The loss of Ai for a while is not a problem. It means that the forces may have to be commanded to regroup on occasion.
Furthermore, as they proceed to their destination if their "morale" is distracted then that's why a PC needs to do his own dirty work rather than send in these poor conjured saps....(lol)
Just some clarifications
Re:
1) The number of creatures would be dynamic via selection (?)
If a bounding box could be drawn (in game) all selected would be affected.
Alternately a list could be presented of the available critters and their respective roles
2) Perhaps the positional arrangements could be formalized by a user via a pre set 2da
Or,
Selection could also be by type. Aka all warriors, then select and command, all archers, then all spell casters
3) Standard formations about a location (two types: loose and close quarters)
In a line, with the median individual as center
Or, # abreast (2x2, 2x3, 3x3) < also defines a box formation, and escort function
Diamond
also a triangle (Warriors front, archers, clerics then spell casters)
(1,2,3 or 3,2,1 depending upon # available)
Circle
depending upon the numbers of minions, 3 being the minimum
defensive facing out, offensive facing in
Arch (with the median individual as the center location)
Convex = defensive
Concave = offensive
these are just some ideas similar to the arch types available in "Myth"
Your idea has great merit and could be very useful in many melee situations.
It could add a tactical layer to troop/minion deployment
It could also affect animal behavior (lone wolf vs pack deployment)
There appears to be many ways to hook this into other modes
imho
I gotta go afk, the RL demands my presence...
Keep up the good works
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