Author Topic: Dragon Myrth RP server  (Read 576 times)

Legacy_PerXX82

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Dragon Myrth RP server
« on: April 21, 2011, 04:37:33 pm »


               Greetings everyone.

I'd like to invite you to visit the server
Dragon Myrth. Here in week 17 (April 25 to May 1) we'll be holding a
Promotional Week to encourage players to come visit. During the
promotional week, new players will receive a small starter pack with a
minor amount of gold, a select magic item, depending on your class and
an Arena Token (which later can be turned in to a DM for gold, XP,
special DME or even custom items)

The server have been worked on
for almost a decade. I started out as a player back before the
expansion-packs came out, and it was one of the more popular servers
back then, to the point where you'd often wait for enough room to
actually join the server. Eventually it was shut down due to lack of
time from the host (Splief). I wandered the various servers available
but failed to find a new place that felt like home, so I started to do
my own recreation of the server, learning as I went along. About a year
ago I was contacted by Splief, and given exclusive access to the
original mod. The current mod is now a hybrid between the original mod,
and new additions that have been made available since then.


Dragon Myrth

Dragon Myrth is
set in an alternative version of the Lord of the Ring realm.
This
means that you’ll see familiar places, and might meet familiar faces,
but the storyline is entirely separate from the books/movies. The server
is heavily based on a Good vs Evil setup. Some certain usually neutral
classes such as Bards and Druids have their own specific storyline.

Features

* Good/Evil
Story-lines. As mentioned, the server revolves around the Good - Evil
conflict. This means that there's long story-lines for both Good and
Evil characters, that'll take you far around the world - an often cross
path with people who might not see eye-to-eye with your endeavors.

*
Conquerable Cities.  The Good/Evil setup of the server means that many
cities will be alignment-specific. Meaning, a good character would
freely be able to enter Edoras, where an evil character would be
attacked on sight. The opposite holds true if the same characters were
to attempt to enter Dol Guldur. However, it is possible to assault an
enemy settlement, and if successful in taking down all the defenders,
the town will be taken for your alignment, and new guards of the proper
alignment will spawn to defend the town.

* Custom XP Script. To
help encourage players to group up and fight in a party, a custom XP
script have been installed. This means that other than the normal Party
Strength vs Enemy Strength xp gained, each enemy also gives a static XP
depending on their level.

* Player Run Guild houses. Guild houses
are available to the Good/Evil factions. These guilds are password
protected and the only way to acquire the password is to hear it from
another player. (Or overhear it when a player enters the guild). The
guilds offer a place to rest freely, a guild shop, a Rivendell Fountain
or Mordor Bloodbath and a Guild Storage Chest where players can share
items with other members of the guild. The Storage is of course
persistent and will save through a server reset.

* Rivendell
Fountains and Mordor Bloodbaths. Through out your travels around the
world, you'll come across Rivendell Fountain/Mordor Bloodbath Potions.
These potions, if dropped in a well of the appropriate alignment, will
enhance the well and all who afterwards uses the fountain will be
blessed with the qualities of the potions that have been dropped in it.
One can also chose to drop the potion in a well of the opposite
alignment. The well will then be poisoned, and lose all of it's
properties until new potions have been used to restore them.
The
wells also offer bonuses/penalties based on the players age. More info
here can be read in the Players Guide listed at the bottom of this post.

*
Arena. In Tharbad players can find the grand Arena. Here players can
test there skills against each other, and sometimes grand tournaments
will be arranged here. Any death in the Arena comes with no penalty when
respawning.

* Player owned houses. For the wealthy players, it's
possible to buy their own house, complete with resting area and
persistent storage.

* Much much more.


Rest and Death Penalties
For level
1-2 characters there are no penalties, except that they cannot rest in
urban areas.
Once a character reaches level 3, the following
penalties apply:
* Rest
Resting can be done anywhere outside of
urban areas. Rest will require one item of food and one item of drink.
These items can be bought in most inns or general stores, or they can be
crafted. Resting can be done once pr 3 hours In-Game. Another option is
to buy a room at an Inn. In these Inn rooms, players can rest freely
without needing food/drink, or without a time restriction.
* Death
If
a character us unlucky enough to get killed after having reached level
3, they have a few options available.
Players can choose to respawn,
at the cost of 7% of their current XP. Players will then be returned to
the nearest healing station.
Players can also opt simply to wait 48
real-time hours without respawning, after which they will be restored to
life at the location of their death, without receiving any penalty.
Finally,
players can hope a Cleric is nearby to raise them from death.

Spells & Feat LimitationsResurrect
/ Raise dead can only be cast by clerics.
Heal/Harm work with a 10
hit-point pr caster level.
Time Stop disabled.
Devastating
Critical disabled.

