Author Topic: Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?  (Read 653 times)

Legacy_Leematon

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               I've got to the top floor of the Crypt Tower and have managed to defeat the wind and collect it to return to the temple. However, I'm constantly being pursued by the Greater Wind Zombie and everything I have appears to be useless against it. Even items like Holy Water and healing type spells have minimal effect. Anybody have any tips?'Posted
               
               

               


                     Modifié par Leematon, 27 mars 2011 - 04:03 .
                     
                  


            

Legacy_Gregor Wyrmbane

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #1 on: March 27, 2011, 06:42:26 pm »


               

Leematon wrote...

I've got to the top floor of the Crypt Tower and have managed to defeat the wind and collect it to return to the temple. However, I'm constantly being pursued by the Greater Wind Zombie and everything I have appears to be useless against it. Even items like Holy Water and healing type spells have minimal effect. Anybody have any tips?'Posted



Not sure which zombie model they used for him but most likely it's "zombie lord". If that's the case, then he uses spell mantle and stoneskin. You might try dispel magic on him and then greater magic weapon on your melee weapon and see if you can just beat him down. I'm assuming from your post that you're playing a cleric.
               
               

               
            

Legacy_HipMaestro

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #2 on: March 27, 2011, 10:15:55 pm »


               It's a unique blueprint that uses 2 undead, 14 barb levels and a custom skin, therefore, try:
+3 or better weapon against its DR (soaks 20 with less than +3)
vulnerable to acid
fire or electrical damage should work fine

Unless you can breach the SR via arcane spells, SR is very high for this module so spells won't work well.
Very tough to hit because of all the barb levels, uncanny dodge, etc.

Persistence and pray for 20's  ':blink:'
               
               

               
            

Legacy_Leematon

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #3 on: March 28, 2011, 09:32:01 am »


               

Gregor Wyrmbane wrote...

 I'm assuming from your post that you're playing a cleric.


I'm playing a level 11 fighter (who just reached level 12 by obtaining the wind). Sorry I mislead, but by healing spells I meant healing potions, kits etc.
               
               

               
            

Legacy_SHOVA

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #4 on: March 28, 2011, 02:27:16 pm »


               Knockdown.
               
               

               
            

Legacy_Gregor Wyrmbane

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #5 on: March 28, 2011, 05:17:38 pm »


               

Leematon wrote...

I'm playing a level 11 fighter (who just reached level 12 by obtaining the wind). Sorry I mislead, but by healing spells I meant healing potions, kits etc.


Ah.... Then you should definitely try to find a +3 weapon. Or perhaps the slaver merchant sells scrolls of greater magic weapon. I don't remember if he does or not.

As SHOVA said, knockdown could also be effective if you took that feat.
               
               

               
            

Legacy_Leematon

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #6 on: March 28, 2011, 11:38:25 pm »


               

Gregor Wyrmbane wrote...

Ah.... Then you should definitely try to find a +3 weapon. Or perhaps the slaver merchant sells scrolls of greater magic weapon. I don't remember if he does or not.

As SHOVA said, knockdown could also be effective if you took that feat.


I can confirm any weapon less than +3 is useless. I did have a necklace of fireballs and used that against him, but after 4 empowered fireballs from that device, one Alchemists Fire grenade, two acid flasks and 3 holy waters, I still only managed to get him down to 'Badly Wounded' status. But then good fortune came - I managed to lose him! Time to start looking for a +3 weapon in case I see him again methinks'Posted.

One question, when levelling up to level 12, I couldn't see knockdown on the list. It could be that I obtained the feat much earlier in the game (so early I forgot about it). Is this feat automatic?
               
               

               
            

Legacy_HipMaestro

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Crypt Tower - Is There ANYTHING That Can Hurt the Greater Wind Zombie?
« Reply #7 on: March 29, 2011, 12:25:39 am »


               

Leematon wrote...
I can confirm any weapon less than +3 is useless. I did have a necklace of fireballs and used that against him, but after 4 empowered fireballs from that device, one Alchemists Fire grenade, two acid flasks and 3 holy waters, I still only managed to get him down to 'Badly Wounded' status. But then good fortune came - I managed to lose him! Time to start looking for a +3 weapon in case I see him again methinks'Posted.

One question, when levelling up to level 12, I couldn't see knockdown on the list. It could be that I obtained the feat much earlier in the game (so early I forgot about it). Is this feat automatic?

Knockdown should be in your list of feats if you took it and it has no prereqs (IKD does though with Int at least 13). It must be selected during combat to use it, so use your quickslot to toggle it.  I usually spam it myself and if it seems to be hitting regularly (it's a -4AB attack) then you can keep the enemy prone.

There are only two ways to do melee damage to a +3 soak 20 creature, either any +3 or better weapon or keep doing over 20 damage per hit with a non-+3 one.  At least you can peck away at this guy.  He has pretty high HPs (well over 100) and since you can't crit him, your base damage + modifiers must be over 20.  Fortunately, he doesn't regen.  If you can find any weapon with +acid dmg on it, it will go faster.  Even a bow with acid arrows SHOULD work.

Edit: Oh, and the fire/electrical damage I mentioned was dmg enhancements on weapons.  His SR is way to high for spell effects (IIRC, even thrown items are treated as spells) so will do little damage that way.

Edit2: Flail of Jergal... a +3 heavy flail in a container (chest or weapon rack IIRC) in the shadow plane, IF your toon can use it, of course, '<img'>  Makes mincemeat of the all shapes and sizes of zombies.
               
               

               


                     Modifié par HipMaestro, 01 octobre 2011 - 04:38 .