Author Topic: Autoadjustment in difficulty  (Read 1400 times)

Legacy_cds13

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Autoadjustment in difficulty
« on: February 17, 2011, 03:39:58 pm »


               I played SoU very little compared to the OC, I noticed that the whole system in the OC worked fine but cannot be sure if the SoU "engine" works the same (well... apart from the number of chests)

I'll explain myself a little more: when looting around in the OC some of the chests contain items that are much more valuable the more the character is high on level, on the other hand enemies can get more in number and skills, i.e. in the Peninsula you find at around lvl 3 or 4 groups of 3 enemies each (a dwarf, a human and a half-orc), if you come there with a character of level 10 you find groups composed by a human sorcerer (even two in the prison) surrounded by 8 or 10 tough half-orcs and things get really nasty since those sorcerers hit you with many many Melf's Acid Arrows and keep on casting Invisibility over themselves.
The adjustment goes even for the XPs, a single tough half-orc is worth only 4 or 5 XPs (the sorcerers almost 25).

Could it be that the same can happen in SoU? I noticed that in these posts the usual way is to encourage players to play from level 1 since the game could get boring otherwise; I assume that SoU does not adjust difficulty the way the OC does.

The question is: Has someone experienced a raising in difficulty in SoU compared to the level of the PC? Or does it remain the same getting you a "boring" experience?
               
               

               
            

Legacy_SHOVA

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Autoadjustment in difficulty
« Reply #1 on: February 17, 2011, 07:46:00 pm »


               To generalize the answer your question, Yes, The OC has a better scale range for encounters, and treasure generated, than SOU. The in debth answer is, its all about the story of the SOU. It is set in a remote part of the world, not a big city. Though your character is suppose to start at level 1 for both, by the time you move onto part 2 of the OC, you can be 10th level or greater, by the time you move to part 2 in SOU, maybe level 4. part one of SOU has 38 areas you can access. The OC, 112. There are loads of side quests in the OC, all of which give even more XP, while SOU, has just a couple. As far as SOUs difficulty, I did not have a feeling of it being boring, but I admit, I was enjoying the story of it more than the action. When I got into the last chapter, I even found it to be rather challenging, as my Character had taken one of the new Prestige classes.



A second note on the treasure distribution of SOU. SOU introduced a new treasure system, making treasure generation extreemly customizationable for builders, rather than the standard OC script way. I use the SOU type treasure system in everything I build now, because I do not have to worry about the wrong thing showing up. For instance, the OC way, you open a placeable and the script fires, now it does its thing, and then looks at a list of possible treasure to create, and if you are lucky, you can get something ridiculous for a level 1. say boots of speed. Now before everyone screams that boots of speed are not ridiculous, they are acceptable items to have, for a level one, generating level 1 encounters with level 1 type creatures Boots of Speed give a unfair advantage to the the player, making the game too easy to get through. (course its a mater of preference). The other thing that this changed was it helped keep creatures from droppping impossible extras on death, like the rat that dropped platemail, or the beggar that dropped a +1 sword worth 100 gold. SOU changed this by allowing chests to be placed out of accessability of the player where the builder could place only the items that he wants to be found.

               
               

               
            

Legacy_cds13

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Autoadjustment in difficulty
« Reply #2 on: February 18, 2011, 11:00:22 am »


               Thanks for your reply, Shova. I noticed that the treasure system in SoU was more "fixed", it had some minor changes depending on your PC's class but I get it now. SoU has to be played starting from lvl 1.

I agree with your opinion about the Boots of Speed even if it was a random example, using them gets the game really easier, Iwill sell them next time I find them