Author Topic: Again, rp-servers/RuneQuest?  (Read 703 times)

Legacy_Soleares

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Again, rp-servers/RuneQuest?
« on: October 26, 2012, 11:26:31 am »


               G'day folk,

I am once again, in my ever-continuing quest for servers, looking for servers(obviously). The first question being the obvious, I am again looking for rp servers with preferably:

- a low RL-time/IG-time rate, preferably no shorter than 10-min/1-hour,
- low levels,
- and low magic, perhaps even close to none.

I like the idea that there are no limits, but often the servers that use the above go overboard in forcing their players within certain boundaries. The one thing I really dislike is permadeath, simply because of the internet. I tend to spend a long time, much too long, creating my characters, to simply see them go to waste in a minute because of something as stupid as lag. 

I've seen quite a few of them, and just about all had something that really ticked me off. Be it too fast hours, too high levels, a forced permadeath upon reaching a certain level, or just a plain lack of immersion from the playerbase/staff or the way the server was set-up. 

I've also another question which I'm interested in as well, being: Does anyone know if there are any servers that have tried adapting to the RuneQuest system? I would imagine it to be quite a bit more work, but in my eyes well worth the effort. It's one that I've always preferred over D&D, and I would also be quite interested in a server using this.

Thanks a lot for the effort and suggestions, I will answer any questions as I've obviously not given too much information. I will have forgotten a few things though, but this is generally the gist of it.

edit: Seems I forgot a very important word, thanks again.
               
               

               


                     Modifié par Soleares, 26 octobre 2012 - 04:12 .
                     
                  


            

Legacy_Thayan

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Again, rp-servers/RuneQuest?
« Reply #1 on: October 26, 2012, 03:24:59 pm »


               I’d like to suggest the Thay - Realm of the Red Wizards server. It runs at 15 real-time minutes to 1 in-game hour. We are a low-mid level server with PCs in the range of 5-13 being most common. We currently cap at level 20, and have had around a couple dozen PCs that have made it to level 20 in the ~5 years that it has been running.

It is primarily a non-permadeath world, although I’d suggest taking a look at the thread we have for how Death and Dying is handled since in rare cases permanent death can occur.

We do not use the RuneQuest system though - Thay is a Forgotten Realms based PW. So all-in-all, it sounds like Thay has some of what you’re looking for, but not all. But if I’ve peaked your interest, please check us out. Regardless though, good luck in your search.
               
               

               
            

Legacy_Soleares

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Again, rp-servers/RuneQuest?
« Reply #2 on: October 27, 2012, 09:51:54 pm »


               I will take a look once more, though the last time I did I remember the relatively high-magic setting putting me off. Which, in hindsight is something I conveniently forgot to note completely in my original post, forgetting the actual word "magic" in my 3rd line. If there are any other suggestions I would like to hear of them.
               
               

               
            

Legacy_Zarathustra217

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Again, rp-servers/RuneQuest?
« Reply #3 on: October 30, 2012, 06:41:36 pm »


               Our server, Ravenloft - Prisoners of the Mist, is relatively low magic and low level. We have only 6 minutes per hour though. Find more info here.

As for RuneQuest, I'd love if it was possible but I think that even if you pushed NWN to the limits of it's modability, you'd only get a poor imitation. Combat for one would be hard to imitate.
               
               

               
            

Legacy_Fergoose

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Again, rp-servers/RuneQuest?
« Reply #4 on: November 03, 2012, 08:58:07 pm »


               Hi Soleares, long time no see! I'm still kicking about NWN. Currently drifting around when time allows in a nomadic stylee. I'm not aware of too many servers that match your particular cocktail of preferences (or mine).

In terms of comparatively low levels (non-rapid levelling) and low magic I'd suggest Impiltur and The Vast. Both offer a pretty immersive experience. However, they are pretty harsh with death and I think have the default 2mins per hour time rate (but it's not something I pay much attention to so I could be wrong).

The Way Inn also largely fits the bill of lower levels, low magic and has longer hours!

Others I've yet to fully dip my toes into are Shores of Winter (not sure about magic level, but character levels generally seem lower than average) and Thay (lowish levels, but at least moderate magic). I've had a couple of good sessions on both but can't give you a definitive judgement due to a lack of play time.

[slightly off-topic grumble]A lot of servers share the same core problem with the lower numbers of players playing RP servers in general. Namely the ruddy game system gives so much HP at level up that characters with similar ability scores are completely unable to adventure with each other in any meaningful way as soon as they are four or five levels apart. As well as being destructive and unrealistic for RP (my 14 STR warrior can fell a dragon while yours succumbs to a couple of rats) it also means getting regular RP sessions is more difficult than it ever was.[slightly off-topic grumble]

Give me a shout if you fancy hooking up or if you uncover some hidden gem of a place that caters for curmudgeons like me!
               
               

               


                     Modifié par Fergoose, 03 novembre 2012 - 09:01 .
                     
                  


            

Legacy_Soleares

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Again, rp-servers/RuneQuest?
« Reply #5 on: November 04, 2012, 10:50:49 am »


               Evening, aye it's been a while. Good to see you're still alive, too. In any case, I know all the servers named so far, and I've varying issues with most of them which I won't place here for obvious reasons. Not too major, they are all good servers in their own right, but limiting in their own way as well. 

