[Edit: Rejigged the formatting of the build..]
I wasn't following the somewhat technical direction the previous discussion was taking, so I'm starting another thread with one question: is Greater Spell Penetration more important for this build than Still Spell?
GSP was recommended by WebShaman for the dex build in the place of Still Spell, but I'd think it wise to not lose Still Spell (or alternatively Silent Spell) in the campaign. Otherwise Paralyse makes you very vulnerable. It seems to be a trade-off between spell power and flexibility, and with two spell focus feats already my gut feel is that flexibility is more important.
I've tweaked the build looking at both the strength and dual-wielding versions by Webshaman, and added it at the bottom for info (the choice is at Level 20). For those reading this for the first time, this is to be played in SoU + HotU + Sands of Time, so I'm taking comments on the Bard / AA build into account (using Listen now instead of Spot).
Wizard(40), Elf
STR: 10
DEX: 16
CON: 12
WIS: 8
INT: 18 (36)
CHA: 8
Elf: (Hardiness vs. Enchantments, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Sleeplessness)
01: Wizard(1): Toughness, {Scribe Scroll}
02: Wizard(2)
03: Wizard(3): Weapon Finesse
04: Wizard(4): INT+1, (INT=19)
05: Wizard(5): Extend Spell
06: Wizard(6): Maximize Spell
07: Wizard(7)
08: Wizard(
: INT+1, (INT=20)
09: Wizard(9): Spell Focus: Illusion
10: Wizard(10): Spell Focus: Abjuration
11: Wizard(11)
12: Wizard(12): INT+1, Two-Weapon Fighting, (INT=21)
13: Wizard(13)
14: Wizard(14)
15: Wizard(15): Ambidexterity, Spell Penetration
16: Wizard(16): INT+1, (INT=22)
17: Wizard(17)
18: Wizard(18): Improved Two-Weapon Fighting
19: Wizard(19)
20: Wizard(20): INT+1, Greater Spell Penetration, (INT=23)
21: Wizard(21): Epic Spell Penetration
22: Wizard(22)
23: Wizard(23): Combat Casting
24: Wizard(24): INT+1, Great Intelligence I, (INT=25)
25: Wizard(25)
26: Wizard(26): Great Intelligence II, (INT=26)
27: Wizard(27): Great Intelligence III, (INT=27)
28: Wizard(28): INT+1, (INT=28)
29: Wizard(29): Great Intelligence IV, (INT=29)
30: Wizard(30): Great Intelligence V, (INT=30)
31: Wizard(31)
32: Wizard(32): INT+1, Epic Spell: Epic Mage Armor, (INT=31)
33: Wizard(33): Epic Prowess
34: Wizard(34)
35: Wizard(35): Epic Spell: Epic Warding
36: Wizard(36): INT+1, Great Intelligence VI, (INT=33)
37: Wizard(37)
38: Wizard(38): Great Intelligence VII, (INT=34)
39: Wizard(39): Great Intelligence VIII, (INT=35)
40: Wizard(40): INT+1, (INT=36)
Hitpoints: 240
Skillpoints: 378
Saving Throws (Fortitude/Will/Reflex): 17/21/19
Saving Throw bonuses: Spells: +11, Mind Effects: +2
BAB: 20
AB (max, naked): 24 (melee), 24 (ranged)
AC (naked/mundane armor/shield only): 17/17
Spell Casting: Wizard(9)
Alignment Changes: 0
Appraise 7(20), Concentration 43(44), Discipline 21(21), Heal 12(11), Hide 20(23), Listen 20(21), Lore 20(33), Move Silently 20(23), Search 21(36), Spellcraft 43(56), Tumble 21(24)
Modifié par brendonwp, 28 janvier 2014 - 05:54 .