Author Topic: Does this even exist?  (Read 1283 times)

Legacy_henesua

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Does this even exist?
« Reply #15 on: December 30, 2012, 10:10:03 pm »


               I've liked the typical resting systems from a game balance perspective so have adapted the typical system for my own module. By typical I mean: rests must be spaced by a few minutes, and food, campfire, bedroll has some use in resting as well.

What I particularly dislike as a player, DM and designer is the ability in vanilla NWN for a PC to rest at any time and thus optimize themself for any and all encounters. Part of an RPG is resource management, and unlimited resting effectively removes that aspect from the game.
               
               

               


                     Modifié par henesua, 30 décembre 2012 - 10:12 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #16 on: December 30, 2012, 10:24:20 pm »


               <quite willing to remove the cause...>

henesua wrote...
What I particularly dislike as a player, DM and designer is the ability in vanilla NWN for a PC to rest at any time and thus optimize themself for any and all encounters. Part of an RPG is resource management, and unlimited resting effectively removes that aspect from the game.

That part bugs me as well. Even though, as a roguish wizard I abused... er, used that to my great advantage throughout the OC. Had to do something to make up for having a raven familiar <wanna rephrase that, wizard? *taps talons*>
Moving on... don't even get me started on game time and distances :-P <*please* don't>

But I do *not* like forced options <though he's over-fond of oxymorons>
Uh, well, yeah.
Anyway, soft-limits on rest with optional er, depth-of-system would be more my style. Soft limits such as resting in contested areas results in interrupted rest (if not more violent).
And no *penalty* for lack of RP. Flip it around to bonus for RP instead.
Make it worthwhile and people will abandon "exploits".

Edit: Besides, I want to have an excuse to watch Borden's animated resting :-) Especially if he incorporates more humor and variety in it :-) Like a mini-episode of the 1 stooges =)

<...if not the symptoms>
               
               

               


                     Modifié par Rolo Kipp, 30 décembre 2012 - 10:27 .
                     
                  


            

Legacy_Sadira of Tyr

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« Reply #17 on: December 31, 2012, 12:21:31 am »


               Why do we need realism in a game that features dragons and beholders. It's not like you are in your bed sleeping, and you are awakened by a noise coming from the kids bedroom. You jump out of bed and rush over to see a beholder in the room, firing death rays at the children. You think how convenient it was that you were sleeping in fullplate armour, as you draw your longsword. Yeah, it is just a fantasy game, played to have fun, and does not need realism.

I am for having unlimited resting, as much as you want, and as often as you want. Caster characters have enough trouble surviving without having to manage resources. Remember that the fighter in fullplate armour does not even need to rest to keep swinging her blade, which will never need to be sharpened. A weaponmaster with scimitars will do more damage than any mages spells, and can fight for hours without resting.
               
               

               
            

Legacy_Torcyne2

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« Reply #18 on: December 31, 2012, 11:22:50 am »


               What you don't sleep in full plate armour?
Sorry so long in replying the SupremeForce did not wish to be rude just that holidays and all. To me I don't mind safe resting zones (they kind of make sense)or not being able to rest in armour other than that though WHY the excuses are its to make it more real but hey as seen above it isn't and as said its a fantasy game for fun if I wanted to mimic real life I would bore myself to death with SIMS or better yet just go do the house work.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #19 on: December 31, 2012, 06:45:57 pm »


               I think a resting system with at least a bedroll and some food adds to the whole experience. Adventuring is a very tough job if you move whole days up/down trough caves, mountains or just plain snow covered areas for 8 hours... not to mention the battles with what ever fiends you encounter etc. so some kind of simulating the bodys exertion is cool for me.

And yes to rest everywhere is BS. imo
               
               

               


                     Modifié par NWN_baba yaga, 31 décembre 2012 - 06:48 .
                     
                  


            

Legacy_henesua

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« Reply #20 on: December 31, 2012, 10:44:34 pm »


               I agree with you, Baba, but I don't think realism has anything to do with resting systems. For me it is purely about gaming. This game for me is most exciting when you aren't optimized for the encounter, but have to play smart. Being fully rested for every encounter is for me too much like a TV episode of weekend warriors rather than a game of dungeons and dragons.
               
               

               


                     Modifié par henesua, 31 décembre 2012 - 10:45 .
                     
                  


            

Legacy_BelowTheBelt

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« Reply #21 on: January 01, 2013, 01:38:23 am »


               I'd submit Arenthyor for consideration, as we've got pretty mild food/rest/death restrictions.  As has been mentioned, they primarily serve as game balancing choices that PCs can make or not make as they see fit (the food and rest systems, at least).

