RE: Merchant Availability in SoU
Elton John is dead wrote...
There are three in Chapter I if I recall. Two in the village and one in the forest. The interlude contains only two merchants, the halfing's reaction to me was unfavorable and she was charging the highest healing potions at 700 gold each and the heal potion at 4000 gold. Same goes for the lizard guy. As a fighter, I leveled up with skills I thought would be useful for a fighter, not appraise or craft. In the NWN campaign, some merchants have a favorable reaction to me.
Farghan the Herbalist, Hilltop West
Fiona the Smith, Hilltop West
Szaren the Red Wizard, Hilltop West (after quest complete)
Torias the Black Market Halfling, Halfing Camp Hilltop East
The Hermit, High Forest (also recharges items for a fee)
That makes five. Considering I haven't played SoU in about a year even I am surprised the grey matter is functioning well enough to remember such trivia.
I believe you have located the other 4 in the balance of the campaign
Yes, SoU, just like the OC and HotU, uses the Appraise skill to adjust buy/sell prices. SoU is more realistic about loot, IMO, in that gold is not simply spread out all over creation. Economics is a more recognizable commodity in SoU than either the OC or HotU. SoU is more typical of a module that doesn't simply remove the economic facet of the game by spawning ridiculous amounts of loot. I mean, why not just spawn 100K gold on the PC during creation? It would reduce the needless tedium of clicking on every blasted container in the area and prevent rampant carpal tunnel in the process. The more realistic economic aspect of SoU is very effectively designed, in my estimation.
So what, exactly, would you have preferred to encounter more merchants for? Better bargains? More dialogs? Trigger more subquests? I guess I am confused.
You do know how to influence the random Appraise skill check price by reloading, don't you?
edit: Oh, and to touch on my own major complaint about SoU since it is in-topic. it seemed too short to develop some prestige classes like Shifter, WM and yes, even AA to be very effective within the scope of this campaign. We had to wait until the sequel to see these classes come into their own. And I never allocated to the Spot skill until I played SoU so that was a cultural shock to me.
Modifié par HipMaestro, 22 janvier 2011 - 08:44 .