Author Topic: "Alangara - New Dawn" - Persistent world  (Read 4994 times)

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #90 on: December 09, 2015, 04:45:12 pm »


               

Greetings all and "welcome" to the biggest update of the Inner Realms in a long time !

 

So let’s get started with the long list of news and updates '<img'>

Completely new, unique for Alangara, custom healing system, redoing all healing- and regeneration spells.

 

All healing spells now develop up til level 40 and progressively grow in strength ending with the heal that is also level based and thus heal a certain amount per level.

 

This is combined with healing received bonuses for various classes or combinations here of , basically meaning that a barbarian will receive considerably more healing from a given spell than a wizard would.

 

Regenerate and monstrous regeneration are hour based i.e. long duration and also dependent on class/classes of target.

 

Ship travel is now a real thing on a real ship, with custom scripts and designs for Alangara.

 

Welcome to a journey of custom scripting, entertainment and literature about your destination continent ...

 

Teaser.

[/URL">http://ship.jpg[/URL

 

Knowledge and entertainment in Castle Balder.

 

The Balder Museum have a brand new additional exhibition hall, redesigning the experience of where and how to learn of the dangers and splendors to come, without actually being in harms way. And at the same time a great settings for immersive roleplay.

 

Teaser.

">http://museum.jpg

 

Or prefers perhaps a visit the brand new Aquarium instead, also offering low level quest with more to come…

 

Teaser.

[/URL]">http://Aquarium.jpg

 

Random semi-bosses, worldwide spawn.

The Inner Realms are now being haunted by the socalled Touched or even worse Furious Touched. Basically all encounter may spawn these more powerfull versions of the native creatures to spice up any adventure for experienced and epic alike. ( They cant spawn in the beginner areas )On a brighter notion they are courteous enough to bring along extra loot !

 

Updated player powers…

To battle these new horrors the champions of the Inner Realms have been given various new tools and powers. A series of weapon energy type buffs ( like flame weapon ) are now in place for all casters and semi caster of main classes, and assassins and blackguards have joined the illustrious club of owners of a special type of damage to buff themselves, creatures or other players. These buffs also works on creature weapons or the druids natural attacks in wildshape.

And speaking of which, wildshape has also been customized so it will bring over all powers from all gear, armor, weapons…

Besides this and naturally the now far superior healing potions and spells – all are far superior except heal/mass heal/Greater Restoration – several new damage spells have been updated for superior damage and level range…

The Arcane Archer now may summon and command the legendary celestial Spear Maidens, much like the bard may call upon the legendary Valkyries.

 

Atmosphere updates, continental consistency.

The various continents of the Inner Realms have had a thorough look-/make-over regarding their skybox and light settings, making the continents more consistent and exceptional from each other.

Also upon a player request halflings ( called Balderlings ) have gotten their own district in Castle Balder, with special designed (player)houses interior – one can of cause as always choose to design ones own house !

 

Teaser.

[/URL]">http://homestead.jpg

 

Teaser

halflinghome.jpg

 

Creature powers and how to die in many different ways J

Battle and combat is indeed a huge part of the life and death in the Inner Realms and after having the brainies of the inhabitants increased ( new AI ) lots of areas have had their spellcasters called in for a spelltype check. This has now been complimented with brand new types of creature powers making their death another danger to those close….

 

In order to lure poor and ignorant optimist adventurers out to their eminent death several new areas and quests have been added since last update here.

 

Teaser.

[/URL]">http://explode.jpg

 

More flexible adventuring.

All these goodies obviously beckons the brave and the foolhardy to venture out in the wilderness in search of fame and fortunes. This has been made more available in 2 ways.

First of, the XP penalty from dying has been halved making it top at 1250 XO at level 25, and if you get a resurrection ( scrolls are available for all ) you will have lost but feeble 125 xp !

 

A “PC Scrying Device” has entered the module, making it possible to teleport to one’s group leader, allowing for friends to instantly team up , or returning to the adventure after having teleport back to town for supplies !

 

Finding the adventure…

Is obviously important and in order to make it both easier to navigate and more immersing to have a feeling of the Inner Realms New maps are being created of the various known continents. Obviously only what is visible and openly known are on such maps, that thus don’t reveal hidden caves or entire land systems below ground. Here one of Continenta – starting continent for new adventurers and main “hub” throughout all levels.

 

Teaser.

[/URL]">http://Continenta_new-page-001%201.jpg

 

All of this making yet another milestone towards making “Alangara – New Dawn” a true contender to singleplayer modules, we have been blessed with new players, hoping that YOU might come to join them '<img'>

 

As always we hope to see you in Alangara !

