Author Topic: Shattered Lands - Scars of Time  (Read 8894 times)

Legacy_GearsOfMadness

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Shattered Lands - Scars of Time
« on: July 13, 2016, 01:54:52 am »


               

Greetings!


 


Though this PW is not yet active, I wanted to leave some teasers here for those who might show an interest in a returning PW. Eventually I will be posting hak and connection information once those become available and when the server leaves production phase and becomes ready for players. 


 


The original run lasted 6 years, 2008 until 2014, when I left NwN and the project in the care of others, to do things that weren't Neverwinter. 2016, I have returned to the SL project and am breaking away from Faerun and adding haks, like I originally wished to do. Those familiar with the original SL will find the world is much different than the new, but the general atmosphere of the world should remain the same.


 


There are people who have compared SL to a Neverwinter form of Dark Souls in terms of challenge, others have enjoyed exploring the large inter-connected world, some have liked the custom tools available to roleplay out characters, and then there are those who spoke highly of how some creatures bear unique AI or attacks not in vanilla Neverwinter.


 


The last of which, I intend to expand upon, in 2.0, with making each boss have unique A.I.


 


Regardless of the why people liked Shattered Lands, I would like to reinvent that fulfilling atmosphere with its second coming. It should be released some time in the following six months for open play, assuming real life doesn't get in the way.


 


Level Range: 3 - 40


Weapon/Armor Range: +5 Gear


Races: (Roughly) 20 Core/40 Subraces


Classes: Unknown at this time, but will be non-standard.


World: Non-Faerun, Medieval Ages


Haks: CEP, Q, & other lesser notables. 


 


Here are a few screenshots to give an idea of my current projects I am building pertaining to Shattered Lands. The first pair are links to Imgur if you do not want to download an archive. The second two are a collection of screenshots to give a better idea.


 


Kepior Plains


 


Ethasia, Heavenly City


 


JRPG World Map


 


Miscellaneous Areas


 


 


Again, as progress comes, this post will be updated with further information.


 


~GearsOfMadness


 



               
               

               
            

Legacy_SuperFly_2000

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Shattered Lands - Scars of Time
« Reply #1 on: July 15, 2016, 09:20:54 pm »


               

Wow...welcome back man!


 


This was one of the few PW's I still played about the time it was online. It struck me how well built it was...and it looked like it used custom content although it didn't. I guess the creater had gone out of his way to dig up rare and good looking stuff in the vanilla toolset.


 


Besides looking good it had good balance and was great for some co-op adventures. It wasn't huge but still rather big.


 


I hope you didn't bite of more then you can chew this time though. Re-creating essential parts of the D&D system and creating a new setting...sounds like a life project dude. I hope this doesn't become one of thoose PW's that never gets finished... 



               
               

               
            

Legacy_GearsOfMadness

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Shattered Lands - Scars of Time
« Reply #2 on: July 25, 2016, 10:14:44 pm »


               

Hey man! Long time no see.


 



 


 


 hope you didn't bite of more then you can chew this time though. Re-creating essential parts of the D&D system and creating a new setting...sounds like a life project dude. I hope this doesn't become one of thoose PW's that never gets finished... 

 


I totally agree with this sentiment. I should be able to accomplish it. The original SL was a ton of work. Funny enough, most of the work had to do with converting my own setting to Faerun, haha. SL as a setting was originally meant to be my own, but I converted it to Faerun for ease of play. Which is to say, the setting that I'm doing SL in now has already mostly being written, so it's just a matter of building some basic systems to handle everything and then world building. Once the systems are done (which I'm working diligently on) and areas get put in, it should be ready to play. I'll probably have it online in beta-ish once level 15 is accessible. Then patch it as higher levels become available, up to 40.