Leematon wrote...
I can confirm any weapon less than +3 is useless. I did have a necklace of fireballs and used that against him, but after 4 empowered fireballs from that device, one Alchemists Fire grenade, two acid flasks and 3 holy waters, I still only managed to get him down to 'Badly Wounded' status. But then good fortune came - I managed to lose him! Time to start looking for a +3 weapon in case I see him again methinks.
One question, when levelling up to level 12, I couldn't see knockdown on the list. It could be that I obtained the feat much earlier in the game (so early I forgot about it). Is this feat automatic?
Knockdown should be in your list of feats if you took it and it has no prereqs (IKD does though with Int at least 13). It must be selected during combat to use it, so use your quickslot to toggle it. I usually spam it myself and if it seems to be hitting regularly (it's a -4AB attack) then you can keep the enemy prone.
There are only two ways to do melee damage to a +3 soak 20 creature, either any +3 or better weapon or keep doing over 20 damage per hit with a non-+3 one. At least you can peck away at this guy. He has pretty high HPs (well over 100) and since you can't crit him, your base damage + modifiers must be over 20. Fortunately, he doesn't regen. If you can find any weapon with +acid dmg on it, it will go faster. Even a bow with acid arrows SHOULD work.
Edit: Oh, and the fire/electrical damage I mentioned was dmg enhancements on weapons. His SR is way to high for spell effects (IIRC, even thrown items are treated as spells) so will do little damage that way.
Edit2: Flail of Jergal... a +3 heavy flail in a container (chest or weapon rack IIRC) in the shadow plane,
IF your toon can use it, of course,
'> Makes mincemeat of the all shapes and sizes of zombies.
Modifié par HipMaestro, 01 octobre 2011 - 04:38 .