 

/tarashon

 

 

 

 

​


               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #91 on: January 16, 2016, 10:04:05 am »


               

Greetings all '<img'>


There has been several updates, fixes and spell/feat improvements since last update. New areas and quests etc. - More of this in a later update.


More importantly though we now have a small group of players, including myself starting to get near the epical challenges of the Inner Realms. Most also have alts so if you log on in euro or Canada evenings chances are now you will find someone to play with.


So if you are looking for new challenges and a server that is not afraid to "rattle the cage" on the mechanics of the original NWN to make gameplay and character classes more fun we whole heartedly invite you to come join us '<img'>


​/Tarashon



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #92 on: February 02, 2016, 04:14:34 pm »


               

New "Immersion tools" have been added allowing a DM to permanently turn player appearances into dynamic Brownies or Dynamic Wemics, thus making a player able to create a normal race character and then get it transformed into these races by a DM.


​As always a whole hearted invitation to join us in the Inner Realms '<img'>


​/Tarashon



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #93 on: February 26, 2016, 02:09:42 pm »


               

Greetings all.


 


Due to a massive servercrash on the provider side, and a corruption of servervault and database, the intire servervault and database ( chests, farms and quests ) are now reset.


 


This in conjunction with a loads of planeed updates and changes means that we have officially now gone into BETA mode, making all new characters BETA characters that will MOST LIKELY be erased  when the server changes have reached such a level that I would deem it worthy and ready for normal release again.


 


As sad and annoying this is at least the serverhoster has now gotten brand new gear and server should be running at maximum smoothness and minimum lag, promising for a very good server once the changes are in effect and it is re-launched; not in beta state.


 


Also taking it into BETA stage will hopefully give me the time to recover from the latest stress and surplus energy to make the changes, basically all in response to player feedback.


 


/Tarashon



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #94 on: March 09, 2016, 02:24:13 pm »


               

Greetings all '<img'>

 

​Having been able to reset allmost all accounts the BETA phase is somewhat over. Over in the sense that characters made now will not be deleted.

 

We however remain in beta until such a time where the "story mode" package have been implemented, basically having a central NPC calling upon and guiding on the individual player to add an extra layer of storymode. This may take some time though as we are currently concentrating on develloping additional epic level content.

 

Without this however work continues in the Inner Realms, and here are a few updates worth mentioning ...

 

"Rogues delight"

 

Chests all over the Inner Realms have been littered with random art. Where as others may turn this in for a small bounty rogues and other personages having access to the thieves guild, may sell these artifacts for a far superior amount !

 

( technically these are no-drop so only rogue characters gains more since its impossible to transfer it to alts )

 

Traps have been DRAMATICALLY improved and made widely available to far better prices. This means rogues and rangers can now imply powerfull Area Of Effect traps with nifty damage and depending on types even options to temporally freeze ( petrify+visual ) or paralyze enemies.

 

In due time this will be enhanced further with crafting options of even more powerful versions and imploying new crops in the magical farm system of Alangara.

 

( It might be noted that rogues in Alangara also - via a few kb download file - have 1d8 hitdice together with bards, instead of standard 1d6. Wizards and sorcerers have 1d6 hitdice instead of 1d4. Together with special rogue powers adding +5 to hit and magical damage per 10 levels rogues are indeed becoming a powerful and versatile class in the Inner Realms ! )

 

"Epic journeys !"

 

Enter the Castle Balder "Royal Adventurers Society" as level 25+ where new and bold adventures and lore of the Inner Realms awaits to be unlocked, discovered and overcome. Visit the long hidden region of "Great Eastern Pines" and battle new foes and epic Daemons threatening to devour the Inner Realms.

 

"Hope is growing"

 

The Isle of Hope has reformed itself under the guidance of Lord Zertihn to embrace and inspire new and young adventurers of the lands alike.

 

Teaser - View to New Xymoria embassy isle in Castle Balder.

 

[/URL]">http://xymorian_embassy.jpg

 

 

Teaser - New Xymoria by night 1.

 

[/URL]">http://Xymoria1.jpg

 

 

Teaser - New Xymoria by night 2.

 

[/URL]">http://Xymoria2.jpg

 

 

 

Lots and lots of other small updates and tweaks have been done as well and the work and adventures continues. And as always a warm welcome to any and all who should decide to visit us or perhaps even setup home in the Inner Realms.

​/Tarashon


               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #95 on: May 03, 2016, 11:51:59 am »


               

Greetings all '<img'>


​Where as I am personally taking a good long summer break from NWN and Alangara, I thought it might be interesting to share the news of our new custom designed and custom scripted Damage spell system for those enjoying playing spellcasters. I could not get the darn copy/paste to work so below a link to the information on our forum.


