Author Topic: Altering Smite Evil uses per day and duration  (Read 419 times)

Legacy_Carrot Sticks

  • Newbie
  • *
  • Posts: 33
  • Karma: +0/-0
Altering Smite Evil uses per day and duration
« on: January 23, 2015, 09:44:35 pm »


               

I'm working on a module, and am interested in altering the number of times per day paladins can use smite evil (to a maximum of five times per day at 20th level), and also changing smites to last for a number of rounds equal to the paladin's Charisma bonus (putting it about halfway between Pathfinder and 3.5's smite).


 


Is it possible to do both of those with nwnx_cool?  Found a thread, here, which notes that damage and uses per day can be changed.  If it's not, should it be possible to create a custom feat that would do something similar?  I assume that it would also have to use NWNX.



               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Altering Smite Evil uses per day and duration
« Reply #1 on: January 23, 2015, 10:04:36 pm »


               

It is possible to do this even without NWNX and possibly even without haks (but whenever you want to do these kind of midifications you shouldnt really try in on free hak server)


 


Ive done it in my module, all you have to do is to put base uses to say 20 and alter the use per day after player rest.


 


but the second part with charisma bonus is a problematic as its hard to keep track on current charisma bonus (increases/decreases), I dont recommend to do this, if you want then pseudoHB would be probably a solution


 


as for NWNX, I am not aware of these possibilities listed in that thread, they must have some kind of midified version of that plugin or I dont know



               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Altering Smite Evil uses per day and duration
« Reply #2 on: January 24, 2015, 04:07:21 am »


               

Just to make sure we're on the same page, you're suggesting that a level 20 Paladin with 30 charisma (counting items) should be able to gain 20 damage per attack for 10 rounds a total of 5 times per day?



               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
Altering Smite Evil uses per day and duration
« Reply #3 on: January 24, 2015, 06:19:19 am »


               


Just to make sure we're on the same page, you're suggesting that a level 20 Paladin with 30 charisma (counting items) should be able to gain 20 damage per attack for 10 rounds a total of 5 times per day?




oh lol, didnt noticed this part - then its easier to do but require hak - simply make smite to work as divine might (whats ther difference anyway, seems a bit absurd...) via 2da edits, ie self target spell and then change script (which is empty and doesnt work for vanilla smite but if you modify it this way it will work)


               
               

               
            

Legacy_Carrot Sticks

  • Newbie
  • *
  • Posts: 33
  • Karma: +0/-0
Altering Smite Evil uses per day and duration
« Reply #4 on: January 25, 2015, 07:05:31 pm »


               

I was planning on using NWNX_fixes to limit ability increase stacking to 5 (so it would be more like 20 damage over 7 or 8 rounds), and changing Divine Might and Divine Shield to their 3.5 equivalents (respectively: +CHA bonus to weapon damage for 1 round, +CHA bonus to Shield AC for CHA bonus rounds).  I will most likely use the Shadows of Tilverton hak and script base for those modified feats.  This would considerably offset the increase in smite damage, and should make it roughly balanced.  Divine Might and Divine shield would become less imperative as feats, but still very useful, especially at low levels.


 


If there's a way of limiting the smites to a single target while keeping the duration, that would be ideal for balance, since you wouldn't want a paladin with Great Cleave stomping everything in the immediate vicinity every time they dropped a smite.  A script that triggered a smite on the initial target at the beginning of each round would be ideal, though it would need to check that the target was not dead, of course.


 


Update: I took another look at the SoT script base, and it should be fairly easy to modify their Smite Infidel script's duration and damage.  The only thing I'm not sure how to do now is limit the target to a specific target creature.