs, (DEX=20)

13: Monk(4)

14: Ranger(6)

15: Rogue(5): Weapon Focus: Longbow

16: Monk(5): DEX+1, (DEX=21)

17: Monk(6): {Knockdown, Improved Knockdown}

18: Ranger(7): Toughness

19: Rogue(6)

20: Ranger(8): DEX+1, (DEX=22)

21: Ranger(9): Epic Weapon Focus: Kama, {Improved Two-Weapon Fighting}

22: Monk(7)

23: Rogue(7)

24: Rogue(8): DEX+1, Great Dexterity I, (DEX=24)

25: Monk(8)

26: Rogue(9)

27: Monk(9): Great Dexterity II, {Improved Evasion}, (DEX=25)

28: Rogue(10): DEX+1, Defensive Roll, (DEX=26)

29: Ranger(10): Epic Prowess

30: Rogue(11): Great Dexterity III, (DEX=27)

31: Rogue(12)

32: Monk(10): DEX+1, (DEX=28)

33: Rogue(13): Great Dexterity IV, Epic Dodge, (DEX=29)

34: Rogue(14)

35: Rogue(15)

36: Rogue(16): DEX+1, Great Dexterity V, Self Concealment I, (DEX=31)

37: Rogue(17)

38: Rogue(18)

39: Monk(11): Self Concealment II

40: Rogue(19): DEX+1, Self Concealment III, (DEX=32)

 

Hitpoints: 382

Skillpoints: 346

Saving Throws (Fortitude/Will/Reflex): 24/21/33

Saving Throw bonuses: Mind Effects: +2, Traps: +4

BAB: 26

AB (max, naked): 41 (melee), 39 (ranged)

AC (naked/mundane armor/shield only): 33/33

Spell Casting: Ranger(2)

Alignment Changes: 0

 

Disable Trap 42(45), Discipline 30(30), Hide 31(42), Listen 38(40), Move Silently 31(42), Open Lock 29(40), Persuade 4(3), Search 41(42), Set Trap 30(43), Tumble 40(51), UMD 30(29)

 

 

01: Disable Trap(4), Hide(4), Listen(4), Move Silently(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Tumble(4), UMD(4), 

02: Discipline(4), Search(1), Set Trap(1), 

03: Disable Trap(2), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(2), UMD(1), 

04: Discipline(2), Hide(1), Listen(1), Move Silently(1), Tumble(1), 

05: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

06: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

07: Disable Trap(4), Listen(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), 

08: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

09: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

10: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

11: Disable Trap(4), Open Lock(2), Search(2), Set Trap(1), Tumble(1), 

12: Discipline(2), Hide(1), Move Silently(1), Search(1), Set Trap(1), 

13: Discipline(1), Listen(1), Move Silently(1), Tumble(3), 

14: Discipline(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), 

15: Disable Trap(4), Open Lock(2), Search(1), Tumble(1), UMD(2), 

16: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

17: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

18: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

19: Disable Trap(4), Open Lock(2), Search(1), Tumble(2), UMD(1), 

20: Discipline(2), Hide(1), Move Silently(1), Search(1), Set Trap(1), 

21: Discipline(1), Hide(1), Listen(1), Move Silently(1), Search(1), Set Trap(1), 

22: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(2), 

23: Disable Trap(4), Hide(1), Search(1), Set Trap(1), Tumble(1), UMD(2), 

24: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(2), Search(1), Set Trap(1), Tumble(1), UMD(1), 

25: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(1), Save(1), 

26: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(2), 

27: Discipline(1), Hide(1), Listen(1), Move Silently(1), Tumble(1), Save(1), 

28: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(2), Search(1), Set Trap(1), Tumble(1), UMD(1), 

29: Discipline(3), Hide(1), Search(1), Set Trap(1), 

30: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), Tumble(1), UMD(1), 

31: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Search(2), Set Trap(1), Tumble(1), UMD(1), Save(1), 

32: Discipline(3), Hide(1), Listen(1), Move Silently(1), Tumble(1), 

33: Disable Trap(2), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(1), Set Trap(1), Tumble(1), UMD(1), 

34: Disable Trap(1), Hide(1), Listen(1), Move Silently(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(1), 

35: Disable Trap(1), Hide(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), 

36: Disable Trap(1), Hide(1), Listen(1), Open Lock(2), Search(2), Set Trap(1), Tumble(1), UMD(1), 

37: Disable Trap(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), Save(1), 

38: Disable Trap(1), Listen(1), Open Lock(1), Search(2), Set Trap(1), Tumble(1), UMD(2), Save(2), 

39: Listen(1), Save(7), 

40: Disable Trap(1), Listen(4), Move Silently(1), Open Lock(5), Search(1), Set Trap(1), UMD(4), 

 


 




Love the thought process behind the character.


 


My personal preference, and that's all it is, is to be essentially one class , with a couple or so of other levels thrown in to make it more interesting.


 


For a basic Ranger, one level of Monk at level 2 can pay dividends.  Plenty of benefits, with only a -1 BAB and -2 hps as negatives, compared to a level 2 Ranger.


 


Unless you desperately need OL, DD and UMD (and they are incredibly useful in some modules), along with Monk, I would take a single level of Shadow Dancer instead of rogue.  Hide in plain sight is almost as useful as invisibility at will, sometimes better.


 


Another melee option is to take 10 levels of Ranger and 2 levels of Shadow dancer in your first 12 levels.  You don't get all the benefits of a monk, such as cleave or a wisdom bonus to a/c, but SD do get several useful abilities at level 2 including evasion and uncanny dodge.  Shadow Dancers share the same feat requirements as Weapon Masters, and humans taking the right feats (and skills) can make WM at level 13.  A Weapon Master/ Ranger is a deadly combination, because the Ranger can favour foes the WM cannot critical eg Undead and Constructs.


 


I've always considered Rangers, Assassins, Rogues, Shadow Dancers and Monks to be variants on the same theme.  As long as you take 9 levels of Ranger (which gives you 2 attacks with your off hand), by level 20, you will have 4 basic attacks per round with any combination of the above.  Personally, by level 20, I would be a level 15 Ranger, level 1 Shadow dancer (taken at level 8), and a level 4 Monk (taken at level 2, 7, 12 and 17 to maximise the tumble a/c bonus).


 


What I also like about your post is that it is campaign specific.  The best class combo does not exist, because different modules require different character attributes to survive.  The better character for A Dance with Rogues will not be the same for Gladiatrix as an example.



               
               

               
            

Legacy_PracticalKat

  • Full Member
  • ***
  • Posts: 174
  • Karma: +0/-0
Help with a Rogue/Ranger/Monk Build
« Reply #4 on: October 22, 2014, 08:32:25 am »


               

@nick - I'm coming round to your position of playing mostly single class with a few levels of other to round things out, especially if starting from level 1 up.  That said, playing Siege of the Heavens (L40) also offers the chance to try different balances. May tweak my build and then compare to Empyre's on different run-throughs.