 


The new system offers extreme flexibility as can be read below including the ability for us to create items to bolsters specific spells ( some all ready exists )


 


Reading the below description will reveal how we can now change all spell damage, specific spells , caster classes spell damage or even caster classes per level to make fx the wizard stronger on low levels and weaker on higher or.... anything we desire, and in swoop also '<img'>


 


 


http://www.alangara....25&p=1298#p1298


 


 


And as always a warm welcome to anyone who would like to venture forth into the Inner Realms '<img'>


​Kind regards.


 


/tara



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #96 on: June 30, 2016, 01:01:01 am »


               

Greetings all '<img'>


 


​​After some .2da tweaking we are proud to present "monks in Alangara" , basically meaning that they are no longer disallowed. Players choosing the monk must download a micro file from our forum and put it in the override folder. This will remove the monkspeed feature gained at level 3.


On the brighter side the monks in Alangara gain a special monk power.


 


This power grants the monk bonus to-hit and magical damage no matter if using unarmed combat, melee or ranged weapons, ranging from +5 at level 1 growing to +20 at level 31+


Further specialties are sure to arrive as we will be taking a deeper look at both balance and "fun factor" for this newly re-allowed class in the Inner Realms. Enjoy !


 


​And finally, as always, a warm welcome to travelers in the Inner Realms, new and old alike '<img'>


 


Kind regards.


​/Tara



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #97 on: July 05, 2016, 01:37:33 pm »


               

Tarashai stared down the strange glowing object, much resembling some odd gnomish version of a mandrel. As he pointed it towards his longbow it started to hum and vibrate with energy. Testing it further he pointed it close to other items such as his armor, belt and more; always the same result. As soon as the point came sufficiently near the given item the glowing and vibration began.


Not willing to risk his trusty magical longbow he reached for his sachel and took out a small magical dagger he had found earlier and not yet sold. Slowly he then entrusted the strange tool into the hilt of the dagger…


 


*zoinggg*


 


A small flash of light emitted as the mysterious contraption disappeared, leaving a small glowing recess in the fabric.


Being a fairly versatile and educated bard Tarashai came to think of tales from other worlds and how magical items functioned and were constructed there. A slight smile emerged on his lips. Once again he reached for the sachel, this time drawing out a small purse and emptying it on the table to reveal a multitude of very small gems. Picking one with a small symbol he enterpreted as some sort of armor he tried to move t closely to the recess in the dagger hilt. Nothing !


He then took one with a minute symbol that with a bit of imagination and a good deal of lore could resemble a spear enveloped by lightning. As he moved it towards the recess it too startet to glow. As he allowed it to touch into the recess the same flashing light emerged and the gem disappeared. Taking a good grasp on the dagger Tarashai smiled as minor electrical charges emitted from the blade. He took forth another similar gem and repeated the procedure and watched in delight at the crackling of the blade clearly grew more visible and powerfull. So this was the answer to the strange gems he had found lately !

Greetings all '<img'>


Socketed items have emerged in the Inner Realms adding to the various ways of creating and combining magical custom items aswell as improving upon old ones !


Enjoy.


And as always a warm welcome to anyone who should desire to enter the Inner Realms !

Kind regards.


/tara



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #98 on: July 12, 2016, 09:11:36 am »


               

Greetings all '<img'>


 


The Heroes' Rest Inn now rents out persistent rooms with 25 item database chests, very cheap. Only requirement is for the character to be level 10 to actually enter the housing area.


 


This does not remove our custom housing and land options but merely gives new players a chance to get a small home and a database chest for storage fast and cheap. Also this is NPC driven so no admin or DM interaction is needed to gain this type of home '<img'>


​And as always a warm welcome to anyone who should venture into the Inner Realms !


​Kind regards.


 


/tara



               
               

               
            

Legacy_Tarashon

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +0/-0
"Alangara - New Dawn" - Persistent world
« Reply #99 on: July 18, 2016, 07:56:51 pm »


               

Greetings all '<img'>


 


Alangara have gotten a new US based DM, BenevolentDevil, so now players playing mainly US evenings no longer are without DM assistance...


Also new players have graced us with their presence  and company lately, so things are spicing up in the Inner Realms and new adventures unfolds.


 


More special potions including immunity to critically hits and physical damage resistance scaled to different percentages for different classes have entered the Inner Realms. The custom system at the Royal Alchymist, includes these new potions, granting especially melee characters improved odds against the might of the epic monsters and bosses !


 


And as always a warm welcome to anyone who wishes to venture into the Inner Realms '<img'>


​Kind regards.


 


/tarashon