Malifaun wrote...
Master Zaar failed to hit me, let alone knock me down. My most challenging fights were J`Nah - a bit over my head at level 6 really, but shes evil and needs to be smitten.
That's interesting. I had the opposite problem, cutting through his DR. Needed to use Jergal's Flail or couldn't touch him with my puny +2 weapon.
Took a couple reloads even with using all the tricks in the book - and the basilisks. I tried to stay at distance and use fireballs from the necklace, but to no avail, they would get close and petrify me and/or Dorna.
Try Darkness. They are quite helpless without the gaze. Btw, the gaze is a fort save so any high CON toon (or serious fort-boosting rings, etc.) can waltz through them even without a darkened room. Just pray you don't roll any ones.
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However, the true test of this module is the greater wind zombie and the duo passed it with ease.
On entering, Dorna was told to hold position while I went to engage the wind. When the zombies appeared, turn undead got rid of the small fry, only leaving the greater one and I killed the wind while staying out of range of the wicked scythe. Once the wind was down, expertise mode brought me to 41 ac which in combination with concealment was enough to let me tank the thing. At that point I told Dorna to guard me here and she proceeded to make short work of the zombie with her blessed acid-halberd. Dont think I ever had such a smooth kill before.
Believe it or not, if allowed to level as a pure cleric (or as pure as you can make her), she can actually turn that greater zombie. With the cleric irrestible magical and divine buffs, he isn't all that hard. But, as is usually the case, clerics rule where others may fumble.