Greetings all and "welcome" to the biggest update of the Inner Realms in a long time !
So let’s get started with the long list of news and updates '>
Completely new, unique for Alangara, custom healing system, redoing all healing- and regeneration spells.
All healing spells now develop up til level 40 and progressively grow in strength ending with the heal that is also level based and thus heal a certain amount per level.
This is combined with healing received bonuses for various classes or combinations here of , basically meaning that a barbarian will receive considerably more healing from a given spell than a wizard would.
Regenerate and monstrous regeneration are hour based i.e. long duration and also dependent on class/classes of target.
Ship travel is now a real thing on a real ship, with custom scripts and designs for Alangara.
Welcome to a journey of custom scripting, entertainment and literature about your destination continent ...
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Knowledge and entertainment in Castle Balder.
The Balder Museum have a brand new additional exhibition hall, redesigning the experience of where and how to learn of the dangers and splendors to come, without actually being in harms way. And at the same time a great settings for immersive roleplay.
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Or prefers perhaps a visit the brand new Aquarium instead, also offering low level quest with more to come…
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Random semi-bosses, worldwide spawn.
The Inner Realms are now being haunted by the socalled Touched or even worse Furious Touched. Basically all encounter may spawn these more powerfull versions of the native creatures to spice up any adventure for experienced and epic alike. ( They cant spawn in the beginner areas )On a brighter notion they are courteous enough to bring along extra loot !
Updated player powers…
To battle these new horrors the champions of the Inner Realms have been given various new tools and powers. A series of weapon energy type buffs ( like flame weapon ) are now in place for all casters and semi caster of main classes, and assassins and blackguards have joined the illustrious club of owners of a special type of damage to buff themselves, creatures or other players. These buffs also works on creature weapons or the druids natural attacks in wildshape.
And speaking of which, wildshape has also been customized so it will bring over all powers from all gear, armor, weapons…
Besides this and naturally the now far superior healing potions and spells – all are far superior except heal/mass heal/Greater Restoration – several new damage spells have been updated for superior damage and level range…
The Arcane Archer now may summon and command the legendary celestial Spear Maidens, much like the bard may call upon the legendary Valkyries.
Atmosphere updates, continental consistency.
The various continents of the Inner Realms have had a thorough look-/make-over regarding their skybox and light settings, making the continents more consistent and exceptional from each other.
Also upon a player request halflings ( called Balderlings ) have gotten their own district in Castle Balder, with special designed (player)houses interior – one can of cause as always choose to design ones own house !
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Creature powers and how to die in many different ways J
Battle and combat is indeed a huge part of the life and death in the Inner Realms and after having the brainies of the inhabitants increased ( new AI ) lots of areas have had their spellcasters called in for a spelltype check. This has now been complimented with brand new types of creature powers making their death another danger to those close….
In order to lure poor and ignorant optimist adventurers out to their eminent death several new areas and quests have been added since last update here.
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More flexible adventuring.
All these goodies obviously beckons the brave and the foolhardy to venture out in the wilderness in search of fame and fortunes. This has been made more available in 2 ways.
First of, the XP penalty from dying has been halved making it top at 1250 XO at level 25, and if you get a resurrection ( scrolls are available for all ) you will have lost but feeble 125 xp !
A “PC Scrying Device†has entered the module, making it possible to teleport to one’s group leader, allowing for friends to instantly team up , or returning to the adventure after having teleport back to town for supplies !
Finding the adventure…
Is obviously important and in order to make it both easier to navigate and more immersing to have a feeling of the Inner Realms New maps are being created of the various known continents. Obviously only what is visible and openly known are on such maps, that thus don’t reveal hidden caves or entire land systems below ground. Here one of Continenta – starting continent for new adventurers and main “hub†throughout all levels.
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All of this making yet another milestone towards making “Alangara – New Dawn†a true contender to singleplayer modules, we have been blessed with new players, hoping that YOU might come to join them '>
As always we hope to see you in Alangara !
/tarashon
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