thanks to you both for the info, i won't be using these functions then. shadooow, i'll check out what you've put together. '>
little more info on that:
the plugins doesn't require CPP itself to function, however the include 70_inc_nwnx where is PossessCreature function declared is inside CPP 1.72beta package.
So either you install it, open toolset, and open 70_inc_nwnx in script editor from core resources and then you save it into your module. (and then you uninstall CPP if you don't want to hazard with beta version)
Or you can get that include in the 1.72 builders resources folder which is part of the archive. So just unpack that, locate 70_inc_nwnx and add it into your module.
Note, that you can test this in singleplayer since i have also client version nwncx_patch.