Elton John is dead wrote...
And when I mean that, I mean I see how the scripting is pretty good, how henchmen AI has been improved and I see how areas look pretty good but the whole story is stupid, unmemorable and poor. In the Interlude, all the dungeons you explore are full of traps that would kill nearly every character below LV 10 ( I'm playing as my character from the OC), many enemies cast confusion and daze on you. There are hardly any merchants. Then in Chapter II - it's the same. Was the campaign even designed for LV 1 - 13 characters? Even in Chapter I when I played as a LV 1 character just to test it - traps and enemies were everywhere and they were very powerful. In Chapter II when you enter the temple, I could've sworn some enemies had just been planted there without any thought of what they do.
Not the most epic story coming from Bioware, but personally, I found it enjoyable. The story seemed a bit comical, but it was a nice welcome for me.
Now, I passed SoU numerous times with a level 1 characters of varying classes from start to finish. To be frank, it was one of the easiest campaigns I've ever played (if you ever desire to see what hard is like, try playing baldur's gate
). It actually isn't that hard when you consider the abilities of your henchman, and how the mechanics work. If your enemies cast confusion and daze on you, focus on improving your saves or use mind-protection spells; you can even down a potion of clarity. Manage your inventory wisely, and plan your tactics before charging through a dungeon. The thing about the difficulty early on in the campaign is the fact that at level 1, your character only has so many hitpoints. Plan around that, and the game is a lot easier.
Elton John is dead wrote...
No and I don't care. They're made by fans not Bioware and each are different from NWN's campaign. The one I did play was called Good Vs Evil III which had no story but had you fighting in wars and building your army. That doesn't sound like NWN to me. It's just been build with the fantastic aurora toolset
Your missing out.
Modules and community content are only as good as the time and effort put in by the authors who create them, not whether or not they are Bioware or are backed by Bioware, even if Bioware is a reputable company. If you think about it, even the original campaigns came out of the toolset. Just because they don't have Bioware attached to them doesn't mean they they are anything less NWN. In fact, I've played modules that are much more technologically developed than Daggerford, and some with stories that I find more palatable and epic.
Some are even placed in Forgotten Realms (Like Neverwinter, Daggerford, Waterdeep, etc.,) if your into something a little closer to the feel of NWN. You should sample more of whats out there, otherwise you just won't know what your missing.
Don't be stubborn with a game that offers you limitless hours of fun--for free.
Modifié par MingWolf, 23 janvier 2011 - 10:00 .