Author Topic: Want to have all available henchmen!  (Read 575 times)

Legacy_Artas1984

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Want to have all available henchmen!
« on: January 21, 2012, 06:52:51 pm »


               Is there are cheat in NWN that enables to have more than one henchman? Like there is one in NWN 2?

I ask this for SOU now, but obviously this goes for HOU too.
               
               

               
            

Legacy_Jthesunshinegirl

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Want to have all available henchmen!
« Reply #1 on: January 21, 2012, 07:13:08 pm »


               In HotU you are allowed to have two henchmen, so no worries there. I'm 99% there is a way to alter the SoU module to raise the max number of henchmen in the toolset, but I don't know how to do so. Hopefully one of the NWN master sages will be along to answer your question shortly!
               
               

               
            

Legacy_jmlzemaggo

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Want to have all available henchmen!
« Reply #2 on: January 21, 2012, 08:03:12 pm »


               You can't have two henchies in SoU? Even by the end? I probably forgot...
All I know is there is a trick to enrole that paladin girl, who isn't not meant to play as a companion, regularly speaking, if you need some religious spirit instead of those two henchies I personally never really cared much about.
Check my "Add-ons" list, Tip N°42, in my signature.

Maybe the tip N°34, OHS Henchman System, by OldMansBeard, could do the trick? 
               
               

               


                     Modifié par jmlzemaggo, 21 janvier 2012 - 08:06 .
                     
                  


            

Legacy_Artas1984

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Want to have all available henchmen!
« Reply #3 on: January 21, 2012, 08:07:38 pm »


               

jmlzemaggo wrote...

You can't have two henchies in SoU? Even by the end? I probably forgot...
All I know is there is a trick to enrole that paladin girl, who isn't not meant to play as a companion, regularly speaking, if you need some religious spirit instead of those two henchies I personally never really cared much about.
Check my "Add-ons" list, Tip N°42, in my signature.



I somehow thought that there would be a trick to assign that paladin girl, even though i am not interested to have such a companion, because i find paladins useless in SOU.

Anyway, in NWN 2 there is a cheat to raise your party members - rs ga_party_limit(6) - i take it that in NWN there is no such cheat, yes?

Ye, i have finished all of NWN and NWN 2 long time ago, but obviously after several years it is fun to replay with a different class character, which i am doing now.
               
               

               


                     Modifié par Artas1984, 21 janvier 2012 - 08:08 .
                     
                  


            

Legacy_HipMaestro

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Want to have all available henchmen!
« Reply #4 on: January 21, 2012, 08:51:20 pm »


               SetMaxHenchman () but you can't do it from the console unless you write a script and then execute it using the console.  Also, you would need to execute it for each module, not just the first one of each campaign.

The main issue is that you'll either lose all the interesting interaction dialogue between the henchmen because the convo triggers are set up to fire only once and then stores the variable on whichever henchman was in the trigger area AND/OR crash the game entirely when Chapter 2 starts because it couldn't figure out which henchman to "drag" up from the Interlude.  Essentially, all you will accomplish  by raising the number of henchmen is making a boring mess (i..e. no combat scaling = no challenge) of an otherwise nicely-storied campaign just to have a larger menagerie following your toon around.

Also, that Mischa work-around only provides her as a combat ally but without any special interactive convos like Dorna & Xanos. Why?  Because there aren't any in the module! *lol*  (you could write your own, though. '<img'>)

edit: HotU would be even worse.  Deekin is the only henchman scripted to move into Chapter 2.  Later on, the contigencies of which henchman are present in Chapter 3 will determine the outcome of several events.... unless you mess with the henchman count and screw all the variable setting up.

Bottom line:  If you want more henchman, rewrite and rebalance the modules where you prefer a BG-style experience.  There are loads of large-party community content on the Vault that have already been designed that way.  Check them out!
               
               

               


                     Modifié par HipMaestro, 21 janvier 2012 - 09:08 .
                     
                  


            

Legacy_jackkel dragon

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Want to have all available henchmen!
« Reply #5 on: January 22, 2012, 06:22:45 am »


               In NWN, you can increase your party size through the console but have to write your own script first (since NWN doesn't have script parameter passing like NWN2), as HipMaestro said.

In addition, the SoU module transition scripts would have to be re-written to account for multiple henchmen (they only save one henchman per player).

As for HotU, I have a very rudimentary (and very unsupported, since the Vault won't let me log in anymore) mod that allows the NWN henchmen to follow the player throughout the campaign, but they have no new content for Chapters 2 and 3 (aside from a conversation edit to allow them to appear in Chapter 3). The mod does not allow more henchman (I think...), just lets the Chapter 1 allies appear later in HotU. It's here if you want it.