Author Topic: What is your definition for PW types?  (Read 790 times)

Legacy_Dark Defiance

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What is your definition for PW types?
« on: September 05, 2010, 03:41:35 pm »


               PWs can't satisfy everyone, that much I know. I have always been curious about what others felt regarding these. Some of these may even sound odd to ask being it's a DnD game. So whats your definition for:

Low Magic World
High Magic World
Role Playing: (as in what do you expect a PW to have to consider it a role playing world)

That leaves me to answer them too...

Low Magic World - everyone has little to no magic on items. (like a max of 1d4 fire on a sword, after your 700th quest, spell casters are like gods)

High Magic World - You start off with a 1d4 fire on your sword. Spells casters are just another patron in the pub.

Role Playing - interaction either via npc or pc to act out your character. This can be a simply conversation with a "reputation type" effect at the end. Personally I dont care for doing dice rolls in a game (like using the DMFI dice bags). I have always enjoyed NWN out of the box and I am not the greatest RPer in the lands. ;-)

Feel free to add definitions you may want answered and I missed or just general comments.

Thanks,
DD
               
               

               
            

Legacy_TSMDude

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What is your definition for PW types?
« Reply #1 on: September 06, 2010, 01:39:45 pm »


               Low Magic to me also means nerfing Spellcasters so they are not Walking Incarnate of Butt Kicking. I tend to think anything with plus 3 to 5 as thier max is low magic and also tie this into more roleplaying worlds and the whole realism vs fantasy debate.



High Magic is anything that by 5th level you have 12 items you can switch out for any sitituation. Mostly on Action Servers is where you see this but then again it is needed there so I understand that.



Role Playing to mean is subjective as I have seen people contend that role playing only happens in Taverns. I disagree as I have seen some excellent role playing in Dungeons and such like. I will admit though I am considered one of those RP Heavy people as I think choices should always effect the outcome.



i.e. You adventure alone and die thats it. Your dead unles someone finds you. I know that is unrealistic to expect other players to agree to so we do not have it on any PW I am involved in but I still like it, lol.



Role Players tend to want slower progression. I agree there because come on, you hit level 30 in a month or two then you have not devolped your Character. (Since this my veiw and you might disagree then go ahead.)



A Player who has put a year or two into thier PC to get to that Epic level will have a better understanding of thier Character and the emotions/actions that would be taken by the Character than someone who did laps in a cave to become 21st quicker than the Jones.



I honestly think there is some really good role playing servers in the Role Play section but I also think there is some Action Servers in RP that would be better off in the section they were designed for or where thier current admins have led them.



Yet I also think there is some servers in Action that really have become good rp servers and should also move over.



*shrugs* To each thier own of course but you did ask.
               
               

               
            

Legacy_B_Harrison

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What is your definition for PW types?
« Reply #2 on: September 06, 2010, 03:00:00 pm »


               I agree with TSMDude, for the most part.

Categorisation as roleplay, action, high or low magic, etc ideally isn't just a preference or general theme, but something fundamental to the way a module is designed. So in a true low magic environment mages wouldn't be godly; rather, NWN's spells would be edited to reflect low-magic, perhaps in addition to spellcasting classes being somehow restricted. Low magic to me would represent a universal limitation on the level of magic in a world, not simply who has the magic and who doesn't.

Of course, there are endless variations, so you'd need multiple sub-categories for any one of the categories mentioned so far. No-magic, at least, should be easy to define.

I can't agree enough that roleplaying in no way precludes combat, adventure, exploration, and so on. The distinction between roleplaying and, well, not roleplaying, is whether or not these things happen in character. If I'm roleplaying, and my character is in combat, I'm roleplaying the combat. There is absolutely no inherent connection between roleplaying, and not adventuring. The reasons talking in taverns all day is (unjustly) connected to roleplaying are, in my experience, as follows:

1) Pressure (implied, subtle, or otherwise) in roleplaying server communities for character power to be limited, and progression to be slow; even when module design does not sufficiently support the server's philosophy on these things (eg, levels are easily attained by grinding enemies, but players are expected to fully justify and roleplay their characters' progression);

2) The more "serious" sort of roleplayer realises that a relatively mortal character cannot fight and slay all night and day, and since PWs allow for more or less constant portrayal of a character's time in the world, less-adventurous activities are also roleplayed (secondary/alt characters may prevent this); socialising, romance, trading, and so on. In an environment composed of skilled roleplayers, these activities can be highly engrossing, and so there's a tendency, particularly for high level characters, to spend more time on them than heroics;

3) Dungeon Master activity (and progressive, storytelling activity in general) may be low as a result of time constraints, low numbers of competent DMs, etc. This pushes the focus of ongoing roleplay onto things which can be player-driven; two players can spend months roleplaying a romance, alone, while they'd be unable to defeat the evil dragon king because the evil dragon king's minions are controlled by a DM who's seldom online;

4) Most PWs, by accident or design, make PCs -- and not the setting itself -- the prime cause of heroic or adventurous activities. Characters are placed in an essentially insignificant and stable role, and if they want to get into combat, escape danger, or face the evil dragon king's minions they've got to leave behind their easy life wandering around Big Wealthy Fantasy City and find it for themselves; in the case of new players in particular, often without allies, purpose, or direction;

5) Very few players are proficient enough roleplayers/writers (or experienced enough in many of the things roleplayed) to portray anything other than modern-style conversations convincingly.

