Author Topic: Hardcore areas.  (Read 425 times)

Legacy_Savagefool

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Hardcore areas.
« on: April 21, 2015, 08:00:35 pm »


               

Is there any way, or any pluggin that can allow creatures to critical hit and use hardcore rules in certain areas? This would be nice for higher level areas and I wont have to do any rebalancing at the low level stage.



               
               

               
            

Legacy_ehye_khandee

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Hardcore areas.
« Reply #1 on: April 22, 2015, 12:44:56 pm »


               

Friend Savagefool,


I may be mistaken but to the best of my recollection it can only be set as a server wide setting.


               
               

               
            

Legacy_WhiZard

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Hardcore areas.
« Reply #2 on: April 22, 2015, 04:30:59 pm »


               

Why not make the server hardcore and give immunities to critical hits for the non-hardcore areas?



               
               

               
            

Legacy_Savagefool

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Hardcore areas.
« Reply #3 on: April 23, 2015, 02:07:37 pm »


               

Oh.. yakno I never thought about that ahahha! except! that applies PVP wise too doesn't it? So it's only a hackable workaraound. Except... I can see this working... hmmmmmmm. Doesn't that then add difficulties like.. spells effecting party etc? And also everyone will be immune to sneak attack?



               
               

               
            

Legacy_WhiZard

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Hardcore areas.
« Reply #4 on: April 23, 2015, 02:53:55 pm »


               


Oh.. yakno I never thought about that ahahha! except! that applies PVP wise too doesn't it? So it's only a hackable workaraound. Except... I can see this working... hmmmmmmm. Doesn't that then add difficulties like.. spells effecting party etc? And also everyone will be immune to sneak attack?




 


If you are PVPing in some areas then why would you wish a disadvantage to NPC assossiates?  Hardcore seems to be the best for PVP as it evens the playing ground. 


 


Immunity to critical hits would not decrease the potency of some spells like an easier setting would, but these would be things like reducing domination to daze, and shortening duration of some mind-affecting effects.


 


Sneak attack would be an immunity granted by immunity to criticals.  But, like critical hits sneak attack does provide a significant damage boost that can be used to exceed damage reduction (when the normal blow would not be able to).


 


I guess the main question to ask is- what are your intentions of giving low level characters an easier difficulty?  If you want easier encounters you can either set easier encounters for the low level areas or use the scripting command SetEncounterDifficulty() to allow you to toughen or ease the threat from area to area.



               
               

               
            

Legacy_Savagefool

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Hardcore areas.
« Reply #5 on: April 23, 2015, 04:54:57 pm »


               

It's more of a case of wanting criticals in the server. Just criticals though, and tbf, the hardcore stuff is nice damaging parties and whatnot so I guess it's not a problem. I remember higher ground has things that crit you but spells dont attack party members..


Following that, sneak attack i'd love to still be an annoying thing to avoid, critical immunity disables... quite alot, though it fits my scenario, it doesn't fit it perfectly.


Is there anything else I'm missing? Is it possible for sneak attack to still work from crit immunity? I forget what else becomes a problem