It is not so much as for what is allowed and what not, I've seen draconic rules plenty and managed to deal with that, but there was a lot in return for it as well. What I don't like is if there is a limit on the sort of personality you can play, I generally don't care about mechanics of the character. But one often results in the other and that's generally what ticks me off. I don't mind a level cap, I don't mind a few characters that have very high levels. But I do mind if it is the norm, if magic is the norm. I prefer higher level rarity over a common low-magic-buteveryonehashisownbroomthatcleansthehousefor5gold. 

Usually, it's extremes. Servers that allow higher levels, means players will take that finger and rip it from the arm that fed them whole, to drag it with them into the countless dungeons they will visit to achieve it. Servers that put a level cap to hold it down a bit, often couldn't live up to this themselves, resulting in a frustrated playerbase. Some servers insist on permadeath or limits to similiar effect, wasting a character some people (like me) have spend 2 months on fleshing out, because of something silly like lag. 

As for hours, it isn't something to pay attention to, but it gets annoying if day and night passes over an hour's worth of conversation. It breaks immersion, and it happens in many servers, usually for reason of keeping magic reined in. Which is fine, and a very valid reason, but if it gets in the way of my immersion I start having issues. I have recently gotten my hopes up again for TDN which is supposed to go live, after a long Alpha and Beta-phase, and a break to get their stuff set up. 

More takers, I will gladly look up. And yes, I am still wandering about in all of the previously named servers, in case you were wondering, just to see what may have changed in the meantime, or what I overlooked in hopes it'd change my mind. Thank you very much for your help, I appreciate it a lot.
               
               

               


                     Modifié par Soleares, 04 novembre 2012 - 10:51 .
                     
                  


            

Legacy_Fergoose

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Again, rp-servers/RuneQuest?
« Reply #6 on: November 04, 2012, 01:16:10 pm »


               Border Kingdoms had a limited quota of spellcasters permitted on it's server (which I think were applied for anonymously), which I thought was a pretty funky solution. It's gone under though and I don't know of anywhere with a similar setup like that.

I've also never found somewhere that deals with death in a way that suits my limited personal preferences. Too heavy handed (permadeath) and a lack of elite gaming skillz, something outwith your control or ironically (since it features on the servers most devoted to RP) a lack of willingness to throw RP out the window and metagame or min/max can lead you to losing a character for all time. Too lenient and death becomes as impactful on an average character's RP as stubbing their toe (and justifiably so IC if the gods seem to constantly have your back and make you immortal).  In the end though, I consider a lack of personal flexibility as my problem and routinely give myself a talking to try and be less of a Fussygoose. Good luck. '<img'>
               
               

               


                     Modifié par Fergoose, 04 novembre 2012 - 01:16 .
                     
                  


            

Legacy_BelowTheBelt

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Again, rp-servers/RuneQuest?
« Reply #7 on: November 05, 2012, 04:56:15 am »


               I'll throw Arenthyor into the mix.

It's high-challenge, slow-leveling, and a relatively low magic environment.  The setting is such that magic items for low level characters are rare.  Use of arcane magic is somewhat limited in that an inventory item (spell components) are required to cast.  Given the scarcity of these components, you'll not see sorcerers and wizards wantonly casting spells.

Given the difficulty/challenge of the server, we have a fairly generous death system at low levels.  Stabilization is likely and as long as you retain the favor of your deity, you can return to life.  Even in cases where you have lost favor, you can return.  Permadeath exists, but it is very difficult to achieve.

It does conform to the 2 min/hour timing, however, as that is used to support the challenge level of the server.  Our main issue is building a playerbase due to the haks required (cep 2.4 plus a few other tilesets).  Reviews/comments from players have been very positive.  We are also actively developing content and are responsive to player feedback.  

If interested, take a look at www.arenthyor.com.  If you're interested, we could arrange for a tour.

Good luck in your search.
               
               

               
            

Legacy_CuttyWren

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Again, rp-servers/RuneQuest?
« Reply #8 on: March 07, 2013, 09:44:20 pm »


               You'd need duck PC models for RuneQuest and nobody has made those.
I just couldn't imagine playing without them.'<img'>


But I'll second Impiltur. It really needs CEP and a low level DM, but there are some great people and the harshness is refreshing.
               
               

               


                     Modifié par CuttyWren, 07 mars 2013 - 09:47 .
                     
                  


            

Legacy_Fergoose

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Again, rp-servers/RuneQuest?
« Reply #9 on: March 24, 2013, 10:15:56 pm »


               

But I'll second Impiltur. It really needs CEP and a low level DM, but there are some great people and the harshness is refreshing.


Apologies to you Soleares for the off-topic, but my post doesn't merit a new thread. Forgotten Realms: Impiltur has been trying to be more newcomer friendly by encouraging low level focussed activity on Mondays at both Euro and North American time zones. So if "great people and harshness" sounds like it's up your boulevard then that'd be the best time to hop along. Further details on the forum.
               
               

               


                     Modifié par Fergoose, 24 mars 2013 - 10:17 .