Food: If you have it and a bedroll in your inventory, great, you get some HP regain bonus when you rest.  If not, that's ok, you just don't earn as much HP.  You don't ever suffer from hunger.  

Resting:  Rest allowed every 6 minutes.  Can't rest with Medium/Heavy armor on, but that's more to introduce the idea of 'challenge' into the resting period and not about realism (taking a risk to rest in the wilderness?  Hope you don't get surprised by a hungry ogre...).  We also have potions of Rest that enable you to accrue the benefits of rest without the healing.  Also, Inns offer rooms that don't have even that requirement and provide for full HP regain.

Death:  Xp loss and drop a backpack item, but you'll never lose a level from lost xp.  And, the backpack item is recoverable.  As long as you're in good favor with your god, you're good to go.

All-in-all, the systems we have are user-friendly and easy to learn.  Nor are there a ton of them.  What we do have supports RP or runs in the background.  We do use custom content (Uses CEP 2.4 and some tileset haks) and our in-game tailor can help you get just the right look.

We have a friendly, growing community and some of the best RP you'll find.  Check us out at www.arenthyor.com.  Hope to see you there!
               
               

               
            

Legacy_Jenna WSI

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« Reply #22 on: January 01, 2013, 02:46:54 am »


               Personally, if I have to remove armor to rest I'd leave that particular server. I'm here to play a game and have fun, and having to micromanage more crap is not fun for me. I can be very detailed and rp driven when in the mood, but these sort of changes (needing bedrolls, food, etc) to me aren't adding enjoyment or detail to my playing. I'd rather choose to rp freely about how we rest together than be forced into a system like that. Too much to think or learn when I could be just rping it out with greater flexibility to what's going on. I don't mind rest timers as they serve a necessary function in balancing out the game for casters/abilities.
               
               

               


                     Modifié par Jenna WSI, 01 janvier 2013 - 02:47 .
                     
                  


            

Legacy_Elhanan

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« Reply #23 on: January 01, 2013, 03:22:05 am »


               

Jenna WSI wrote...

Personally, if I have to remove armor to rest I'd leave that particular server. I'm here to play a game and have fun, and having to micromanage more crap is not fun for me. I can be very detailed and rp driven when in the mood, but these sort of changes (needing bedrolls, food, etc) to me aren't adding enjoyment or detail to my playing. I'd rather choose to rp freely about how we rest together than be forced into a system like that. Too much to think or learn when I could be just rping it out with greater flexibility to what's going on. I don't mind rest timers as they serve a necessary function in balancing out the game for casters/abilities.



With respect, you may be seeking more solo mods that are tailored to your tastes; not a Server that caters to others, too.
 
Happy New Year!
               
               

               
            

Legacy_Rolo Kipp

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« Reply #24 on: January 01, 2013, 04:54:25 pm »


               <hiding...>

Fwiw, I prefer no-rest areas/states over timers. :-P Or, better yet, timers in the no-rest areas only ;-)

That is, in relaxed areas, rest timers drag down the game while being superfluous for balance. In contested areas, being able to rest becomes a resource and measures for balance have meaning.

<...the hour-glass>
               
               

               
            

Legacy_TheSupremeForce

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« Reply #25 on: January 01, 2013, 11:29:56 pm »


               

Torcyne2 wrote...

What you don't sleep in full plate armour?
Sorry so long in replying the SupremeForce did not wish to be rude just that holidays and all. To me I don't mind safe resting zones (they kind of make sense)or not being able to rest in armour other than that though WHY the excuses are its to make it more real but hey as seen above it isn't and as said its a fantasy game for fun if I wanted to mimic real life I would bore myself to death with SIMS or better yet just go do the house work.




Nah, I wasn't offended by any means.  It was more of a general question anyway.  

I don't really feel strongly about food/drink/resting systems provided they don't go overboard and get annoying.  If they don't exist, that's fine.  If they're there, that's also fine (for the most part).  

The server I currently play on has a H/T/F system, but it can be turned off if the player wishes.  Once in a while during a long event, my PC will start to feel tired, but I don't have a problem with that, since he probably is tired anyway.  

I don't mind lugging around a bedroll or needing a fire, but I don't find myself doing that very often anyway.  I usually remove my armor to rest (because it makes sense to me), but I could still rest while wearing it (not as "comfortably" but I can rest).  I don't have to deal with timers either (which I could see getting annoying if you rested and immediately realized you'd memorized the wrong spells, for instance).  

The server also has quite mild death penalties.  

I didn't suggest it because it doesn't use ANY haks, so it is missing out on cool hoods (which I'd love to have) and additional clothing options.  As this topic shows, it's difficult to have everything.