Author Topic: Battle For Anphillia: Team PvP/PvE  (Read 695 times)

Legacy_Jesse_the_Thief

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Battle For Anphillia: Team PvP/PvE
« on: October 09, 2010, 09:39:33 pm »


               Built on the popular Battle of the Dragons mod, (which in turn is based off the Defense of the Ancients concept) Battle For Anphillia is a team PvP/PvE server which pits two opposing armies on a randomly selected map with the goal of defeating the avatar of the enemy fort's patron god. Players begin at level 4 with minimal experience and equipment and must fight through waves of NPCs and random monsters to defeat the opposing team's NPC guards and defenses. Each round lasts between 1 and 2 hours, with rapid level and gold gain allowing players to level from 4 to 30s before the end.

The server's goal is to make PvP that doesn't suck, an elusive goal in Nevwerwinter Nights to date. To that end in addition to some of your more typical core game changes such as spells tweaks (http://anphilliasdar...mentsserverinfo) BFA also boasts some unique mechanics designed to expand combat options and focus on strategy and teamwork over merely building a better scythe crit. Some features to date:

-Combat mode feats have been automated or moved to player feats to improve usage. Rapid Shot now activates automatically when you draw a range weapon and deactivates when unequipped, and stays activated through movement! A custom activation system allows feats such as Expertise, Power Attack, and such to stay set once activated, and utilizes some NWN 2 rules - such as more damage for two handed weapons when using Power Attack
-New uses for formally useless skills! Persuade allows recruitment of a henchman based on your skill rank. Intimidate, Bluff, and Taunt all have new free action offensive uses in combat to enchance non-casters' options in a fight! Parry grants AC bonuses when using two weapons, while Craft Trap serves as a "Battlefield Crafting" skill.
-Build modest defenses and deploy siege weapons! Catapults, Artillary, Barricades and others allow players to close off positions, set up fields of fire, and repair damaged gates and siege weapons! Build a string of catapults to defend your outer gates or deploy artillary pieces to shell the enemy fort from extreme distances! Enginerring Tools allow skilled characters to make gates tougher, while sapping tools bring enemy gates down faster than poking with a rapier ever would.
-Base classes all receive modest bonuses to keep them more on par with prestige classes and better match intended roles. Some examples: Barbarians recieve a +1 to Will saves for every 4 levels, Clerics recieve +10% to healing spell effects for every 4 levels, and Bards receive -5% Arcane Spell Failure for every 4 levels. Opens up more build ideas while keeping base classes evenly matched with prestige!
-Summoned creatures are tougher, having more HPs and significant regeneration to be more useful in a PvP setting. (Druids also have greater summons at their command as their class bonus!)
-Buffing spells as well as lackluster offensive spells (Ray of Enfeeblement, Wall of Fire, etc.) now cause no casting failure to make weak spells more useful and buffing easier. Try your own virtual "Warlock" with armored casting.
-Buffing and healing spells have increased range! No more chasing your allies around trying to get an Improved Invisibility on them like you're trying to catch a greased pig.
-The Round Save Rule: most disabling effects no longer work for flat durations, but allow a save each round to escape effects. No more "all or nothing" Holds, Stuns, Fear, and such. Neglect your will save and you'll pay for it, and no more Monks being held for hours when they roll a 3!
-Large Wand and Rod selection at fort merchants at steeply discounted prices! When your Sorcerer is low on spells he can still always at least fire of a few Fireballs or summon a creature or two. All custom made for game balance with simplified charges and carefully selected spells to avoid UMD users coming up with cheap tactics.

Currently we're sitting at 4 maps, with more being built and new ideas in the works for a crafting system utilizing the currently unused Craft Weapon and Craft Armor skills. If you like PvP at all, definitely check it out, player numbers have been encouraging with many players making LOTS of characters, but we still need to get a good base going for some good, steady games!

The messageboard:

http://anphilliasdar...s.com/index.cgi

"Battle For Anphillia" in the Team room!
               
               

               


                     Modifié par Jesse_the_Thief, 09 octobre 2010 - 08:44 .
                     
                  


            

Legacy_TSMDude

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Battle For Anphillia: Team PvP/PvE
« Reply #1 on: October 11, 2010, 01:08:03 pm »


               Cool beans Jesse...welcome back to hosting and hope you guys do good in the Arena...