I think it's relevant to categorising modules, since a distinction between socialising and roleplaying can obviously be made, and probably should be.

If I were to categorise a roleplaying server briefly, it would be that player preference, and world design support the role playing of all activities likely to be represented in a fantasy game. Hostile creatures dwell in dungeons; we roleplay combat in a dungeon; characters experience exhaustion and hunger; we roleplay hunting, foraging and rest; and so on. It should be noted though that there is a vast difference between scripting a system that requires players to click on food items, and a community of roleplayers who are not pressured to, but actually enjoy roleplaying such elements as hunting, recovering from injuries, and so on.

As well, a "true" roleplaying server of this sort does not preclude any fantastical elements, nor any lack of realism; that's a matter of how high or low magic a setting is, and perhaps how "dark" it is, which is yet another sub-category that we may or may not want to get into here.

Of course, a lot of these design considerations apply only to roleplaying worlds; by definition, a non-roleplaying world doesn't require the in-character aspects of a module to be developed, explained, or even to exist, in which case the low/high-magic, dark/light-fantasy categories are much easier -- but not necessarily easy -- to define.

Eh, apologies for the huge and rambling post. Interesting thread!
               
               

               


                     Modifié par B_Harrison, 06 septembre 2010 - 02:20 .
                     
                  


            

Legacy_Shadooow

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What is your definition for PW types?
« Reply #3 on: September 06, 2010, 03:34:33 pm »


               I would add Uber Worlds: where everything is insanely good and powerfull (HG, Neversummer (3.5 at least), maybe HoW, DeX)

And I consider Role Playing server to be one of those that forces player to not use OOC, and penalize/ban him for tells/occ or dead-speaking/voicechat spamming. Also if there is thirst/hungery or anything else that takes emphasis on "be more real". AFAIK All of them in Roleplay category.

Action servers on the other way are for me all servers that do not force/penalize player for not playing RP and without any such "reality" features. No matter if they support RP players or not (I have never seen a server that would ban roleplayers - opposed by role play servers where its very usual to ban non roleplayer)
               
               

               


                     Modifié par ShaDoOoW, 06 septembre 2010 - 02:36 .
                     
                  


            

Legacy_Dark Defiance

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What is your definition for PW types?
« Reply #4 on: September 06, 2010, 07:51:20 pm »


               This is a fantasic read and an eye opener for me. While having played few PnP games, and lived in the toolset I haven't ventured out much to other servers. I have played NWN out of the box for the most part.

Personally I will role play if I have to, hack n slash as needed to get the golden cookie. (private joke, lol). I know its near impossible to find a balance between all these categories (and as you pointed out B_Harrison, the other categories I never considered).

I tend to play Chaotic Good Dwaves, who, when people are in the party slaughtering commoner turning me to evil in the process, and leave the party. Is that roleplaying? Maybe. I just don't like being labeled as evil. ;-)

Like Shadoow, I'll side with action servers, only if there is a story to go with it. I don't need the king's backstory or have to romance his daughter (with a Charisma Modifier if -2? Seriously). I love a good back story as to why I am there on the server even if its generic and cliche. The more mystery for me the better. I like to make my own quests (while in game), such as Island that is cursed. Well, why is it cursed? Let's see if we can find out! I'll end up respawning a few times, but I'll find out why it was cursed. Only then I can sleep in my bedroll at night.

Am I rambling? Sorry. Carry on folks, I would like to hear from others on this.

TIA,
-DD
               
               

               
            

Legacy_Darkfire_Avlis

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What is your definition for PW types?
« Reply #5 on: September 09, 2010, 08:01:34 am »


               I think 3.5 edition is awesome and applied all the nerfs in the right places and all the powerups in the right places. Ideally, a PW would follow those rules!



'<_<'



That being said, there are so many pros/cons to having low or high magic, low or high level, etc... I can't honestly pick. I think a lower level cap might be in the best interest of a PW though if for nothing more than balance and ease of development.
               
               

               
            

Legacy_Perramas

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What is your definition for PW types?
« Reply #6 on: September 09, 2010, 10:17:54 am »


               A low magic world is a world with so little magic/spell casting that almost all of the peasants in the world would never see it and consider it a fable or myth.  Only the most pwerful rulers of the most powerful nations would have any magic items and they would seek to gain possesion of any magic that came into their kingdom. Magic items are never sold or traded openly.

A high magic world is one were almost everyone has items that cast spells or cast spells themselves. And you can buy magic items from vendors.

Role Play worlds only need people to be their character. No ooc chat or shout what so ever, that is what IRC and forums are for.
               
               

               


                     Modifié par Perramas, 09 septembre 2010 - 09:18 .