Server
information
Server name : Dragon Myrth
Module name :
Middle_Earth_v4
Server IP address : 90.184.116.70:5121
Version:
NwN, SOU, HOTU 1.69 + CEP 2.3
Forum: http://forum.blue-field.dk/


Make sure you also read the Player Guide!
               
               

               


                     Modifié par PerXX82, 27 juin 2011 - 08:25 .
                     
                  


            

Legacy_SuperFly_2000

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Dragon Myrth RP server
« Reply #1 on: April 26, 2011, 11:55:01 am »


               Cute server.
               
               

               
            

Legacy_PerXX82

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« Reply #2 on: April 26, 2011, 04:57:34 pm »


               Heh, Cute?
I'm not entirely sure how to interpret that.
How're you finding the server so far? Having fun?
               
               

               
            

Legacy_SuperFly_2000

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« Reply #3 on: April 27, 2011, 09:10:48 am »


               I actually wrote a whole lot more but the whole post dissapeared for some reason. Anyway, here comes again:

Yeah...as I been playing a while I am enjoying it. Although single player quests is not my primary means of fun I know many like them and they do give a sense of story and acomplishing something.

I don't know how big this world is....it seemed a little inhibited about where you could go around Hobbiton but I am sure there is plenty of other areas near the starting town. Just haven't played enough to make a statement yet really.

Going to be sure to check out this server some more with my homies :-)

Did you build the module yourself or inherited it?
               
               

               
            

Legacy_PerXX82

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« Reply #4 on: April 27, 2011, 10:59:39 am »


               

SuperFly_2000 wrote...

Yeah...as
I been playing a while I am enjoying it. Although single player quests
is not my primary means of fun I know many like them and they do give a
sense of story and acomplishing something.

I don't know how big
this world is....it seemed a little inhibited about where you could go
around Hobbiton but I am sure there is plenty of other areas near the
starting town. Just haven't played enough to make a statement yet
really.


I just did a count, and there's more than 500 areas to explore, so you shouldn't run out just yet '<img'>
From Bree, there's exits south, towards Tharbad, East towards Last Bridge, West towards North toward the ruins of Annúminas, north-east towards the Midgewater Swamp, as well as entrances to the Bat cave(!), Bree Cave and the Crypt.
There's work in progress to expand the Shire area as well, to include Michel Delving and Longbottom, amongst other areas.




SuperFly_2000 wrote...
Did you build the module yourself or inherited it?


A bit of both. As mentioned, I was a player of the original mod. When that went down, I started my own version/remake of the mod, and then got the original mod given to me about a year ago. The current version is a mox of the original mod and of my own, as well as the work of the builders.
               
               

               
            

Legacy_SuperFly_2000

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« Reply #5 on: April 27, 2011, 11:34:12 am »


               *thumbs up*
               
               

               
            

Legacy_PerXX82

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« Reply #6 on: June 27, 2011, 09:26:48 am »


               Hey all,

A quick update: The forum have been unavailable for a little while, due to a change of hosting.
You can now find the forum at forum.blue-field.dk. The first post have been edited to show the changes.
               
               

               
            

Legacy_PerXX82

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« Reply #7 on: October 20, 2011, 04:36:31 am »


               Hey y'all!
Just a quick reminder that the server is still happily trucking along.
There's been some upgrades as well, such as new areas, including a clothing-shop that allows you to more freely customize your characters look. There's also now mercenaries for hire that'll join players as henchmen for a fee, until either dismissed or dead.

There is a bit more people playing now than last time, and for instance late US evenings are almost always populated.
You guys should drop by too!
               
               

               
            

Legacy_PerXX82

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« Reply #8 on: July 03, 2012, 03:57:16 pm »


               Shameless bump! Given the time since the last one, I think this is acceptable. '<img'>
Server is still alive and well, and is always being developed.The latest addition is changing the rather primitive Static Traps system with a more dynamic Random Traps system.
To quickly summerize the two trap systems:
The old trap system:* Traps are placed at specific locations.* Traps are multishot, firing every time someone triggered it.* Traps cannot be disabled or recovered.
The new trap system:* Location, type and total number of traps are randomly chosen when ever a player enters a trapped area.* Traps are one-shot, and removed when triggered.* Traps can be disabled and recovered with sufficient skill, giving XP to the player.
There's always room for more, so come give us a visit :)No downloads required, except the CEP.
               
               

               
            

Legacy_Gregor Wyrmbane

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« Reply #9 on: October 28, 2014, 02:29:25 am »


               

If you're looking for a challenge, you might want to give this one a try. I've been playing here occasionally for the last couple of years, and it's a tough place to survive without a party. Not saying it can't be done, just isn't easy. There aren't a lot of players around right now, but it would be a great place to play if there were a few more around to party up with.