After a forum debate...
Etiquette:
Do not move around the surface without a disguise, do not invite
hostility or open aggression. If you do this, you risk the entire
faction of drow below in a war between duegar and/or adventurers. The
drow will not win in the face of these armies. There's a reason there
are no established drow ruled cities in the Vast, mainly the Duegar city
with 2500,000 soldiers lies nearby.
No attacks on anyone (pc or npc) above ground without express permission
from a matron, unless in self defense (Matrons must get DM approval for
attacks). Non-Elistreean Drow on the surface should be on constant
alert, and consider themselves to be on the run. They must make
accommodations in order to survive. Hide thier true natures, and be
willing to make nice with the locals. Do deeds that disguise what you
are, such as rescuing knights' daughters or helping the gnomes with
their kobold problem (game quests). If you plan to make regular visits
to the surface, then earn your place in society as ordinary adventurers
do - mingle with them, build relationships, (however difficult this may
be for a drow to do) for to fail at this adjustment is certain death.
Maybe this new lifestyle will change the drow, and maybe it won't. But
either way, a drow who's playing nice to obscure who they are will be
able to party up with almost anyone during the slow server hours.
PvP between drow and surface races is not allowed. This goes both ways.
We're not interested in faction wars, paladins vs drow for example. You
may role-play encounters together, but you risk being punished by a
matron if you are drawing too much negative attention to yourself.
Likewise, we would -highly- prefer that non-drow surfacers not treat
drow as just another person walking by. Don't give them instant trust if
you know they are drow ICLY whom you do not have a relationship with.
The World Serpent Inn is a neutral place, no player may harm another
here anyhow, no matter the race or alignment. The inn does not shun
monstrous or evil races, thus drow do not have to hide here.
Sigil is likewise neutral and gives no reason to hide yourself, but
again, no factional wars, pvp, or open aggressive acts without a DM.
Attacks in the UD should always be between drow and other UD races. They
should also not resort to PvP (Except for fun tournament events). Dice
rolls and emotes are required if you want an altercation in the UD city.
Do not involve yourself in such a role-play if you have trouble
loosing. Everyone has to loose sometimes.
Drow Goals:
You're sent to this outpost to develop trade relationships with the
other more established races. While the mother-cities acknowledge the
drow's superiority, they still give the order to intermingle with these
races in order to better your own race. Wealth, magic items, and trade
power are all resources that will enrich the drow society and are
valuable - thus, find a way to work with these other lower races.
Work towards gaining power over the other factions in your city. Lie,
blackmail, or pay your way into a position of power over other races
that dwell here. Pretend at niceties in order to get what you want.
Fight for your house through clever schemes, intelligent plots, and plan
against other drow and houses. Gain positions of power in drow
establishments such as the Temples or Schools, and try to keep them.
Leave your enemies alive to witness your ascension and great deeds. Let
them remember it and loathe the memory of when you bested them and did
what they could not.
Understand that we will not have drow raids on villages or cities, even
with a DM present. DMs will be here to give you other events and goals,
or to reward you for roleplay going on inside the drow district. Sample
events: Infiltrating another city faction area to find some important
trade documents, or... Searching a dangerous part of the underdark for a
magical artifact. This works both ways, we also will not have teams of
good pcs attacking the trade city. We refuse to play the endless game of
factional city attacks that are impossible to give a feeling of realism
to in a server that does not support permadeath.